I currently own asp exp...
Can you please recommend me all required instruments and ships for long distance flights? How much jump range is preferred? How much cargo space? Does mining laser comes handy?
I've heard that explorer ships do not carry weapons. Why? No way going to the unknown without any self defence. :O
Thanks!
Fast answer:
1) Best FSD you can afford. If you can engineer it to get better range (however this is not a must). I would recommend at least 25LY jump, but with an ASP you can easily reach 35 or so with no engineers.
2) Fuel Scoop. Having an ASP don't go to anything smaller than a 3a, but I would recommend you a 5d at least to scoop fast enough.
3) AFM. Your modules will get damage in time due to short overheat periods and stuff. Having this to repair may safe your life.
4) An SRV at least. Let's be honest, driving through a beautiful planet you just discovered is a pleasure! Plust allows you to gather some minerals you may need for synthesis.
FOr the other questions
-No cargo space is requred, but some times you can find some things out there (crashed ships, escape pods, etc). You may feel like a rescuer if you can take them aboard!
-Mining laser can in very very special circumstances safe your life. If yuo mess up a jump and get isolated unable to go back o the bubble, mining an asteroid may get you the materials you need for an FSD boost.
-It is very strange to need weapons as an explorer, but having the thagoids about to come, who knows! I always carry weapons when I go to explore, just in case.
Good luck out there, commander!