Thargoids are invincible god ships for now?

Because it's dead lazy. Once again, low standards where it comes to showing some of the first mechanics of ship to ship contact. It sets the pace for everything that's to come.

That answered none of the questions. But okay, well, to each his own. I had fun today, hope you find entertainment as 2.4 unfolds.
 
Invincibility is revealing humans are way inferior to Thargoids! "Research limpets" is NOT the only non-hostile way to interact with them, but, you wouldn't know that would you because your too busy complaining on these forums, not 12 hours after the deployment was complete!!

Invincibility is the way lazy people design gameplay mechanics. Explaining it away is the way those with low standards come to accept it.
 
Jesus people. It hasn't even been a half a day yet. And we all knew beforehand that 2.4 will be a rolling release with the storyline. It makes sense that a much more advanced species seem invincible when we first encounter them and don't even have countermeasures yet.

If anything I'm slightly afraid they will be too easy once we get our Raid cannons.
 
I find these two are incredibly entertaining. It was all too predictable.... But I'm probably going to unsubscribe, they are like talking to "flat earthers", or "young earth believers".

Tbh im amazed it took this long for a thread like this to appear.
 
I so hope you are correct.

Well, it would be disappointing if I coukd flip my courier with enhanced thrusters, reverse and unload for 15 minutes. Surely SJA anticipated that.

Part of me suspects there is a more pragmatic reason for the few days delay between 2.4 and the cg ending. I mean they could easily have done the cg a week earlier, right? I suspect this is done to create a buffer: fix the launch bugs, wait for servers to stabilize and then add the next batch which adds the first combat elements in 2.4.01.

Or at least that makes sense to me.
 
Because it's dead lazy. Once again, low standards where it comes to showing some of the first mechanics of ship to ship contact. It sets the pace for everything that's to come.

And having easily destroyed thargoids that any fool in a D rated vulture can deal with is any better? In fact it pretty much means there's no reason to even bother with it. We've had stupid AI for a very long time. The moment something fronts up, and is not immediately dispatchable? calamity.

Frankly? You have no idea how relieved I am, that frontier did not make this a trivial exercise. That there is a gap, allows time for any collection of data from incoming damage, as well as to ensure mechanics are working. If all your new content dies 5 seconds after content delivery specialists arrive, day one, then it's a bit hard to really come back from that, init?

And that's the thing. Day one. Give them some time. This has been a very long time coming. I'm thrilled it's not over 5 minutes after it started.
 
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Invincible ships? Read Galnet?

Really?

That's... pathetic, really. Wow. This update seems terrible.

Read information in the game, wow who would ever dream up such an insane plan? I'm off to bed now, if FDev haven't subliminally implanted all relevant data in my brain by the time I wake up I'm going to have to write a strongly-worded letter of complaint I think, it's obscene.

Let's face it; Fdev could courier you five grand tomorrow morning and you'd be on here by 3pm moaning that it wasn't ten.
 
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And having easily destroyed thargoids that any fool in an E rated vulture can destroy is no better. In fact it pretty much means there's no reason to even bother with it. We've had stupid AI for a very long time. The moment something fronts up, and is not immediately dispatchable? calamity.

Frankly? You have no idea how relieved I am, that frontier did not make this a trivial exercise. That there is a gap, allows time for any collection of data from incoming damage, as well as to ensure mechanics are working. If all your new content dies 5 seconds after content delivery specialists arrive, day one, then it's a bit hard to really come back from that, init?

And that's the thing. Day one. Give them some time.

And who suggested that? Looking a lot like a strawman to me, unless you can provide a quote for someone sugesting be easy to kill (or even killable with conventional weapons).
 
Its just refreshing to see a new player (thargoids) in the game that's not been ganked and mocked in a youtube video by Harry Potter and the other spicy bois.
 
And who suggested that? Looking a lot like a strawman to me, unless you can provide a quote for someone sugesting be easy to kill (or even killable with conventional weapons).

I'm not having a go, Ozram; peace. But this is supposed to be something that develops over time. I don't believe it's realistic that we'll have all the answers, and solutions to our many legged friends, day one. It's that this is frontier, and they have a very bad habit of massively underestimating the combat potential in their own game. So if the bar is extremely high with the weapons we have now, that's not a terrible choice. It's actually a sign they have learned a huge amount.

It's a breather, a chance to bed the content down, and have a series of events to give us more dynamic options, than basic encounters. It's a story. I'm happy to give them a shot at telling it. And we have no idea if damage is actually occurring or not; it could well be, but we'll never know whilst it's hidden.
 
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I'm not having a go, Ozram; peace. But this is supposed to be something that develops over time. I don't believe it's realistic that we'll have all the answers, and solutions to our many legged friends, day one. It's that this is frontier, and they have a very bad habit of massively underestimating the combat potential in their own game.

It's a breather, a chance to bed the content down, and have a series of events to give us more dynamic options, than basic encounters. It's a story. I'm happy to give them a shot at telling it.

Cheers. I'm just a hair disappointed is all. Also looking forward to developing content just found this implemented in a rather trivial way.

Out of curiosity, how did you form the opinion that they're invincible?

Currently invincible.
 
Did you want reskinned conflict zones? Because this is how you get reskinned conflict zones. Give it a chance and see what happens when the CGs finish, we're barely half a day into the release.
 
How did you form the impression that they're currently invincible? I've seen plenty of accounts of single ships jousting with them, but very little in the way of multiple ships blasting them in a sustained fashion.

I'm currently taking the word of some members of GCI on that one. Apparently they hammered one with 3 corvettes and a cutter. I'm waiting on the upload and will share here later.


Fair question.
 
I cant believe people complain about this when they know the actual gear to harm them comes in a few days, and was shown in the trailer. Yes, if blowing stuff up is your thing you will have to wait two days. This was known before 2.4 went live.

Actually the trailer showed how ineffective the new weapons would be. ;)
 

VampyreGTX

Volunteer Moderator
They are not invincible at the moment... our weapons just have almost no effect on them. An instance of nearly 20 CMDRs took one on, got the hull down to about 98% as it kept trying to regenerate. So no they are NOT invincible, just our current weapons have almost nil effect on them, as was essentially expected. I'm GLAD we can't just go in and destroy them at whim, as then people would complain about that as well....

I'm currently impressed with it. To make it more interesting there's even a video of what appears to be TWO different thargoids, one scavenging and threatening the CMDR, who appeases it with Meta-alloys. It then goes back to scavenging the wreckage. A second thargoid jumps in, and the first immediately high-tails and runs, as the second one sends out an EMP blast and chases the first one.... There is SO much more out there you have yet to even see with these Thargoids, and I'm glad it's not all here at T-0....
 
I'm currently taking the word of some members of GCI on that one. Apparently they hammered one with 3 corvettes and a cutter. I'm waiting on the upload and will share here later.


Fair question.

Cool. I'd like to see it. There's nowhere near enough solid data currently. Doesn't help that our scanners go to hell when targetting a Thargoid.
 

VampyreGTX

Volunteer Moderator
Actually the trailer showed how ineffective the new weapons would be. ;)

Actually they were very effective.. Imagine if they had sustained fire and not fired one volley and studied the effect. It's all part of testing... unfortunately, it seems as if they paid with their lives for that initial testing.
 
They are not invincible at the moment... our weapons just have almost no effect on them. An instance of nearly 20 CMDRs took one on, got the hull down to about 98% as it kept trying to regenerate. So no they are NOT invincible, just our current weapons have almost nil effect on them, as was essentially expected. I'm GLAD we can't just go in and destroy them at whim, as then people would complain about that as well....

I'm currently impressed with it. To make it more interesting there's even a video of what appears to be TWO different thargoids, one scavenging and threatening the CMDR, who appeases it with Meta-alloys. It then goes back to scavenging the wreckage. A second thargoid jumps in, and the first immediately high-tails and runs, as the second one sends out an EMP blast and chases the first one.... There is SO much more out there you have yet to even see with these Thargoids, and I'm glad it's not all here at T-0....

Now that's what I'm talking about.

There's also the possibility that some types of weapons will be more effective than others.

Another possibility is that their regeneration is limited, in that it may fail after enough sustained damage. We know Thargoid technology repairs itself, and that meta-alloys are the best fuel for this process.

So many things to try :)
 
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