Binary Arrival still not "safe" - heat damage

Despite assurances to the contrary, arrival in multiple-star systems is still not "safe". Not even exploring, just travelling in the 'bubble', I arrived in HIP22224 and immediately started taking heat damage. A heatsink let me get my fuel scoop disengaged and move away - I was not dropped out of supercruise. I don't see me going out in the black with no heatsink launcher. (Just to clarify, my throttle was at zero before jump, the arrival 'through' {?} one star meant that my fuel scoop started scooping with no throttle set on arrival.)

The system:


xxt60UJ.jpg



This is not a whinge, just a "for info'" / observation post.


[hotas]
 
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Yup...just hit one myself, in fact, worst one I have ever hit period. It would seem when there is a binary system, it drops you out further from the main star, the further the stars are apart...the closer they are, well, easy-bake oven time. Actually more dangerous now than before if you have 2 (or more) stars real close together...I'm sure that wasn't the intention, hopefully they will leave it so there is still a chance of danger out here...
 
I have very, very rarely run into the close-binary situation. However since 2.4 I have been dropping out at unusual distances from binary stars - 20 to 40 light seconds. This is a little confusing, and I haven't been able to reproduce this consistently (for the same system, coming from the same starting system).

Others on Discord have also reported this behavior. Anyone else?
 
Despite assurances to the contrary, arrival in multiple-star systems is still not "safe". Not even exploring, just travelling in the 'bubble', I arrived in HIP22224 and immediately started taking heat damage. A heatsink let me get my fuel scoop disengaged and move away - I was not dropped out of supercruise. Unless we can bind a key / button to disable / enable the fuel scoop then I don't see me going out in the black with no heatsink launcher.

I wasn't aware that heat was based on having the fuel scoop active? I didn't think these two were related. Other than, you have to be close enough to a star to scoop, and that's close enough for heat issues.
 
Odd ive hit two out here, along a 2k streatch, one put me just off the main star the other I was 33 ls away the other stars were 88ls and the third was nowhere to be seen sort of thing.

Still not using hs, never needed them..
Famous last words....
 
Of course they are related. When you arrive at a star normally the 30m/s min sc speed doesn't start the fuel scoop, when you move and the scoop engages (and continues even if you reduce to minimum sc speed) then the heat build-up in your ship starts because you are sucking-in hot ionised gas. In the case I am reporting, the scoop was activated by the travel "through" the first star and thus the heat immediately very rapidly went above 100% and damage started. Firing a HS let me have time to go into modules screen and disable fuel scoop. With fuel scoop disengaged, heat no longer raised to over 100% whilst I manoeuvred away from the location.

Try moving around a star from normal arrival with no fuel scoop and see the temperature, then do the same with a fuel scoop and see the higher temperature.

If you have a fuel scoop engineer that lets one scoop without gaining heat then please do tell.


OK I totally embarrassed myself with that. I made an assumption but I was dead wrong - sorry. :eek:
 
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Of course they are related. When you arrive at a star normally the 30m/s min sc speed doesn't start the fuel scoop, when you move and the scoop engages (and continues even if you reduce to minimum sc speed) then the heat build-up in your ship starts because you are sucking-in hot ionised gas. In the case I am reporting, the scoop was activated by the travel "through" the first star and thus the heat immediately very rapidly went above 100% and damage started. Firing a HS let me have time to go into modules screen and disable fuel scoop. With fuel scoop disengaged, heat no longer raised to over 100% whilst I manoeuvred away from the location.

Try moving around a star from normal arrival with no fuel scoop and see the temperature, then do the same with a fuel scoop and see the higher temperature.

If you have a fuel scoop engineer that lets one scoop without gaining heat then please do tell.


I can sit at a star with 60% (ish) temp whether or not I'm scooping in fuel or not... OK the scoop is still active but there's nothing going in. So I'm not sure if the mechanism is as related to to scooping as you say.

Maybe it's just the additional heat of the Scoop being active?
 
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I can sit at a star with 60% (ish) temp whether or not I'm scooping in fuel or not... OK the scoop is still active but there's nothing going in. So I'm not sure if the mechanism is as related to to scooping as you say.

Maybe it's just the additional heat of the Scoop being active?

Well I just assumed it was the scoop dragging in the hot gasses. I apologise if I have got that wrong. :eek:
 
Well I just assumed it was the scoop dragging in the hot gasses. I apologise if I have got that wrong. :eek:

It'd be nice if it was! No need to apologise, was my post a bit forthright? :D

But as I was informed a few weeks back it's simply module activity that creates heat, which is realistic in itself but yes logically active scooping should induce extra heat.
 
Fuel scoop has nothing to do with it. Disabling the scoop won't cool you down. You just have to get out of the hot zone.

The speed you are moving has no effect on your fuel scoop rate. It's your distance to the star that affects your scoop rate, and to a degree, the direction you are facing.
Crossing a threshold activates the scoop, and the closer you are to the star the faster you scoop, up to the max scooping rate. Of course, the closer you get, the hotter you get also.

Of course disabling as much power use as you can will help you run cooler, but the scoop isn't a big power user so won't help much if at all.
Turning shields off will help more, but not enough to make a difference in that situation.
 
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I have no special opinion as regards to the safety of binary arrival, except that think the limit at which it moves you could use some tweaking - I have been repeatedly shunted far enough away that refueling is a pain, when the binary stars in question would never be close enough to cause heat problems.
 
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