Thargoids......Just run!!

Decided to have a quick look at a Non-Human USS in a DBX. Thargoid scanned me, saw me a no threat and then went about its business scanning everything else. Hung around for about a minute capturing some video when the Thargoid turned red and boom....4C Bi-Weave shields wiped out in seconds down to 46% hull straight after that. Tried running but the ship can fire at 5km. It didn't use the Thargons either, used some other scatter type weapon. Few seconds later ship gone. Glad I didn't take the Anaconda. Going to analyse the video for some hints.

Good luck out there commanders. You're going to need it.
 
I on the other hand think they could be buffed somewhat. Managed to survive 2 minute beating while my FSD spooled up in a very poorly equipped Annie.

Cmon FD make them DANGEROUS! :).
 
I on the other hand think they could be buffed somewhat. Managed to survive 2 minute beating while my FSD spooled up in a very poorly equipped Annie.

Cmon FD make them DANGEROUS! :).

I managed to avoid taking much damage just by boosting past and out of range, then doing a 180 and making another run.

From what I've read, that's not going to be a useful way to fight them though. They recover health too quickly.

least they're not actually that fast, themselves.

Called it!

Next up; Thargoid CZs.
 
Fantastic to hear that these guys are a genuine threat though. Please, FD, don't nerf them.

I just battled one with my Viper for 20 minutes. I high waked once i hit 30% hull. But i didnt think them hard, just that i wasnt doing any damage so the outcome will always be Thargoid 1, Chump 0.
They are easy to hit with fixed weps because they are a big round bullseye in space. Boosting seems to help avoid the Missiloids.
 
Next up; Thargoid CZs.

My fear all along (though "fear" is probably not the correct word) is that in order to make Thargoids dangerous they had to be totally opt in/out, and that meant CZ's & USS's, and perhaps the hyperdictions limited to carrying a certain kind of cargo. This really doesn't sound like the grand invasion and free wheeling gameplay some of us were keeping our fingers crossed for.
 
I just battled one with my Viper for 20 minutes. I high waked once i hit 30% hull. But i didnt think them hard, just that i wasnt doing any damage so the outcome will always be Thargoid 1, Chump 0.
They are easy to hit with fixed weps because they are a big round bullseye in space. Boosting seems to help avoid the Missiloids.

I just fought two for 20 minutes. Full and fairly constant engineered pacifier/MC firepower from my Annie but didn't manage to kill one. Had to wake in the end. Shields are useful against them, it's just that some damage leaks through. I launched about 6 fighters but my deadly NPC died within seconds each time. Might have to come back with a more engineered ship. The Annie is my long range ship so it's armour isn't great.
 
I just fought two for 20 minutes. Full and fairly constant engineered pacifier/MC firepower from my Annie but didn't manage to kill one. Had to wake in the end. Shields are useful against them, it's just that some damage leaks through. I launched about 6 fighters but my deadly NPC died within seconds each time. Might have to come back with a more engineered ship. The Annie is my long range ship so it's armour isn't great.

That's useful feedback :)
 
I just fought two for 20 minutes. Full and fairly constant engineered pacifier/MC firepower from my Annie but didn't manage to kill one. Had to wake in the end. Shields are useful against them, it's just that some damage leaks through. I launched about 6 fighters but my deadly NPC died within seconds each time. Might have to come back with a more engineered ship. The Annie is my long range ship so it's armour isn't great.



Very interesting. When you say "leaking" is the damage hull or module? Do we need more module protection?
 
Very interesting. When you say "leaking" is the damage hull or module? Do we need more module protection?

Modules didn't take much damage until I lost shields (no SCB on my long range) I lost about 35% of my 2300 unengineered armour at the point my shields went down. Suspect the effect is very like the phasing engineering mod.
 
Decided to have a quick look at a Non-Human USS in a DBX. Thargoid scanned me, saw me a no threat and then went about its business scanning everything else. Hung around for about a minute capturing some video when the Thargoid turned red and boom....4C Bi-Weave shields wiped out in seconds down to 46% hull straight after that. Tried running but the ship can fire at 5km. It didn't use the Thargons either, used some other scatter type weapon. Few seconds later ship gone. Glad I didn't take the Anaconda. Going to analyse the video for some hints.

Good luck out there commanders. You're going to need it.

This is worrying, I had hoped they'd leave you alone of you posed no threat.
Sounds like we're at war. Not what I had hoped.
 
Same thing happened to me in my aspx. It was hanging out scanning what looked like a wrecked conda and maybe a baluga. It left after scanning me. I figured it left because I don't have weapons but I guess it just didn't feel like shooting me.
 
yep same here. I was in my Corvette and was able to exchange fire for about 10 minutes, but I never got the impression I was dealing any damage. decided to leave when my sheilds were down to 20% and hull @ 35%.

Needed some indicator that I was doing damage to continue that course of action. I'm not suicidal with my pet pilot in tow.
 
I've only entered 1 NHSS, and the thargoid scanned me then turned away, looted some stuff and then warped away.

I was not in an aggressive posture while the encounter lasted, just casually flying along a short distant from it to watch. I will enter some more of them encounters to see if they play out the same way.
 
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