They have a hard time over 12.
It wasnt a 400 player instance, they simulated 400 computer ships without weapons on one computer.
They have a hard time over 12.
They have a hard time over 12.
It wasnt a 400 player instance, they simulated 400 computer ships without weapons on one computer.
...Didn't original Crysis multiplayer have more than that available ?
It wasnt a 400 player instance, they simulated 400 computer ships without weapons on one computer.
Yes, and CIG can't even come close to that. Even their scripted stuff starts chugging with only a few ships.
Because SC actually renders the ships. Look, I am all for bashing SC, but this is not the right stick. The 400 ship thing was an interesting test and I am stoked for those guys, but it has nothing to do with actually rendering (high detail) ships in a multiplayer context. Nothing. So lets not use it, because the more often people use nonsense to hit SC the less credibility one has. This is the 400ship screenshot:
https://inovaestudios.blob.core.win...1108aaa7ede46c129124af47d40a2ec_1_690x388.png
Ofcourse it has better FPS than SC. Lets not turn that into a big deal.
Because SC actually renders the ships. Look, I am all for bashing SC, but this is not the right stick. The 400 ship thing was an interesting test and I am stoked for those guys, but it has nothing to do with actually rendering (high detail) ships in a multiplayer context. Nothing. So lets not use it, because the more often people use nonsense to hit SC the less credibility one has.
SC Production Schedule said:Currently, performance and stability drop sharply once the active players in a server reach 12-15 players.
Actually it is. SC wants 1k's of players in an instance, with 1k's of ships. Yet they can't get 10s of ships into an instance. So it is hardly nonsense.
You are actually very quick to try and make excuses for SC.
If SC's networking limitations are purely a function of fidelity then what's the player cap going to be when they introduce all of the countless features that haven't even been implemented yet? 2? If CIG are going to claim to support thousands of players eventually, I'd like to see a similar "simulation" from them, never mind how "real world" it is, but instead we just get schedule notes like:
Fidelity might account for the performance, but it doesn't explain the stability issues.
I am not talking about the promises made by CR about huge instances. I dont believe it the slightest. But this 'look at two dudes creating a 400 player instance and CIG cant!' stuff is just daft. And pointing that out is not 'being quick to defend SC', that is a pointless ad hominem.
I am not talking about the promises made by CR about huge instances. I dont believe it the slightest. But this 'look at two dudes creating a 400 player instance and CIG cant!' stuff is just daft. And pointing that out is not 'being quick to defend SC', that is a pointless ad hominem.
Pretty much for me too. It was so disappointing. What I was looking to see was members of the public playing what Chris had up and running in the presentation at the end of the week. At least some kind of gameplay loop would have been nice.
At least the pricing here is more reasonable than some of their offerings. I can only imagine what those that bought a Javelin must be thinking right now. Not only did they shell out a boat load of cash but it must be increasingly obvious to even those that are that far in that they will never be able to have enough people in a single session to even keep all the toilets clean on that massive ship, let alone fly it, man turrets etc.
One moon????
I am not talking about the promises made by CR about huge instances. I dont believe it the slightest. But this 'look at two dudes creating a 400 player instance and CIG cant!' stuff is just daft.
One moon????
No, you're conflating unrelated parts of SC and ending up with the only justification that anyone is left with when trying to rationalise one of CIG's failures, which is "ah, but fidelity". It's not daft, it's a valid comparison because they're both multiplayer space combat games, and the ability to support a large number of networked players is a core feature which CIG will need to achieve in order to deliver SC, even as a MVP. So far they haven't demonstrated anything close, even in a highly abstracted, simulated form. The fact is, CIG ought to have been coming up with demos like that 3 or 4 years ago. IB is a project with orders of magnitude less money and manpower, but apparently a much better grasp of their priorities.