2.4 Ships no longer drop out in between binary stars

Never used a heatsink when exploring - and since they've made the h/s synthesis need combat mats I don't think explorers would be relying on them anyway, but that's a different thread:)

I haven't either. In fact I have never fitted them in my DBX once, but my DBX has the added benefit of being one of the coolest (as in cold) ships in the game and therefore I have escaped close binarys without any damage. But it has been fun. Other ships though certainly would need heatsinks though.
 
You can do this already. Slide throttle to "0", or press your "0" throttle binding at any time after countdown.

Z...

I don't 'need' this. What I'm saying is that if they are going to change it to make it easier (that does appear to be what they are doing, no?) then setting throttle to zero would suffice, without dropping us 300 ls from the nav beacon. I also provided some extra justification to the last person who for some inexplicable reason thought I forgot how to operate the throttle on my ship. That's earlier in the thread if you can be bothered to find it.
 
I cannot talk for myself either, but I have read reports of Drops inside both, overlapping exclusion zones of the binary stars, where you had no Chance to escape even when spamming heat sinks.

That must be extremely rare though. Of all the times I have been exploring it has never happened. Had some close calls though. But I think they could do this a bit better instead of dropping you some distance away.
 
I don't 'need' this. What I'm saying is that if they are going to change it to make it easier (that does appear to be what they are doing, no?) then setting throttle to zero would suffice, without dropping us 300 ls from the nav beacon.

Not always - I've had a couple of occasions where I've dropped out with zero throttle between two very close stars and almost immediately started taking heat damage. You just need to point at the blackest bit of sky you can find, open the throttle up, and pray to Zod.

Thing is, I like that this can happen. Exploration should have at least some​ risk.
 
Yeah, I think you confuse "risk" with "stupid bull".
It is risky and maybe funny to go into a CZ with a "hull tank" Sidewinder with overcharged Pulse Lasers.
It's stupid to believe that in the year 3303 there is a traveling mechanic that has the possibility to jump you right into a star, even when we allready can narrow down the position of celestial objects several thousands of lightyears away in 2017.

I thought it had already been done because it hadn't happened to me for ages, I just popped out in space surrounded by stars but in no danger.

I'm in two minds, I'm all for reasonable and realistic danger. But contrived reasons for danger, nope. I don't even like the stupid docking port if I'm honest, it's like airports having one runway with planes taking off and landing towards each other...how long would that madness last before a major incident? But I accept that's an homage to the original...even if it makes no sense. At the very least a station should have ATC controlling the ingress and egress of craft to avoid collisions. Back on topic, it makes more sense to me that the navi computer can work out the relative positions of the major stars in a binary/trinary/quad (etc) to avoid them.

What we need is wear and tear in the navi computer over time that leads to errors....so loooooong distance exploring will be more risky as that module gets flakey.
 
Not always - I've had a couple of occasions where I've dropped out with zero throttle between two very close stars and almost immediately started taking heat damage. You just need to point at the blackest bit of sky you can find, open the throttle up, and pray to Zod.

Thing is, I like that this can happen. Exploration should have at least some​ risk.

No argument there, I am happy for it to stay as it is, I would be unhappy to see myself 200ls+ from the nav beacon, and I would be ok with having throttle set to 0, simply because many people have asked for it in the past, and it would be kinda helpful in some circumstances. Space exploratoin is already too risk free, to remove what there is, as others and the OP has stated, seems like a step in the wrong direction.
 
In my opinion it's a good move from FD to change the drop out point at binary stars. That jumping right between two stars or dropping out through one star never made that much sense to me.
Even the standard jump into a system makes not that much sense - right pointing at the star? Who would do that?

And then there is that thing about "risk" - those binary stars are no risk or danger to anybody who knows what to do and is prepared and flies the right ship.
Even if there are unescapable binary systems out there, getting thrown into a "certain destruction" situation isn't fun.

Somehow I hope that FD would change the drop out point to the barycenter of a star system with a save distance for close binaries. I know that would be too cruel if the stars are a few hundred thousand light seconds away from each other.
It would make sense to me and I like having to fly a bit to reach something.

There should be risks and dangers out there while exploring, but in my opinion those risks shouldn't be random and they should make sense.

I think the neutron highway is a good example of how risk should work in this game. The player can completely avoid it. If the player wants to use the neutron boost some skill is required and the ship takes some damage. Most of that damage can be repaired if the player is prepared.

Adding more things like that would be cool. Things to find that are dangerous and getting there poses a risk and offer a higher reward. Things that require some skill to avoid or to survive, but aren't thrown into the face of the player by RNG.
Interesting things that don't just offer "risk" or "danger" just for the sake of it.
 
Well I almost died when randomly npc interdicted when the postman knocked - so I guess we should get rid of interdiction too ... :)

(Good points in your post btw)

Yes, but then, interdictions are a different matter, in most cases anyway
You are most likely in the bubble, pursueing more short time activities.
So the worst that happens would be the loss of some cargo or mission objectives.
Anywhere between some minutes and some hours worth of game time lost, not weeks or months.
That's still annoying, but not outright punishing.
And the postman situation still leaves you with enough control to leave SC or hit ESC and leave the game
Something in the house suddenly smelling burned will be a more pressing situation. (I had forgotten i had something on the stove).
I am not routing for removing challenge or risk from the game here, don't get me wrong on that please.
 
I thought it had already been done because it hadn't happened to me for ages, I just popped out in space surrounded by stars but in no danger.

This - I did the journey to Sag A* and back (To the main bubble) in my Cobra MkIII and didn't take an iota of damage (except paint/wear and tear) no module/hull damage .. no heat syncs - But then again on that journey I also never saw a Neutron star or White dwarf.
 
I agree with you on getting a roasting when jumping to a trinary system, and to be honest, I can live with the (come on admit it, it's stupid) REQUIREMENT to use full throttle to jump and then immediately throttle down (or make a high G maneuver) to avoid a star. This is something many people request often (you might be surprised how many people playing this game have never used the last few degrees of their joystick movement, they just don't DO extreme maneuvers), so I'm saying to FD, if you're going to change this, don't take away all the danger, but at least give those who want the throttle set to zero what they are asking for, it costs nothing and should satisfy everyone. To use your own argument, the throttle works correctly, you can throttle up after you arrive if you want. Personally I scan the system, have a look, then scoop, setting throttle to 0 would be a handy convenience and at least make sure if I doze off in witchspace (happens more and more as I get older and play later), I don't faceplant into a star. In 3303 I should definitely be able to program my ship to do that for my own convenience.

If the throttle sets to zero automatically during a jump, then it will break the game for anyone who is using HOTAS - as it means they'll come out at zero speed, while their throttle control is still set at maximum. This is what I mean by the throttle being correct. As you say, you enter hyperspace at full throttle. To exit at zero throttle, you need to throttle down again. This should absolutely not happen any other way.

EDIT: And you always exit hyperspace at zero speed (or more likely 30km/s). It is just the position of the throttle that will speed you up again. Again, the control is already in the hand of the player.
 
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I want black holes to be lethal if not treated with respect.

I'm ok with the ones inside the bubble to have been 'tamed' with exclusion zones, but out of the bubble they should be deadly if you approach too closely. You should start to get hull damage from the gravitational stresses.

It would also be cool to be able to fire a probe limpet into them, to gather scientific data up to the event horizon.

I think you have a misconception about black holes.
Just because they are singularities doesn't mean they have infinite gravitational impact.
Combined with the fact our ships flying with several hundred c the hole itself couldn't be very dangerous to begin with.
The several thousand kelvin hot plasma discs surrounding active black holes tho could kill us instantly.
 
I also provided some extra justification to the last person who for some inexplicable reason thought I forgot how to operate the throttle on my ship.

No, you seem to be showing no understanding of how your throttle actually works or what is happening when you come out of hyperspace...
 
This is good improvement. I'm in favor of having an option to drop out of hyperspace: above, below or far away from a star. Because exiting right infront of a bright star can hurt your eyes and it's very annoying. This is because the contrast between the darkness of space and a bright star is too much. Repeatedly doing the same can cause serious issues with eyesight.

They should make space exploration dangerous in other ways such as the black holes should do damage when getting too close.

I've commented on this in the 2.4 beta subforum.

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What a shame - I don't remember anyone asking for this? Was one of the more interesting things to happen out in the black.

Can this be turned off?
 
Serves us right for demanding more "Explorer Love"
As a loving parent, FD have taken this to mean protecting us from all possible ills.

Bases all over to fix your ship
Repair Limpets
20 Kylie plots
NS Jet protection

They will be changing our nappies for us next, when we all know a proper explorer goes butt-nekid and gets the cockpit hosed down when they return
 
Serves us right for demanding more "Explorer Love"
As a loving parent, FD have taken this to mean protecting us from all possible ills.

Bases all over to fix your ship
Repair Limpets
20 Kylie plots
NS Jet protection

They will be changing our nappies for us next, when we all know a proper explorer goes butt-nekid and gets the cockpit hosed down when they return

Nothing is ever set in stone - I will be campaigning to get this removed. I get my new broadband next wednesday which will enable me to play again (300mb) Thanks Virgin. 3.0 is all about finishing core gameplay so removing this needs to go on the list.
 
Just thought of a compromise. I know some people have had it that you can be thrown out of supercruise instantly when jumping between an extremely close binary as you are stuck between the 2 exclusion zones with no way of getting out which means death with no chance of escape, surely the best thing to do is have it that you can't come out of supercruise for lets say 10 seconds or so unless interdicted or you drop out yourself after your jump so you should always have time to get away from the exclusion zone, maybe have a timer saying that the FSD is overheating with sparks flying everywhere instead of the instant drop. It would give it a bit of drama as well.

You still run the risk of heat damage if not using heat sinks, you have a chance to get away and there is a slim chance that you may get destroyed. You can use the AFMU and if you have them and Hull repair limpets to fix up your ship. The only problem could be your powerplant, and if thats fragged, it may be time to set a course for home.
 
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If the throttle sets to zero automatically during a jump, then it will break the game for anyone who is using HOTAS - as it means they'll come out at zero speed, while their throttle control is still set at maximum. This is what I mean by the throttle being correct. As you say, you enter hyperspace at full throttle. To exit at zero throttle, you need to throttle down again. This should absolutely not happen any other way.

EDIT: And you always exit hyperspace at zero speed (or more likely 30km/s). It is just the position of the throttle that will speed you up again. Again, the control is already in the hand of the player.

I already said I know this.

Do you use a hotas? I do. And I also use keybinds to set throttle to 75%, which the game does allow, regardless where my throttle is physically. As soon as I move the throttle, the throttle potentiometer takes over as the source of throttle input again.
 
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