Star Citizen Thread v6

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They have done the same with me last year with the full refund, and they invited me to PTU shortly after (and it was ridiculous if you think i was a damn kickstarter backer but never invited in the stupid open development fancy never done before PTU feature), also i received a mail on how spectacular the upcoming 3.0 it was.

I pressed and i won, got my refund and gg.

I think is the same for partial refund.
 
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Sure, but that's not what's interesting here. Two week period is as argument is. It is certainly new argument from CIG side. It really depends on country or state, it might be even legal.

It is just interesting they have started to use certain flow of handling these refunds to reject them.

They did that in the beginning as well until people continued with their effort. Unwilling to get "tested" about it CiG then buckled and approved refunds. Them picking the same line up again means a change in refund policy or they have a newbie customer support guy whos starting with the basics :)
 
Well, it says Hull Concept Complete.

Whatever that actually means, is anyones guess.

Based on previous experience, it sounds like they've archered together enough pieces to make at least one complete(ish) ship drawing. Now they can start waffling over turning that drawing into a model, and after losing a couple of chairs, adding a few toilets, and completely forgetting about any kind of gameplay or role or purpose, it'll be ready to be re-made from scratch in no time at all (relatively speaking) because it turned out to be weightier than it can actually punch.

Also, anything blue should be green in the next iteration and vice versa.
 
Based on previous experience, it sounds like they've archered together enough pieces to make at least one complete(ish) ship drawing. Now they can start waffling over turning that drawing into a model, and after losing a couple of chairs, adding a few toilets, and completely forgetting about any kind of gameplay or role or purpose, it'll be ready to be re-made from scratch in no time at all (relatively speaking) because it turned out to be weightier than it can actually punch.

Also, anything blue should be green in the next iteration and vice versa.

They could have just told us that... :(
 
People already use it if they die without rebuy, but it would be handy if it scaled up a bit more so this was more practical.

In the Dev Diaries David spoke how the various professions should have roughly equal income generation. Being a sport star in CQC should be a valid way to make credits. It is far from that now.
 
In the Dev Diaries David spoke how the various professions should have roughly equal income generation. Being a sport star in CQC should be a valid way to make credits. It is far from that now.

I don't really want to continue this in the SC thread, but....

No, your can't make it a real profession without out the risk. People keep saying it'd be popular with real gains, well, of course it would. You don't lose anything in CQC; there's zero risk. Integrate it into the main game where you can lose your ship or rebuy as normal then we can talk about rewards. And then I'd welcome that CQC rank annoying me in my stats because then it'd belong in the game.
 
Any money left over after a collapse will just make the lawyers rich.

They said they could do the project for $500K on Kickstarter. They got 2.1 million and went on to crowdfund an additional 158+ million more. They also took out bank loans and received government tax credits, in multiple jurisdictions, for millions. They're still collecting money.

They promised regular financial reporting to backers. Funders got none.

They promised Open Development. Funders got none.

They promised accountability, then modified the ToS (multiple times) to remove it.

They promised mod-able multiplayer (hosted by the players.) Funders got none.

They promised a hundred star systems. Funders got one.

They promised financial responsibility. Then bought $20,000 space doors for their office and a $20,000 coffee machine.

They promised stretch goals. Then deleted the page they hosted for them.

They promised delivery dates. Then missed every single one by months, if not years.

They promised the BDSSE. Funders got ~15% of a partially playable pre-alpha demo.

This is what they promised. You decide what they actually delivered.



Did they delete the stretch goal page or just move it
https://robertsspaceindustries.com/funding-goals
 
Ahhh - stretch goals :D

These were all successfully funded - how many of them have actually been implemented and are on the hard drives of satisfied backers in a game they love playing? :D
 
Ahhh - stretch goals :D

These were all successfully funded - how many of them have actually been implemented and are on the hard drives of satisfied backers in a game they love playing? :D

The lowest stretch goal that mentioned the numbers of star system was the $ 3 million goalpost, which promised that sc would have 40 star systems on launch... Over $ 155 million later they weren't capable of realizing even just one star system in september 2017 :D
 
Derek is tweeting that there have been a few staff exits this week including Nicole Hendrix, the marketing manager. Nothing on Linkedin to confirm this yet but 4 new CIG vacancies went up during September - 2 art, 1 technical and 1 QA. There are 59 vacancies on there right now, it has stayed consistently at ~60 vacancies since May 2015 when I started keeping an eye on it.

Another whale refund on the refund reddit, $13k.

Nothing more to be said really.
 
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