Ok, so because an idea I ran away with in the '15 second rule' thread was going way off topic, I thought it might be worth a discussion separately.
Because a lot of folks are not happy abut being treated as fish in a barrel during a CG, primarily because there is no REAL reason for shooting people, I came up with the idea of if those who tried to stop a CG from being completed were rewarded IN GAME for doing so - such as a counter-CG that asked to stop anyone who was signed up for the CG in question - then this would be a GOOD reason for needing to shoot people, and it would also make sense if a CG had to reach a certain tier in a certain time limit to be judged as successful.
The other side who failed to meet their target (for example, players shooting down others would need to stop them reaching say, tier 4 within 12 hours) would not receive a bonus for completing their CG, and vice versa.
I would like to see such CG's have a prerequisite requirement - for example, a specific type of ship, a minimum ranking in a faction, a minimum combat rating. At least let the idea of a blockade make actual sense. Ships that can be destroyed must be clearly determined to have signed up for the opposing CG, and you must also have signed up for the anti-CG to be able to shoot them down.
It might also be a good idea to set a maximum quota of ships that need to be stopped. Once you have destroyed a certain amount, you're not permitted to destroy more (I'm sure a game-friendly reason can be dreamt up) - it's your responsibility to check your messages to ensure you don't break that limit. This is simply to stop constant ganking beyond the call of duty.
Of course, those who have signed up for the Anti-CG are automatically considered KOS by anyone, as they're effectively performing illegal acts in space controlled by what would be their enemy, which would mean even in Anarchy systems, there would be a need for such anti-CG's as station space is also controlled.
The whole point is to give PvP meaningful and justifiable inclusion within the Elite galaxy. It's much more satisfying to destroy enemies when they ARE enemies, and not just a made up RP in your head to give as an excuse.
Because a lot of folks are not happy abut being treated as fish in a barrel during a CG, primarily because there is no REAL reason for shooting people, I came up with the idea of if those who tried to stop a CG from being completed were rewarded IN GAME for doing so - such as a counter-CG that asked to stop anyone who was signed up for the CG in question - then this would be a GOOD reason for needing to shoot people, and it would also make sense if a CG had to reach a certain tier in a certain time limit to be judged as successful.
The other side who failed to meet their target (for example, players shooting down others would need to stop them reaching say, tier 4 within 12 hours) would not receive a bonus for completing their CG, and vice versa.
I would like to see such CG's have a prerequisite requirement - for example, a specific type of ship, a minimum ranking in a faction, a minimum combat rating. At least let the idea of a blockade make actual sense. Ships that can be destroyed must be clearly determined to have signed up for the opposing CG, and you must also have signed up for the anti-CG to be able to shoot them down.
It might also be a good idea to set a maximum quota of ships that need to be stopped. Once you have destroyed a certain amount, you're not permitted to destroy more (I'm sure a game-friendly reason can be dreamt up) - it's your responsibility to check your messages to ensure you don't break that limit. This is simply to stop constant ganking beyond the call of duty.
Of course, those who have signed up for the Anti-CG are automatically considered KOS by anyone, as they're effectively performing illegal acts in space controlled by what would be their enemy, which would mean even in Anarchy systems, there would be a need for such anti-CG's as station space is also controlled.
The whole point is to give PvP meaningful and justifiable inclusion within the Elite galaxy. It's much more satisfying to destroy enemies when they ARE enemies, and not just a made up RP in your head to give as an excuse.
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