Smuggle Thargoid link missions seem impossible and may bankrupt you.

Well, I've got a 26,920,000 fine now.


I don't mind these missions in principle, but it should be made clear why you might get hit with the stick and how big the stick is before you accept them. Also, one of the two missions I accepted had a recommeded rank of Penniless. These should clearly be restricted to those with a high trade rank.

Yes it should you are right and make a valid point, Frontier's nerf bat is more severe than Negan's when it comes to these things so its important to be objective as you have done.
 
I moved 18t over 221ls in an Asp by running the AMFU almost continually, and when a unit got disabled bringing it back up a couple of % so it can be damaged again (assumed it's an RNG damaging whatever still works) - if I did it again, I'd take 2 AFMUs. And yeah, canopy blew right away so used 2 life support top ups from synthesis...
 
I managed to get a decent number of these done without much trouble. Reboot/repair and carry on. Job done. Was a lot of fun but alas they're gone now
 
I started this thread as a warning to other players, I do find the well don't die or don't get scanned posts to miss the point.
Frontier has a history of not giving details that should be in the mission descriptions. An example would be how "may be wanted in multiple systems" was often a death sentence in passenger missions where you get killed if you happened to get scanned when leaving the issuing station.

This trend continues with these new missions, these are the conclusions I have come to:

As posted in my ticket and reading the forums I find I am not the only player to have issues with these missions.

  1. It seems the cargo is "corrosive". There is no indication of this in the mission description.
  2. It seems "some"players can get special cargo racks to hold this cargo, here is no indication of they are needed or available in the mission description.
  3. The fine for not knowing about corrosive cargo and will kill your ship is millions of credits more than the payout if they mission had been completed.
  4. These missions are only for players that have time to live the lore of the game.
  5. These missions are only for players that have a very large excess of credits in game, otherwise failure will bankrupt a casual or new player.

I did get this reply to my ticket and thought it was worth sharing just to show the devs know the of the issue:



I have not verified the refund of one or both fines since ED does not seem to want to connect today.


Of course. A fun mission with substantial rewards - KILL IT says FDev.
 
I get the distinct impression it was never intended to be part of the mission pool anyway, so it would have been removed regardless.
 
I started this thread as a warning to other players, I do find the well don't die or don't get scanned posts to miss the point.
Frontier has a history of not giving details that should be in the mission descriptions. An example would be how "may be wanted in multiple systems" was often a death sentence in passenger missions where you get killed if you happened to get scanned when leaving the issuing station.

This trend continues with these new missions, these are the conclusions I have come to:

As posted in my ticket and reading the forums I find I am not the only player to have issues with these missions.

  1. It seems the cargo is "corrosive". There is no indication of this in the mission description.
  2. It seems "some"players can get special cargo racks to hold this cargo, here is no indication of they are needed or available in the mission description.
  3. The fine for not knowing about corrosive cargo and will kill your ship is millions of credits more than the payout if they mission had been completed.
  4. These missions are only for players that have time to live the lore of the game.
  5. These missions are only for players that have a very large excess of credits in game, otherwise failure will bankrupt a casual or new player.

I did get this reply to my ticket and thought it was worth sharing just to show the devs know the of the issue:



I have not verified the refund of one or both fines since ED does not seem to want to connect today.

Well congratulations. You've successfully had the mission type removed entirely from the game.

Pathetic.
 
No need for that, it was clear the mission would have been removed anyway.

No need for what? Pathetic? But it is.

It's pathetic the response from players is to just blithely complain, rather than try to learn what went wrong.
It's pathetic people don't read what's involved in the missions, and then don't read the assistance given to them by other players. (which i've linked several times now)
It's pathetic that FD's response is to just remove rather than fix.

The game's needed this for a long time, and as soon as it's put in people just complain rather than learn what to do.

My comment of pathetic isn't targeted at that one player, even if I am quoting them. It's targeted at the entire scenario.
 
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No need for what? Pathetic? But it is.

It's pathetic the response from players is to just blithely complain, rather than try to learn what went wrong.
It's pathetic people don't read what's involved in the missions, and then don't read the assistance given to them by other players. (which i've linked several times now)
It's pathetic that FD's response is to just remove rather than fix.

The game's needed this for a long time, and as soon as it's put in people just complain rather than learn what to do.

My comment of pathetic isn't targeted at that one player, even if I am quoting them. It's targeted at the entire scenario.

There's a difference between making a mission difficult, with risk of catastrophic failure, but with reasonable warning, than there was here. FDev have agreed it was unintended behaviour, and that the cargo wasn't supposed to be part of any mission.

Now.. if the mission text made it clear that the cargo WOULD damage your ship, then I would not have much of an argument, because I would have made absolutely sure I had the correct equipment. Don't forget, NO DELIVERY MISSION thus far has ever caused catastrophic ship destruction, and this - on the surface - showed no sign of doing anything similar.

Nothing was mentioned in the mission description. Players should not need to come to the forums to check if a mission is ok or not. These arguments are void.
 
Nothing was mentioned in the mission description.

Except the bit where it said "Smuggle Thargoid X"... it's been known for well over a year or two that these items are corrosive. I hope FD don't remove Thargoids because it doesn't say anywhere in game they might kill you on sight.

Anyways, this thread's a waste of effort now, OP got what they wanted, job done. Now maybe FD can pay as much attention to more productive suggestions.
 
Oh cool. I'm out about 3K LY away from the bubble at the moment but was considering heading back and after reading about this I'd already decided that I'd be heading over to have a bash. By far the missions that I've enjoyed the most since I started playing were the old fail-on-scan shadow delivery missions where you would get loads of npcs chasing you around and end up boosting into stations doing 400 to avoid scans, so the thought of a mission with some genuine risk attached was quite appealing since missions in general are basically just risk-averse farming now.

I see I don't need to bother. Saved me some jump time at least.

Funny thing is that after playing for about 2,200 hours it's not repetitiveness that's getting me, nor is it the fact I own pretty much all I want in terms of ships. I still log in to play despite that. It's the fact that there is no risk, nothing whatsoever to provide a thrill at all because every single time something that involves risk is introduced into the game, it's taken out again after a week when people moan about it. I'm not even getting into the frequency with which people ask support to give them back rebuy costs, cancel or pay fines and so on, other than to say it genuinely defies belief.

I'm beyond tired of it, the game is like being drowned in a vat of Horlicks and valium most of the time. For God's sake give us some bloody danger, don't force it on people because we all know how that story ends, but don't remove it completely and just for once tell people who don't like it to suck it up. This is a game in which unless I fall asleep at my keyboard whilst playing, I cannot lose a ship. That is not a healthy gameplay experience at all.

Note for the fainthearted - a thargoid ship that I can simpy boost away from is not danger. If I have to hang around deliberately waiting to put myself into a situation, that is not danger.

No need for what? Pathetic? But it is.

It's pathetic the response from players is to just blithely complain, rather than try to learn what went wrong.
It's pathetic people don't read what's involved in the missions, and then don't read the assistance given to them by other players. (which i've linked several times now)
It's pathetic that FD's response is to just remove rather than fix.

The game's needed this for a long time, and as soon as it's put in people just complain rather than learn what to do.

My comment of pathetic isn't targeted at that one player, even if I am quoting them. It's targeted at the entire scenario.

I've tried writing a cordial reply to the post you quoted three times now and still haven't come close to something that won't get me a ban, so I'll just quote yours instead. If by 'live the lore of the game' we're meaning 'not have step by step instructions for every single thing presented on-screen in real time as you're doing them' then yes, his observations are spot on. Otherwise, less so.
 
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Except the bit where it said "Smuggle Thargoid X"... it's been known for well over a year or two that these items are corrosive.

"Well known" by whom exactly? Players who spend most of their time on the forums?

I hope FD don't remove Thargoids because it doesn't say anywhere in game they might kill you on sight.

FD did nerf NPCs heavily during Horizons, so they will probably nerf Thargoids heavily as well.

Anyways, this thread's a waste of effort now, OP got what they wanted, job done. Now maybe FD can pay as much attention to more productive suggestions.

The OP wanted a reasonable indication of the risk/reward balance as part of the mission description. Claiming that the OP is somehow singlehandedly responsible for an outcome which they were not actually asking for in this thread probably means you need to re-read the posts again.
 
<--- Sad panda

The missions seemed to have dried up [where is it] either the BGS adjusting or the bat was swung yesterday. For one day we got great missions I'm pleased I was able to see it and participate whilst it lasted fines and all. Some of the best ED gaming sessions I've had tbh
 
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<--- Sad panda

The missions seemed to have dried up [where is it] either the BGS adjusting or the bat was swung yesterday. For one day we got great missions I'm pleased I was able to see it and participate whilst it lasted fines and all. Some of the best ED gaming sessions I've had tbh

Agreed. They were fun, and I thought part of the added risk was the risk of interdiction/hyperdiction with a ridiculously corroded ship.

I found them a lot of fun, even if I did rack up 20mil in fines and 6mil bounty.
Bring em back I say, but make them a few jumps away rather than a neighbouring system or a 20kly trip.

I honestly don't think they were supposed to be the way they were, but I hope FDev realise that a lot of us enjoyed them and bring them back!
 
Well obviously the mission was not appropriate in that form as you did not know what you were accepting. Now just bring it back as a regular mission :)
 
On one run I'd
- lost my power plant and whilst rebooting lost my canopy
- managed to get my ship within a few hundred LS of the destination
- got interdicted and with only a few mins left of air
- escaped my pursuers with only a min left only to find they had shot up my FSD

That sudden dread as you realise so close but yet so far, and my fate was sealed booom! I was tested to the limit, gave that mission everything and failed by the narrowest of margins. Superb gameplay and a real sense of survival and peril.
 
On one run I'd
- lost my power plant and whilst rebooting lost my canopy
- managed to get my ship within a few hundred LS of the destination
- got interdicted and with only a few mins left of air
- escaped my pursuers with only a min left only to find they had shot up my FSD

That sudden dread as you realise so close but yet so far, and my fate was sealed booom! I was tested to the limit, gave that mission everything and failed by the narrowest of margins. Superb gameplay and a real sense of survival and peril.

Very well put. And gutted you didn't make it. But with high reward comes high risk, and you have shown how people ought to react to the harshest of outcomes. Well played, sir!
 
No need for what? Pathetic? But it is.

It's pathetic the response from players is to just blithely complain, rather than try to learn what went wrong.
It's pathetic people don't read what's involved in the missions, and then don't read the assistance given to them by other players. (which i've linked several times now)
It's pathetic that FD's response is to just remove rather than fix.

The game's needed this for a long time, and as soon as it's put in people just complain rather than learn what to do.

My comment of pathetic isn't targeted at that one player, even if I am quoting them. It's targeted at the entire scenario.

Totally agree and it is a shame they're gone.

Support's response to me suggested they were story based missions and shouldn't have been in game. I hope they make a reappearance in another form.
 
This community is starving for challenging gameplay, that much is clear, however, it has to make sense. There is no universe in which I would accept that it is completely Ok for someone to offer you a mission that would, immediately upon acceptance, destroy your canopy, which is the one thing protecting you from the merciless void of space. The fact that under certain starting conditions, the mission would be impossible to accomplish, needs to be way more clear, if they were to remain in-game. Stripping relatively new players of all they own and kick them back into a Freewinder without them really realizing how, is a sure-fire way of losing some players.
 
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