Multirole Cargo room:
Simply a cross between an economy passenger bay, and a cargo rack. Size 5 or 6 only, with the cargo capacity of a size 5 or 6 rack, and 20/40 tons of weight BEFORE cargo. As normal cargo racks are weightless, this is a drawback, and passenger drawback could be a few less slots (14/30?). It's basically a cargo room with folding partitions for hammocks, or something.
Scanning Computer:
Size 3. DSS+Adv. Disco Scanner. Weight of both plus perhaps a bit more? Uses DSS engineering. This probably frees up a slot for medium or larger ships, as they have to mount size 1 scanning stuff in class 2, 3 or even class 4 slots. Because putting size 1 stuff in a 3 or 4 slot is silly.
Computer Units:
Not 100% sure on this, but some sort of "Auxiliary Computer" with slots. DSS, Scanner, Docking Computer, and other modifications are all possible things. Either a module in its own right, or a subsection to plug addons into the ship computer. Because putting size 1 stuff in a 3 or 4 slot is still silly. Or this: https://forums.frontier.co.uk/showthread.php/371530-New-Module-Section-Ship-Computer
Multirole Limpet Launchers:
Make one-type limpets lighter across the board, and put in multi-setting launchers that take a bit more power. Because people would REALLY want a repair/refuel launcher in an AspX or DBX, and with a size 3 DSS/Disco and a multirole size 1 limpet, that would actually be possible. And/or have multirole limpets be one size bigger than the one-role limpets, so a 1-limpet launcher would be size 2 instead of just size 1.
The fact that these might affect combat balance AT ALL, is indicative of combat balance being broken. There should be a severe cap on reinforcements, so that having more utility slots doesn't help tank. But a ship that stacks bulkheads wouldn't have these things anyway.
Simply a cross between an economy passenger bay, and a cargo rack. Size 5 or 6 only, with the cargo capacity of a size 5 or 6 rack, and 20/40 tons of weight BEFORE cargo. As normal cargo racks are weightless, this is a drawback, and passenger drawback could be a few less slots (14/30?). It's basically a cargo room with folding partitions for hammocks, or something.
Scanning Computer:
Size 3. DSS+Adv. Disco Scanner. Weight of both plus perhaps a bit more? Uses DSS engineering. This probably frees up a slot for medium or larger ships, as they have to mount size 1 scanning stuff in class 2, 3 or even class 4 slots. Because putting size 1 stuff in a 3 or 4 slot is silly.
Computer Units:
Not 100% sure on this, but some sort of "Auxiliary Computer" with slots. DSS, Scanner, Docking Computer, and other modifications are all possible things. Either a module in its own right, or a subsection to plug addons into the ship computer. Because putting size 1 stuff in a 3 or 4 slot is still silly. Or this: https://forums.frontier.co.uk/showthread.php/371530-New-Module-Section-Ship-Computer
Multirole Limpet Launchers:
Make one-type limpets lighter across the board, and put in multi-setting launchers that take a bit more power. Because people would REALLY want a repair/refuel launcher in an AspX or DBX, and with a size 3 DSS/Disco and a multirole size 1 limpet, that would actually be possible. And/or have multirole limpets be one size bigger than the one-role limpets, so a 1-limpet launcher would be size 2 instead of just size 1.
The fact that these might affect combat balance AT ALL, is indicative of combat balance being broken. There should be a severe cap on reinforcements, so that having more utility slots doesn't help tank. But a ship that stacks bulkheads wouldn't have these things anyway.