nVidia has this technology that uses each card in an SLI setup to render independently, per eye.
https://developer.nvidia.com/vrworks/graphics/vrsli
Will (or does) the Cobra engine support this? And if not yet, when? Unreal Engine and Unity already has this technology integrated. Let's do more for VR in ED.
(I think this post might belong in the VR section... Mods, make the call, please.)
https://developer.nvidia.com/vrworks/graphics/vrsli
Will (or does) the Cobra engine support this? And if not yet, when? Unreal Engine and Unity already has this technology integrated. Let's do more for VR in ED.
(I think this post might belong in the VR section... Mods, make the call, please.)