Ever since UAs came in the game I've craved a CG to ship the highly corrosive unknown materials. I've even submitted two CGs; first got rejected for being "too close to" an upcoming CG (which was the Meta Alloy CG that gave us CRCRs... personally I think that's wildly different but w/e), and the other after all the materials at US were found just didn't get a response.
People talk about the challenge of long-range hauling, but in my opinion it has nothing on the challenge of long-range hauling dangerous cargo. Without CRCRs, any more than 20 units in the hold can deliver a killing blow to your canopy, putting you on the clock. You can dock and repair sure, but all that introduces more time for your cargo to hit the hatch and jet into space, and also decreases the efficiency of your run. My record is around 50 with no CRCRs at the moment. It's really fun stuff.
So my heart lit up when I saw today:
ENGINEER APPEAL FOR THARGOID MATERIALS!
Hooray, I thought, my hopes and dreams have arrived. I read on...
"Aegis has placed an open order for a range of Thargoid materials for use in the programme. Aegis Core has pledged to reward pilots who deliver unknown technology samples, unknown biological matter,"... YES
"...ancient relics"... hmmm.. ok, i can see that....
"...and explosives"... whaaaaaaaaaaaaat ??
I read on to find the second CG has a similar inclusion, being Computer Components and Resonating Separators.
This is a pretty dumb selection of goods for both CGs
What matters in a general CG to a player is one of two things:
- Seeing the CG succeed at the highest tier; and/or
- Getting the biggest reward.
Both of these are contingent on one thing: Shipping the largest volume of goods. When I was shipping around large volumes of US materials, it took me roughly an hour to get 50 tonnes shipped somewhere. It's a painstaking process getting in the SRV and shipping 2t at a time to your ship, and it also took one logoff, and that was targeting *everything* in the site. And well,, I've been doing this for a while, so I know how to mitigate damage, and 50t is very risky. There's a good chance a lot of people would try to ship that many and fail.
Meanwhile, it'll take me 15 minutes to get a cutter, fly off to some station and get 650t of one of these market commodities. Over an hour that's 2600t, or over 50 times more effective a contribution to the CG. Even in a smaller ship for a newb who happens to know what he's doing, the time commitment to collect the materials means that in a cobra you can be 4 times as effective in terms of contribution.
So the problem is that shipping the unknown materials:
- Is way less effective for finishing the CG compared to hauling traditional materials. Pretty weird for a CG focused on collecting alien materials... Hope AEGIS get some good alien tech researching a billion tonnes of human explosives...
- Paired with above, it's also a poor way to get recognised by the CG^ in terms of contribution rank.
- Hauling the market mats is way less risky than hauling unknown materials.
So how to fix it?
Pretty easy.
Option 1: Make each unit of Thargoid materials delivered count for 20 units in the CG contribution. That's a generous compromise, considering the aggregate of effects should actually result in each unit counting for 100, but with this, 50t of a material would count for 1000t to the contribution and take an equivalent effort to get.
Option 2: Make the CGs separate. Make one be for all the traditional goods, and the other *only* for the Thargoid materials. Sure it spanners the reasons these CGs are being run, but hey, I don't write the lore. Tweak the target numbers down for the fact you estimate 50t an hour per commander who is good at it, rather than 2600t/h for the market commodity CG, and it's balanced.
If you don't believe me...
Go look on the CG forum at the moment... everybody is shipping market commodities because it's overwhelmingly easier
https://forums.frontier.co.uk/showthread.php/377760-Engineers-Appeal-for-Thargoid-Material-Liz-Ryder
https://forums.frontier.co.uk/showt...-Appeal-for-Thargoid-Material-Professor-Palin
The stakes are high on the outcomes of these CGs, with anti-thargoid weaponry and sensors on the plate of rewards. Why would you waste time harvesting thargoid materials for a thargoid material CG, when traditional materials are so much more effective to ship.
^ You can form an argument that the "reward" comes from the hauling of the materials. 50t will get you 6m in the hold. But I can do that any day of the week. In a CG, it's really all about participating in the CG.
People talk about the challenge of long-range hauling, but in my opinion it has nothing on the challenge of long-range hauling dangerous cargo. Without CRCRs, any more than 20 units in the hold can deliver a killing blow to your canopy, putting you on the clock. You can dock and repair sure, but all that introduces more time for your cargo to hit the hatch and jet into space, and also decreases the efficiency of your run. My record is around 50 with no CRCRs at the moment. It's really fun stuff.
So my heart lit up when I saw today:
ENGINEER APPEAL FOR THARGOID MATERIALS!
Hooray, I thought, my hopes and dreams have arrived. I read on...
"Aegis has placed an open order for a range of Thargoid materials for use in the programme. Aegis Core has pledged to reward pilots who deliver unknown technology samples, unknown biological matter,"... YES
"...ancient relics"... hmmm.. ok, i can see that....
"...and explosives"... whaaaaaaaaaaaaat ??
I read on to find the second CG has a similar inclusion, being Computer Components and Resonating Separators.
This is a pretty dumb selection of goods for both CGs
What matters in a general CG to a player is one of two things:
- Seeing the CG succeed at the highest tier; and/or
- Getting the biggest reward.
Both of these are contingent on one thing: Shipping the largest volume of goods. When I was shipping around large volumes of US materials, it took me roughly an hour to get 50 tonnes shipped somewhere. It's a painstaking process getting in the SRV and shipping 2t at a time to your ship, and it also took one logoff, and that was targeting *everything* in the site. And well,, I've been doing this for a while, so I know how to mitigate damage, and 50t is very risky. There's a good chance a lot of people would try to ship that many and fail.
Meanwhile, it'll take me 15 minutes to get a cutter, fly off to some station and get 650t of one of these market commodities. Over an hour that's 2600t, or over 50 times more effective a contribution to the CG. Even in a smaller ship for a newb who happens to know what he's doing, the time commitment to collect the materials means that in a cobra you can be 4 times as effective in terms of contribution.
So the problem is that shipping the unknown materials:
- Is way less effective for finishing the CG compared to hauling traditional materials. Pretty weird for a CG focused on collecting alien materials... Hope AEGIS get some good alien tech researching a billion tonnes of human explosives...
- Paired with above, it's also a poor way to get recognised by the CG^ in terms of contribution rank.
- Hauling the market mats is way less risky than hauling unknown materials.
So how to fix it?
Pretty easy.
Option 1: Make each unit of Thargoid materials delivered count for 20 units in the CG contribution. That's a generous compromise, considering the aggregate of effects should actually result in each unit counting for 100, but with this, 50t of a material would count for 1000t to the contribution and take an equivalent effort to get.
Option 2: Make the CGs separate. Make one be for all the traditional goods, and the other *only* for the Thargoid materials. Sure it spanners the reasons these CGs are being run, but hey, I don't write the lore. Tweak the target numbers down for the fact you estimate 50t an hour per commander who is good at it, rather than 2600t/h for the market commodity CG, and it's balanced.
If you don't believe me...
Go look on the CG forum at the moment... everybody is shipping market commodities because it's overwhelmingly easier
https://forums.frontier.co.uk/showthread.php/377760-Engineers-Appeal-for-Thargoid-Material-Liz-Ryder
https://forums.frontier.co.uk/showt...-Appeal-for-Thargoid-Material-Professor-Palin
The stakes are high on the outcomes of these CGs, with anti-thargoid weaponry and sensors on the plate of rewards. Why would you waste time harvesting thargoid materials for a thargoid material CG, when traditional materials are so much more effective to ship.
^ You can form an argument that the "reward" comes from the hauling of the materials. 50t will get you 6m in the hold. But I can do that any day of the week. In a CG, it's really all about participating in the CG.
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