Star Citizen Thread v6

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Slopey

Volunteer Moderator
This ATC stuff is totally crazy!!!

I don't need a fully realised AI NPC to tell me that my landing request is approved - a disembodied voice, a la ED, is perfectly adequate. I don't need some SoCal bro getting all chatty with me - quite the opposite infact.

It doesn't even work like this in the real world - when I call up the Tower in my trusty C172, I get my departure clearance/joining instructions, get my take-off permission/landing clearance, then I take-off/land. I don't care who is on the other end of the radio - I don't know them, I'm not going to go and see them (I can't for starters as the tower is a secure area), and I'm not interested in if they need the toilet, how their day is going etc. If they step away from their desk, someone else will instantly take over, because that's what you do for safety critical operations like that. "NPC being away from desk due to emergency" is something which realistically would never ever happen. Plus all comms should follow ICAO phraseology, so no pointless banter on the frequency (granted not everywhere follows that).

The "Backup" system is actually all they needed to provide - anything else is a waste of time and effort considering I can't even load 100kg of any commodity on my immersion chariot, go somewhere else, and sell it for a profit or loss. By all means, once the "game" exists in a meaningful form, knock yourself out with more ATC options/controllers whatever - but for now, you're just polishing the soft brown object.

This is bonkers. Totally bonkers.
 
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It would be totally exciting if they would have finished one damn simple game loop.
If I were a cynical man, and I am, I would suggest they were deliberately pushing that out into the long grass with ever increasing amounts of new features. I wouldn't actually be surprised if they had implemented a feature where if you bought low quality toilet paper there was a 1d6 chance of poking through it!

As ever though, if by some miracle they pull all of this stuff off it might just be the BDSSE, but there appears to be so much work to do that it seems as far away now as ever, perhaps more so. If it's out in what CR would describe as an honest to god 1.0 before 2020 I would be very surprised.

What they describe really makes me want to play it. What I see plays like a Unity asset flip.
 
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If you need a good laugh listen to what they want to do with AI flight controllers
https://youtu.be/tV2qhhtsMA0?t=18m52s

Taken from the comment section.....

go guys go ;))))!!!! we are near , congratulation for the progress and for always keep graphics quality TOP :) , please don`t downscale nothing, maybe more , but not less please ;)))) one fo the potential of this game is the excellent animations and graphics so we look forward to the TOP , thanks Guys and good work progress for all the Star Citizen Team.

This......right there....is the problem with Star Citizen. Graphics quality has always been the TOP priority. Not the underlying mechanics and basics. The visual representation, something that is usually coming at the very end of a successful game development has been put at the very start and CiG never really progressed past that point trapping themselves in an everygoing loop of refactoring and reiteration to keep the eye candy going. Good graphics should be a SIDE EFFECT of successful game development, not its main feature. Its not helping the progress and while I understand why CiG did it (to get money easily) I accuse them of malicious intend when they failed to implement a base structure that could make the claimed fidelity a reality. If SCs development seems to be a total mess its because it IS. There is no appearant focus within CiGs hirarchy apart from distinctive company names. Whatever we see being released does not match the individuals companies efforts to make this game a reality. Also the jumps in direction which should at worst be an exception this deep in development is pretty much regular routine at CiG. Nothing of it fills me with hope or confidence. The comment section of that particular ATV is a pure echo chamber of people getting blinded by fantasies and hype again hanging on pure hope.

I said in in an earlier thread version and I ll say it again. Good graphics dont make a good game. The regular modus operandi of "normal" game development companies has been to work along behind closed doors and only provide snippets and trailers once they had something good looking. So usually by the time the public was hit with the hype train the game was pretty far along and on a good way. I m not saying that at this point the game was "good" or "almost done" (god knows that there have been enough examples over the time of game development where publishers tried to make a quick buck rather the create a good game) but the rule of the thumb is to only show footage at the frequency CiG does when release is imminent.

CiG didnt follow that rule but the audience seems to understand it that way. The top looking tech-demo seems to fill clueless people with confidence that Star Citizen must be making great progress if it looks great... because "logic" regardless the fact that these two things have no connection whatsoever in reality. I say "clueless" deliberately because I consider adult people with experience in the field of expertise to be able to see through the ruse almost instantly. And they had. CiG has never in its 5 years of development managed to fulfill expectations regardless of area. It didnt create basic game mechanics which would establish a framework for anything else coming. Pretty much every date has been blown, some of them massively. So many features we would consider "first priority" for a game in this genre are subpar or worse.....completely missing. CiG didnt "start to build up the company foundation" in 2012. According to Chris Roberts he has worked on the game for a full year ahead already and had a good idea and was pretty far along which made him make the original release date of 2014 in the first place and secure backer confidence. Building up the company might be a reason but it ll never be an excuse for the poor results we got. Every other start-up company does the exact same thing and pretty much nobody gets leeway for it. Doing this along the heavy lifting is pretty much a given today and most companies manage to do it. Why CiG reserves Kindergarten status and special treatment in this regard is beyond me.

The often mentioned "armchair developers" and "clueless people" therefore sit completely in the SC-pro camp and the game has been defended by these very people from the start. Individuals banding together to form a mob with torches and pitchforks. Logic and rational thinking never made an appearance as can be again observed in that videos comment section. Pretty much everybody is hyping each other up, negative comments are non-existent indicating a massive moderation attempt by the videos publisher or the open show of obedience and loyalty in the comment section presenting a strong deterrent factor to anybody wanting to speak out against the project.

These factors have been the dominant factors in Star Citizens life cycle and are responsible for the 5 years of trainwreck we have in the end with currently nothing to show for it. CiG intentionally creating hopes and hype over non-existing features (ships, content, mechanics) represents moderation and control - this is what makes me consider it a "scam" being technically incorrect be damned - and the mob effect being in place from the very start representing a wall to non-believers and a cage for the less deluded who are kept within its claws (echo chamber).

I m pretty sad to see people revert so easily back to the frenzied worshiper role after the long hard road of education and acceptance we had so far. Of course this ATV will not change the eventual result of this project. Even if we ALL agreed to never speak of failure again, ban Derek Smart from our heads and have full confidence that CiG is able and competent enough to create this thing.....no matter how long it ll take.....it wont change the end of Star Citizen.

Too much time has been wasted in stumbling around cluelessly without a directive, too much money has been burned away without any form of valid return value. Its possible that Star Citizen might see the light of day as the game it was originally advertised even tho massively changed by now but that will easily take another 5-6 years and who knows how much more money to realize? Because CiG would need to pretty much start over and get "serious" this time around. And watching the comment section I have the strong feeling that this is exactly what a group of people seems to be preparing the rest of the community for. Slowly changing perception, beating down competing games to a degree that makes you feel like a traitor simply thinking of them, rewriting history and facts to suit their vision. Its hard to believe this is by some cosmic probability simply chance of random individuals thinking the same thing and acting in unison. To me it STINKS of manipulation and hidden agenda.....a show tailored to keep backer confidence up and running, blinding people to obvious logic and facts. I understand that some people make it easy to be exploited by people like Chris Roberts because their need is so obvious and their desire so strong that rational thinking takes a permanent leave as soon as certain topics are addressed but obviously I have been underestimating the echo chambers set in place which keeps people blind to glaringly obvious flaws after such a long time and such a massive amount of money being burned.

The funny thing is that CiG, realizing they need to get something done in order to counter backer confidence crumbling copies other games approaches to required matters and is desperately trying to give it a unique "touch" to stand out as different even tho its the exact same thing....often just worse then already existing features. And needless to say they are under immense pressure because this time they NEED to act upon promises, similar to other posters here I see the 3.0 release as the final chance for CiG to turn around and survive the coming year. many good things are created by observing existing stuff and trying to copy it. Its a valid approach, nobody denies this as some fanatics try to accuse the rest of. The difference is that CiG claimed to do groundbreaking stuff never seen before and they are exposed time and time again to have nothing new nor groundbreaking in their hand even tho the nearby bush is screaming like a wailing siren blotting out all thoughts of reason and logic.

I have no problem to picture the inside of CiGs headquarters resembling a scrambling chicken house, complete chaos and confusion, loud as hell with the farmer standing in the middle running after this chicken then the other trying desperately to keep the door closed to prevent losing his flock and bringing some kind of calm into the mess in order to get things done. The years of overpromising and advertising of grandeur have finally caught up with CiG. Out of all the potentionel eggs in that stall the farmer can be glad if he secures enough to get past breakfast IMO seeing as he broke most of them while stumbing around without a plan or awareness for his surroundings. While his family sits back in the house expecting a feast they are set up for a poor mans meal and even that will suck enhanced by the families expectations.

Risk in this spiel is completely one-sided as well. I speak up against CiG but I have no money nor risk riding on this thing. If I am right then yeah.......If I am wrong I dont suffer any consequences. Neither will CiG deny me to buy and play the game nor am I going to lose any money over this drama. Either scenario....I m a winner. A SC backer still defending the project tho has more and more risks piling up faster and faster. First there is the amount of money being risked to be a total loss. Some people might shrug it off as an acceptable loss and I am inclined to agree with them...as long as we talk about the basic packages. But as soon as we hit multiple hundreds of dollars...and make no mistake....being given in expectance of an incredible game in the end not as a "do as you want donation"....the loss will result in teeth gnashing and feelings of despair of "being had" and wasting so much money on smoke and mirror instead of something "real". It ll become worse if in the aftermath facts will come to light and investigations will show that Star Citizen never had a chance of starting to breath, never had the chance to become the basic iteration of a game that was promised in 2012, all the following years of carrot-on-a-stick and snake oil sales designed to lure gullible people in and hold em fast pulling off the trick and catching.....you.

There are enough SC backers still invested in the game who follow this drama with attentive eyes and a growing degree of worry and doubt. The fall and collapse will not catch em by surprise but these are people who are either invested at the minimum level or have reduced their investment or expectations to a more acceptable degree by now and can really afford to wait and see. I m not talking about them. I am specifically talking about the all-out fanatics climbing to the top of the trees and shouting from the top of their lungs how great and awesome Star Citizen will be and already is. These guys commit 100%...its just the wrong horse and we are not talking about a game of random chance which might explain such a behavior. Game development is a cycle of logic and competence. Some things are expected, some things are based on "trust" but its completely delusional to watch a burning trainwreck which has been off the rails for years now resembling a screaming cacaphony of confusing colors and chaos to suddenly snap into place and result in a beautifully orchestrated masterpiece within an instant providing everything you wished for. Nothing in life is truly random. Most of the time its people who dont know any better, are missing facts or knowledge or willfully ignore or disregard warning signs and evidence who think something will happen garantueed. Nature is full of examples for high probabilities and possible rare events. If we talk about garantuees we are going into mathematics and physics and make no mistake. Exceptions and special conditions are identified on a daily basis (exagaration) to show that "2+2 is NOT4" and that certain laws "always apply BUT..." :D

That line of thinking is best reserved for sundays church attendance. And with that usually comes the acceptance that you will never see proof of anything you believe in....not in your lifetime at least.

Which is fine by me. I dont have a problem with people going to church and believing in an omnipotent invisible being affecting any single moment of my life and everybody else on the planet. If their belief makes em a better person by thinking about their actions or feeling responsibility and shame towards others then thats a big "+" in my book. I do have a problem with people asking me to "how I can live such a poor life without god?" or if I "thanked god today for all the things he provided to me?" I have a problem with people who judge and disregard me simply because I have a different opinion about a theoretical matter even tho we all share the same real space and duty/tasks. I have a problem with people who wish me being punished or hurt for not believing what they believe. I have a problem with people who try to FORCE their opinion on me and dont hesitate to use physical or verbal abuse to "destroy" me.

Are you really surprised why the Star Citizen community has a reputation of being a cult? All of the above examples can be applied 1:1 to the actions and intentions we can observe on this and similar forums. The RIS and Spektrum forums represent "church" or "holy ground" where you are not supposed to speak ill of pressing matters but bow your head, praise the lord and "hope" that everything will be provided or turn out well. Troublemakers will be excused from the sermon, by force if necessary.

I am already shifting too much off-topic as it is even tho I feel the comparison is valid and fits perfectly, apologies.


I know some people on this forum consider my posts "preaching to the choir" as nothing of it is really new or groundbreaking but I am not really speaking to those people. If anything "those people" have helped me to form my current opinion and have provided ample examples of logic and support to enable reason and independant thinking. This thread obviously is frequented a lot by others tho (have you checked the VIEWS of posts???), people invested in the project or outside people who want to gather informations. My "summaries" if you will are directed at them. I agree with most of this threads posters that glaringly obvious theorycrafting and dreaming has to be pointed out as such and results be judged on their qualities not be "changed" by additional modifiers to help them appear in a good way. Everything coming from the Star Citizen development absolutely needs to stand on its own feet in order to fulfill the vision of BDSSE and the originally made claims by its creator...if it doesnt then its a failure already according to the promises made at its start. I never forget that. When I see certain people trying to "justify" the lack or progress speed by rewriting history or provide additional info ala "they had to build up the company first" I recognize it as a feeble attempt to manipulate peoples perception and intentionally mislead others in a situation (is this term a no-no for this forum? somebody please reply quickly before the mods delete the whole post :D) which makes my moral compass go crazy and demand action from me. I have a problem with seeing an obvious scam and walking by without a reaction glad that I avoided it personally while so many others are drawn into that trap.

Internet anonymity works both ways you see. There are enough examples of people using their online anonymity in order to become sorry excuses for human beings by showing vented hate and elaborate constructs designed to hurt and mislead others emotionally. At the same time it enables "good" people who might be too reluctant or worrying for their own and others safety to stand up and make their stand. This is why politics and diplomatic efforts follow such a different dynamic. Where "words" suddenly become more powerful then actions and "words" can force you to do things you dont want to do. Its an awesome concept I have been in awe of ever since I experienced skilled orators. On the internet you take the physical component out of arguments and so many people dont understand the dynamic change and fall back on the trusted "bluff" and "threat" routine not realizing such actions make them instant losers in the argument. People inside "the bubble" or not wanting to face reality will not have a problem with this. As long as their echo chamber stays secure and they manage to "drive off" hostiles they are happy and content not caring about the rest of the world.

Reality kicks hard and has no mercy tho. The "fat" years are long gone and funding has gone down as has development speed. The vision has been upheld and often has become greater over time in order to keep attention and fascination in-house but even the most fervent believers should realize by now, even if they dont admit it openly that the project has troubles. That gnawing doubt at the back of their mind which sees through the scam outright but somehow the "upper" brain level refuses to accept the informations gathered in order to make a rational decision. Instead wishful thinking and lies are readily accepted as "facts" to bolster the fantasy construct in your head and not lose "the touch". Judging from the early reactions from the "cult" this realization has been there right from the start. The worrying impression that something is "off" and "not right" but chant loud enough to drown out your own thoughts and others voices and everythings going to be okay. Reactions and replies always have been massively over-the-top and hostile right off the bat. This isnt a phenomenon thats singular to Star Citizen. The online community as a whole has degraded drastically since I joined it back in 1994. Has become more aggressive, hostile and raw in treating its fellow members. But Star Citizens community has managed to stand out among this pool of barely surpressed hostility and mistrust as "toxic" right from the start. I dont believe that it caters specifically to people with these characteristics. Pretty much all communities have these members trying to troll, flame and spread dissent. The difference is that CiG never managed to recover control from them or didnt bother in the first place letting the place run rampart evolving its own rules of conduct never once distancing themselves from despicable examples of behavior basically "okaying" such actions to the public due to their inaction in the process.




The biggest problem with Star Citizen as I see it right now is that it tries to cover every eventuality in such fidelity that the project trapped itself in a loop it cannot escape facing a task it cannot succeed at. You have these (theoretical) layers of complexity with near-conscious AI doing all these things in the background creating the illusion of a real world to almost perfect quality and guess what.....90% of the players (number made up, I could as well say 100%) DONT CARE and only spend a fleeting moment of admiration at the effort spent on this. People want to shoot stuff and do things. They dont care how it all came together or what clicks in the background to make that door open. People are pretty simple minded creatures. Sure you have the analytical types who observe, investigate and poke everything they have an interest in, reducing it to its components examining every single aspect and testing it on promises and advertisements. These people are exceptional tho and not the norm. These people are to be thanked for their effort and time wasted to provide little nuggets of facts and informations which makes the ignorant mass of consumer appreciate an effort because "they are told so"

People who power up their PCs for a week straight and let it run 24/7 while doing NOTHING apart from flying in a straight line only to prove that the galaxy, gravitational behavior and planetary landings are REALLY based on actual physics and are not faked. Please dont try to tell me that everybody does this anyway. I wouldnt believe it :) And people who are confronted with such unrefutable evidence will disregard it as "unimportant", "a given" or make fun of the provider to waste his time in such a manner. Even tho its these very people who are responsible for existing knowledge in our world. If not for such people who are not afraid to speak their minds and conclusions even when faced with physical harm we would still believe the earth was flat and everything we see would be explained with a certain dose of mindgymnastics and koolaid flowing freely. If not for those people we would have to take certain qualities of games like ED on hope shared on informations given by its developers. Its because of those people that pretty much everybody can stop in his/her tracks and admire the complexity and size of this "thing" without having to come to that conclusion for him-/herself. And guess what....pretty much nobody does anyway.

In the end these people usually will not be thanked for what they did. People will simply integrate their hard-earned knowledge into their own pool at no expense or cost of their own and move on not giving credit to these folks time and efforts. Or at least thats what happens most of the time. Then you have individuals who manage to link themselves so strongly to certain truths and achievements that they are widely known by everybody and can earn physical and imaginary rewards for it (admiration for example). You think Albert Einstein was unique in his understandings and reasoning of mathematics and the universe? He was merely the first to publish evidence that would eventually shape the face of our world. Pretty much everything in our world is a competition by nature. You are not alone or unique with your thoughts and understandings. Others share or surpass you in your efforts. With the numbers of people on this planet its pretty hard to be "unique" anymore even tho people are trying. At most you manage to become "first" at something, you pretty much never are "the only one" doing certain stuff. In this regard Derek Smart is a top example. He certainly isnt the only one with the thoughts and ideas he publishes, I dare to say he probably wasnt the first one either with that spark of an idea, maybe there were even ciritical posts like his before him but he was the first one "not backing down" and picking up the fight and has managed to keep the fire going by throwing the occasional log of wood or oil into it making sure his name is brought up and tied directly to Star Citizen. I doubt he has this "planned" but I am sure he embraced his role in this show and makes the best of it. He has no power over the development progress and is at best a spectator as everybody else. But by standing up and shouting his ideas across all the other rows of folks he managed to become "part of the show" instead of being an unimportant bystander. How sad that the exact same thing applies to CiG. They are not at the front performing and showing a piece of art. They are sitting in the backseats like everybody else tugging at ropes which make the curtain up front wiggle and move in compelling ways thus increasing anxiety and expectations of a start for the rest of the audience. The problem is this wiggling and faking of an immediate start is going on for the last half hour or so and people are getting bored with the no-show start to stand up and demand their money back, the show to go on or generally become irritated. While others in the audience try to shut these folks up seeing an imminent beginning "shhhhh'ing" each other this is the best opportunity for CiG to silently stand up from the backseats and make a run with the money of the evening.

This is why CiG pumping so much attention and resources into these tiny little things without laying out a basic structure first makes no sense from a logical point of view. Sure, AI is the cornerstone for a game claiming this level of fidelity, simple manual handplacing and scripts will not help to provide a realistic environment in the long run. Eventually people will spot the cracks and exploit them unmasking the whole thing as a "realistic looking illusion". The problem with SC is that we neither have evidence of an existing AI nor does CiG provide any information about any other then the longwinded ramblings about how complex and awesome everything is. They admit to have the mocap in place and tied, something that is NOT NEEDED for creating an AI but again CiG stays true to their original masterplan "polish over anything else...even a game". Basics would mean working on and showing recognizable patterns and routines that would prove the AIs capabilities to do what CiG claims. Instead we are shown a NPC walking down a path doíng something and this is used to "prove" that the so-called AI is multi-layered and "aware" of what its doing. Do people really not see the problem here?

Good AIs are not readily sold on the open market. If a game has a good widely accepted AI it usually will guard it closely to monetize it for all its worth. Copying or breaking the code in order to "fast-track" your own progress is illegal and protected and I m pretty sure that companies do it all the time in order to identify intellectual theft or get a leg-up on their own. Either CiG is unable to do this or doesnt even recognize it as a means to get their own development back on track. My money is on "lacking the skill" to do any of these things. Any spark of creativity this company might have is stiffled and suffocated by its leadership because Chris Roberts doesnt understand his own duty and role in this project. He seems to see himself as the expert in everything and person with all the answers. Nobody knows what hes doing "except" himself. People who try to tell him how the world really works (with a "no") are disregarded or fired. His job "should" be to identify promising ventures and opportunities then nurture and support them to make something out of them. He should ve been DONE with that back in 2012 or 2011 when he stated that he had a clear roadmap for this project and the know-how to realize it. Well the following 5 years are ample prove that he lost that roadmap and is finding himself in an alien forest unable to recognize anything he sees and stumbling around blindly while trashing aside any helpful touches by "good spirits" mistaking them for attacks or danger when all they try to do is to lead him back on track.

What we see now is the result of company meetings which only try to come up with the "next great idea" which is then hyped and marketed in order to generate more resources. I dont really see any tangible efforts going into the realization of said proposals. Year-old promises and claims are still MIA or forgotten over the next big thing either kept low or replaced by an even bigger version. At best in 2017....after 5 years of development and untold millions of money SPENT CiG is in the concept stage of a project coming up with tech demos and snippets of features trying to sell an idea rather then making one. So many things point to this conclusion that its still not a "fact" but has a high probability of being true. And if it indeed is true then there simply is no hope for CiG pulling this off. Its too late, its too costly, its too bad a product. Probably by accident what Chris Roberts said has become reality....the widow of success (2014) is long gone and we are all watching the credits roll by 3 years later. Its only been a 5 minute flick and most of us stay in their seats dumbfounded and shocked that our 40$ tickets resulted in THIS but that doesnt change the fact that we have seem everything there is to see, we just refuse to accept it, stand up and leave the theater. Hope keeps us in our seats....hope that there will be "something else" at the end that will make it all worth it. Even a directors cut of "HAHA GOTCHA, just kidding folks, HERE is the real movie - tadaa" would be welcome at this point.

Yep....not a pretty thought is it?


*looks back at what he wrote, starts to get scared, makes him stop himself* please dont hate me :D
 
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This ATC stuff is totally crazy!!!

I don't need a fully realised AI NPC to tell me that my landing request is approved - a disembodied voice, a la ED, is perfectly adequate. I don't need some SoCal bro getting all chatty with me - quite the opposite infact.

It doesn't even work like this in the real world - when I call up the Tower in my trusty C172, I get my departure clearance/joining instructions, get my take-off permission/landing clearance, then I take-off/land. I don't care who is on the other end of the radio - I don't know them, I'm not going to go and see them (I can't for starters as the tower is a secure area), and I'm not interested in if they need the toilet, how their day is going etc. If they step away from their desk, someone else will instantly take over, because that's what you do for safety critical operations like that. "NPC being away from desk due to emergency" is something which realistically would never ever happen. Plus all comms should follow ICAO phraseology, so no pointless banter on the frequency (granted not everywhere follows that).

The "Backup" system is actually all they needed to provide - anything else is a waste of time and effort considering I can't even load 100kg of any commodity on my immersion chariot, go somewhere else, and sell it for a profit or loss. By all means, once the "game" exists in a meaningful form, knock yourself out with more ATC options/controllers whatever - but for now, you're just polishing the soft brown object.

This is bonkers. Totally bonkers.

They've lost the plot now haven't they, we are actually in the process of watching them completely loose the plot.

Face over IP and now an ATC controller who walks about and drinks his coffee, I don't actually know what it is they are supposed to be building any more. These things have nothing whatsoever to do with gameplay, it's all... I don't even know!

I've used Radar Contact for FSX for donkey's years, it provides decent and realistic ATC way above the default FSX ATC. Anyone who has used an ATC package for a flight sim knows what I'm talking about, RC4 does an amazing job, it's a super complex piece of software. This thing CIG are talking about has nothing to do with anything, they have some kind of movie character giving it "howdy partner! Get yourself down to hangar one!" and the character is supposed to have some kind of AI generated life outside of doing that GET AWAY OUT OF HERE WITH THAT RUBBISH! It's actually embarrassing, it's like something a ten year old would come up with.

They've lost the plot, I'm serious. Literally nothing basic even works in the game and they're putting out videos about the bugs they are fixing for this rubbish.
 
They are insane or desperate i dont know.
Am i the only one that finds it funny that they needed 2 years to realize: "hey maybe we should create a system that assigns landingpads for our space game so that there is a little bit of order?"
 
At what point does any of the gaming press actually step forward and start warning people that this thing is stuck in development hell, they don't seem to have a clue what they're doing and you shouldn't touch it with a bargepole never mind throw money at it. You know, actually INFORM people for a change.
 
I wonder if that AI ATC can actually be influenced in any way? Can they be killed or by some other means blocked from doing their job? Getting them drunk on Star Whisky or whatever it is could be fun.

I don't feel sorry for CR, not one bit as he has brought all of this on himself. I do however feel sorry for the developers that work for him. Imagine trying to get another job after this and SC is at the top of your resume.

Interviewer: "So, it says here that for the last seven years you worked on Star Citizen, creating toilet assets and accompanying NPC biological functions....wait, seven years?"

Applicant [Straight face]: "Yes."

Interviewer: "Anything else?"

Applicant: "No, just toilets and virtual poop."

Interviewer: "Virtual poop!?"

Applicant: "Yes, the poop had its own AI, governed by a heuristic algor...."

Interviewer: "Next!"
 
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They are insane or desperate i dont know.
Am i the only one that finds it funny that they needed 2 years to realize: "hey maybe we should create a system that assigns landingpads for our space game so that there is a little bit of order?"

I always find it strange that they have huge landing pads with tiny little ships on them. ED does it far more sensibly.
 
At what point does any of the gaming press actually step forward and start warning people that this thing is stuck in development hell, they don't seem to have a clue what they're doing and you shouldn't touch it with a bargepole never mind throw money at it. You know, actually INFORM people for a change.

To be fair, recent mainstream gaming media articles has been doing just that (except for few painfully obvious paid for articles).
 
This ATC stuff is totally crazy!!!

I don't need a fully realised AI NPC to tell me that my landing request is approved - a disembodied voice, a la ED, is perfectly adequate. I don't need some SoCal bro getting all chatty with me - quite the opposite infact.

It doesn't even work like this in the real world - when I call up the Tower in my trusty C172, I get my departure clearance/joining instructions, get my take-off permission/landing clearance, then I take-off/land. I don't care who is on the other end of the radio - I don't know them, I'm not going to go and see them (I can't for starters as the tower is a secure area), and I'm not interested in if they need the toilet, how their day is going etc. If they step away from their desk, someone else will instantly take over, because that's what you do for safety critical operations like that. "NPC being away from desk due to emergency" is something which realistically would never ever happen. Plus all comms should follow ICAO phraseology, so no pointless banter on the frequency (granted not everywhere follows that).

The "Backup" system is actually all they needed to provide - anything else is a waste of time and effort considering I can't even load 100kg of any commodity on my immersion chariot, go somewhere else, and sell it for a profit or loss. By all means, once the "game" exists in a meaningful form, knock yourself out with more ATC options/controllers whatever - but for now, you're just polishing the soft brown object.

This is bonkers. Totally bonkers.

Isn't it just. The most useless, wasteful nonsense I have seen being put into a game (before there is a game) in a long, long time. People should be annoyed that their money is being spent on this bullcrap.
 
This ATC stuff is totally crazy!!!

I don't need a fully realised AI NPC to tell me that my landing request is approved - a disembodied voice, a la ED, is perfectly adequate. I don't need some SoCal bro getting all chatty with me - quite the opposite infact.
Dude! What's your issue with SoCal bro's. Huh? :D
 
Perhaps one of the more exotic alien races could have poop that had narcotic effects on alien races. Imagine that, being an interstellar....well, eventually, drug dealer, smuggling decomposing poop from race to race. Better hope that smuggling hold is air tight.
 
This ATC stuff is totally crazy!!!

I don't need a fully realised AI NPC to tell me that my landing request is approved - a disembodied voice, a la ED, is perfectly adequate. I don't need some SoCal bro getting all chatty with me - quite the opposite infact.

It doesn't even work like this in the real world - when I call up the Tower in my trusty C172, I get my departure clearance/joining instructions, get my take-off permission/landing clearance, then I take-off/land. I don't care who is on the other end of the radio - I don't know them, I'm not going to go and see them (I can't for starters as the tower is a secure area), and I'm not interested in if they need the toilet, how their day is going etc. If they step away from their desk, someone else will instantly take over, because that's what you do for safety critical operations like that. "NPC being away from desk due to emergency" is something which realistically would never ever happen. Plus all comms should follow ICAO phraseology, so no pointless banter on the frequency (granted not everywhere follows that).

The "Backup" system is actually all they needed to provide - anything else is a waste of time and effort considering I can't even load 100kg of any commodity on my immersion chariot, go somewhere else, and sell it for a profit or loss. By all means, once the "game" exists in a meaningful form, knock yourself out with more ATC options/controllers whatever - but for now, you're just polishing the soft brown object.

This is bonkers. Totally bonkers.

Yeah but if your commando needs a poo and so does the air traffic controller, then you can synchronise poos, thus saving valuable time. Providing you have a free toilet on your chariot.
 
This ATC stuff is totally crazy!!!

I don't need a fully realised AI NPC to tell me that my landing request is approved - a disembodied voice, a la ED, is perfectly adequate. I don't need some SoCal bro getting all chatty with me - quite the opposite infact.

It doesn't even work like this in the real world - when I call up the Tower in my trusty C172, I get my departure clearance/joining instructions, get my take-off permission/landing clearance, then I take-off/land. I don't care who is on the other end of the radio - I don't know them, I'm not going to go and see them (I can't for starters as the tower is a secure area), and I'm not interested in if they need the toilet, how their day is going etc. If they step away from their desk, someone else will instantly take over, because that's what you do for safety critical operations like that. "NPC being away from desk due to emergency" is something which realistically would never ever happen. Plus all comms should follow ICAO phraseology, so no pointless banter on the frequency (granted not everywhere follows that).

The "Backup" system is actually all they needed to provide - anything else is a waste of time and effort considering I can't even load 100kg of any commodity on my immersion chariot, go somewhere else, and sell it for a profit or loss. By all means, once the "game" exists in a meaningful form, knock yourself out with more ATC options/controllers whatever - but for now, you're just polishing the soft brown object.

This is bonkers. Totally bonkers.

That is why I said it was bonkers, they talk about how it works in real life, and then give you all this babbling nonsense.

FSX addon have been doing this for ages..
[video=youtube;vqDimcMAff8]https://www.youtube.com/watch?v=vqDimcMAff8[/video]
found a better one.
 
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Isn't it just. The most useless, wasteful nonsense I have seen being put into a game (before there is a game) in a long, long time. People should be annoyed that their money is being spent on this bullcrap.

I dont know, it really doesnt sound like a lot of effort. Take a moment to look through the flashy stuff and ask yourself what it means. The whole 'the ATC has its own AI life and if it is away there is a backup system blabla'. That could easily mean

if rand(0,10)>2
ATC{human}
else
ATC{backup}
end

The rest is just what ED already does since day 1, and its okay to add that to SC.
 
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