Heat sinks

No shields or boost, minimal thrusters, 9+G. Easy.

But you need to know what you're doing. And leaving can be tricky.

CMDR grnbrg.

I'm curious though. Can you actually leave the planet with minimal thrusters and no boost? Is it dependent on the ship?
 
Exactly.. any tips and tricks?

Just to add.. I also fly with 0 boost, I hope it is at all possible to leave the high G planet without the booster
 
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any thrusters on any ship will give you at least 5 m/s acceleration on any planet.

so leaving is always possible.

problem here without shields is to get the thrusters starting and to 20% ascend without touching the ground.
 
I'm curious though. Can you actually leave the planet with minimal thrusters and no boost? Is it dependent on the ship?

FD has put magic thrusters on all ships. :) Any legal combination of thrusters and ship will develop enough vertical thrust to leave the surface of any body, even if the gravity is high enough to overwhelm the main thrusters when the ship is in a vertical position.

Leaving the surface of an extremely high-g world with low thrusters and no boost using the usual method of jumping to supercruise will fail, as you need to accelerate to a high enough speed to engage the drive, while having the ships trajectory at around 50-60 degrees from horizonal, and D rated thrusters just can't do it. Departure requires one of two approaches: Either maintain the ascent via vertical thrusters until you are in orbit, which can be over 100 km, and take many, many minutes, then jump to supercruise or hyperspace. Alternatively, select a system within your jump range that is as close to the horizon as possible, use the vertical thrusters to get out of mass lock at 2km altitude, and then jump out of system.


CMDR grnbrg.
 
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Thanks, good observations.. just realized that actually I have never tried it without shields yet..
So, even if it was accidentally successful in the past, adding additional pressure coming from the actual knowledge of not having shields.. may become really tricky

sweating forehead.. shaking hands.. you know what I am talking about ;)
 
Thanks, good observations.. just realized that actually I have never tried it without shields yet..
So, even if it was accidentally successful in the past, adding additional pressure coming from the actual knowledge of not having shields.. may become really tricky

sweating forehead.. shaking hands.. you know what I am talking about ;)

In the past, shieldless landings at high-g was a guaranteed to cause hull damage. I worked with support during the 2.2 (I think) beta to fix this, and it is now possible to do land without damage, if you do it carefully.

However, do not try to dismiss your ship at high G. There are still some issues with that....


CMDR grnbrg.
 
FD has put magic thrusters on all ships. :) Any legal combination of thrusters and ship will develop enough vertical thrust to leave the surface of any body, even if the gravity is high enough to overwhelm the main thrusters when the ship is in a vertical position.

Leaving the surface of an extremely high-g world with low thrusters and no boost using the usual method of jumping to supercruise will fail, as you need to accelerate to a high enough speed to engage the drive, while having the ships trajectory at around 50-60 degrees from horizonal, and D rated thrusters just can't do it. Departure requires one of two approaches: Either maintain the ascent via vertical thrusters until you are in orbit, which can be over 100 km, and take many, many minutes, then jump to supercruise or hyperspace. Alternatively, select a system within your jump range that is as close to the horizon as possible, use the vertical thrusters to get out of mass lock at 2km altitude, and then jump out of system.


CMDR grnbrg.

Thank you that makes sense. However I have a question. You say you can jump to another system at 2 Km but you can't go to supercruise. Both require the ship at top speed. Why is the supercruise not possible?
 
Thank you that makes sense. However I have a question. You say you can jump to another system at 2 Km but you can't go to supercruise. Both require the ship at top speed. Why is the supercruise not possible?

Jumping to Supercruise (unless you are in orbit) requires that your ship's trajectory be close (ish) to vertical, and above a minimum speed. With low thrusters, and no boost, even maintaining a positive rate of climb in a non-horizontal orientation can be difficult. Jumping to hyperspace, to another system also requires the speed, but your trajectory only needs to be toward the destination system. If that system is near the horizon, you can maintain your altitude with vertical thrusters, and achieve enough (horizontal) speed to engage the FSD with the main thrusters.



CMDR grnbrg.
 
Ok, but do you think, if I just wonder too far with SRV and want to call my ship.. will it come and most importantly land safely?

If you wander past 2 Km it will be automatically dismissed. I think you are in uncharted territory there depending on what kind of thrusters and PD you carry. And I heard tales about ships falling like rocks when recalled. So don't go past those 2 Km.
 
Try landing in a 6G planet with no shields and then tell me how that went out.
When I discovered the 9.90G planet I instantly landed on it. I did it with an Explorer's Legacy in the cargo bay and over 100M cartography, including hard earned first discoveries using dozens of premium jumps out towards Cygni X-3. I did it with an unshielded 5D thruster-equipped Anaconda. Sure, I almost died because of human error but, I did it. :)
Like others says, the vertical thruster will never fail due to gravity, no matter how weak it is.
 
When I discovered the 9.90G planet I instantly landed on it. I did it with an Explorer's Legacy in the cargo bay and over 100M cartography, including hard earned first discoveries using dozens of premium jumps out towards Cygni X-3. I did it with an unshielded 5D thruster-equipped Anaconda. Sure, I almost died because of human error but, I did it. :)
Like others says, the vertical thruster will never fail due to gravity, no matter how weak it is.

I know, but as you said, you almost died. Besides, even if you do everything right, its virtually impossible not to take damage in touchdown.
 
In high G worlds maybe, but in a 9.7 G planet I seriously doubt it.

Been there. Done that. In a fully cargo laden Orca, with no shields, minimal thrusters and no boost.

I seriously think you really don't know what you're talking about.


CMDR grnbrg.
 
If you wander past 2 Km it will be automatically dismissed. I think you are in uncharted territory there depending on what kind of thrusters and PD you carry. And I heard tales about ships falling like rocks when recalled. So don't go past those 2 Km.


Yeah, that's what I think I heard before as well.. Thanks for the advice :)
 
Leaving high g's is easy; engage vertical thrusters, don't let go of the vertical thrusters, clear the surface, full throttle to forward thrusters, don't let go of the vertical thrusters, pitch ship to 90 deg while still at full forward thrusters, don't let go of the vertical thrusters, when you have reached maximum velocity, you can now let go of the vertical thrusters. Not before.

That is how your ship leaves the planet when you dismiss it. Also using boost if you have it.
 
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Leaving high g's is easy; engage vertical thrusters, don't let go of the vertical thrusters, clear the surface, full throttle to forward thrusters, don't let go of the vertical thrusters, pitch ship to 90 deg while still at full forward thrusters, don't let go of the vertical thrusters, when you have reached maximum velocity, you can now let go of the vertical thrusters. Not before.

That is how your ship leaves the planet when you dismiss it. Also using boost if you have it.


[yesnod]
 
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