Hello fellow Elite Commanders.
Emergence, a new multi-game sandbox alliance, is now recruiting like-minded players participating in the Elite: Dangerous beta or ArcheAge alpha (see Other Supported Games below). We are looking for PVP/combat centric players that have a wide array of secondary interests in open world sandboxes. Disclaimer: 18+, must use TS3, website coming soon.
Emergence is based on “emergent gameplay,” a game design term that refers to changing conditions based on player actions. The sum of many simple decisions that lead to complex outcomes; groups of players and their individual actions driving the overall game narrative.
Sandbox Ethos- as a group we emphasize the following:
1) Sandboxes allow a wide range of player actions. Each is valid as long as the game rules allow it.
2) Emergence will be focused on providing its members broad objectives and goals only possible to accomplish with a group of players. See first Post Launch Objective below.
3) Sandbox PVP requires a range of PVP styles – Solo, small group, and med-large groups (less emphasis here due to instancing in Elite). As a result we emphasize effective communication during game encounters as a group.
4) Emergence is committed to supporting individual player choice while also working together as a team.
5) Emergence maintains a very narrow definition on griefing. Griefing constitutes attacking new player starting areas or continually harassing a single specific person for no in-game benefit. These actions are not allowed because they are toxic to a sandbox community and do not encourage new players to stay and play. Everything else is fair game.
Post Launch Objectives- (where possible during beta for testing):
Our current thought process is based on the following information:
An excerpt from Frontier description of the game: "You can trade for profit between systems, ruthlessly pillage and pilfer at any given opportunity, take part in alliances to bring down planetary economies, tipping the balance of power, or simply explore the open world wonders of the galaxy, together or alone." - http://elite.frontier.co.uk/about/
Dev Diary #2 about the Evolving Galaxy: https://www.youtube.com/watch?v=5uKD1ap5hsI
Design Discussion Post on the Back Ground simulation: http://forums.frontier.co.uk/showthread.php?t=6305
1) Emergence's primary objective will be to influence the background simulation on behalf of the Empire. Based on final game rules, we will seek to defend and expand Empire space to its fullest using whichever mechanics the game rules require. We will do this through Solo, Small (2-7), and Medium (8-16) flight groups in the areas of Combat, Trade, and Exploration as needed. (Faction subject to change based on initial core group of members and/or game conditions on launch)
As an example, to achieve this objective player activities may include, but are not limited to:
i. Blockading a system (dependent on final implementation of instancing, but should be possible to influence the simulation. Possibly spreading out solo and small teams across as many instances and locations as possible)
ii. Destroying ships without warning (e.g., they are potentially bringing trade goods that could stabilize an enemy faction system)
iii. Bounty Hunting to maintain order in Empire space.
iv. Trading and protecting trade runs from pirates (e.g., bringing food/medicine to empire systems that are in a negative state for the simulation)
ii. Destroying ships without warning (e.g., they are potentially bringing trade goods that could stabilize an enemy faction system)
iii. Bounty Hunting to maintain order in Empire space.
iv. Trading and protecting trade runs from pirates (e.g., bringing food/medicine to empire systems that are in a negative state for the simulation)
2) Emergence will encourage the development of highly effective combat pilots in solo to max group sizes through use of information sharing and theory crafting.
3) We will seek to explore the vastness of the Milky Way galaxy and leverage exploration mechanics to the fullest.
4) Ultimately we play games to have fun as a group. No goals or objectives will ever get in the way of this or RL.
Recruitment Process –
Step 1: PM RaynMaykr on the Frontier forums and let me know why you would like to join EMERGENCE.
Step 2: Leave a friendly message in the thread below if you care to.
Step 3: I will follow up with you and set time to speak with you on our TS3.
The Founding of Emergence –
RaynMaykr, Moonlitshadows, and Onlyme395, former EVE pilots that lead a 1,200 pilot sovereignty holding alliance for 2+ years, are searching for the next great sandbox adventure. We are looking to meet and game with other players that share the same affinity for sandbox gameplay, the freedom it allows, and the emergent gameplay that ultimately comes. We’re looking for new experiences after spending so much time in EVE. We’re drawn to Elite: Dangerous because of the rich universe and promise the game has shown.
Other Games –
Current Games:
Players are welcome to play both, but it is not required.
Elite: Dangerous
We have other friends from EVE that are interested in ArcheAge so we have decided to work together in both. As mentioned players are free to play either one or both.
ArcheAge - F2P Sandbox PVP on the open ocean with ships, subs, and gliders, Themepark-style questing and dungeons with some sandbox thrown in, player created factions and battle for control of land and castles. Currently in Alpha phase of a western localization. Released in Korea for 1+years.
Formerly: EVE Online
Side Games/Changing it up:
Civilization 5 / Beyond Earth (on release)
Sins of a Solar Empire
World of Tanks
War Thunder
Minecraft
Starbound
And other similar games
If the interest is there we would like to do competitions/tournaments in games like Sins & Civ so that players between ArcheAge and Elite can get to know each other.