Cycling mission boards. It's stupid, it's immersion breaking, it feels like you're having to "con" the game into doing something it should be doing already, but we're still all doing it. Why? Because it's necessary.
Also, what kind of impact is all these hundreds or thousands of people constantly re-logging having on the Frontier servers? It can't be good? It's like their own playerbase is constantly DDoSing them.
So, let's propose an in-game mechanic that allows us to perform this necessary action in a way that makes sense within the boundaries of the game world. A method which satisfies the need to find extra missions but also provides an in-game barrier to doing so.
The Pitch:
So, couple of things to point out here. I don't actually care what the buy-in price is for the broker, prices mentioned above are just an indicator, but there's a couple of critical points to this mechanism.
Another important point here. A VERY important point:
Marco Qwent
Marco Bloody Qwent
Also, any other mission pickups LIKE the Marco Qwent one - Can't find the mission right now? Pay The Broker, he will go find it for you. No more 5+ hours of cycling mission boards.
This idea is open to styling and modification, but I truly believe it is the best way to fix this ridiculous mechanism that we feel forced in to.
Zeb
Also, what kind of impact is all these hundreds or thousands of people constantly re-logging having on the Frontier servers? It can't be good? It's like their own playerbase is constantly DDoSing them.
So, let's propose an in-game mechanic that allows us to perform this necessary action in a way that makes sense within the boundaries of the game world. A method which satisfies the need to find extra missions but also provides an in-game barrier to doing so.
The Pitch:
- Mission boards remain largely as they are: a randomly assigned set of missions for the minor faction contacts at the station. A player goes to the board and receives a free list of missions to choose from. New players get access to missions.
- This mission list is time locked. Cycling the mission board by hopping instances wont change it, it's bound to your account for a set time. Let's say 15 minutes, but it doesn't really matter. Point is, you can't force the game to issue new missions.
- There is another contact in the list, one at every station. This contact is The Broker.
- The broker exists for one reason, you can pay him a fee and the service he provides is to go off and find you more missions, let's say 10, he gives you a list of 10 new, randomly generated missions. He pulls in his contacts, speaks to characters in high or shady locations, and provides you with a fresh list of missions to choose from.
- The broker's fee is dependent on how specialized a list you want him to provide: you want only massacre missions? OK, but that criteria will cost you 50k. You want only data delivery missions for a specific faction? OK but that's two criteria, so that's 100k. You have three criteria? That'll cost you even more.
- Pick the missions you want from the broker list, but it's still not enough? OK, pay him again and get a new list.
So, couple of things to point out here. I don't actually care what the buy-in price is for the broker, prices mentioned above are just an indicator, but there's a couple of critical points to this mechanism.
- It's disposing money out of the economy - this is important, there aren't enough disposal methods right now and I believe this is contributing to the top-down weight of the in-game "economy" right now.
- It's providing in-game pain, rather than stupid instance-hopping pain to essentially do the same thing.
Another important point here. A VERY important point:
Marco Qwent
Marco Bloody Qwent
Also, any other mission pickups LIKE the Marco Qwent one - Can't find the mission right now? Pay The Broker, he will go find it for you. No more 5+ hours of cycling mission boards.
This idea is open to styling and modification, but I truly believe it is the best way to fix this ridiculous mechanism that we feel forced in to.
Zeb
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