It really is incredible the strong opinions people hold of PvPers without actually ever being a member of the community they criticize so much. I feel like most people would be beyond shocked to see how 99% of us spend our time: gathering mats for rolls or sitting in Supercruise looking for other wings to pull. Dusting asps and T6/7's isn't fun, but shooting another PvP-fit wing is.
Ok, then why is SDC, SDC?
We've had searches, yes. There are lists for optimal canyons and the thickest rings, prettiest rings etc. If you look at the footage of Season 3 of the league you'll see the best we could find (within the parameters of accessibility, outfitting, and anarchy... nothing like cops showing up during the championship match) - the problem is rings just aren't thick enough. The fight always gets dragged out of them because a single evasive boost will pop you out, and if you're under wing focus you often don't have a good path to re-enter. So it needs to be thicker. 10-25k in all directions would be amazing. Ideally, be it a space junkyard or asteroids... whatever - something pretty with obstacles - ideally it'd be thick enough that the game stays in the terrain features. CQC assets, rings... they're mostly just a bunch of open space that you end up in. For competitive fights it's the most fun if you're forced to fly within the constraints of these features. There are numerous reasons for this. The mechanics of the game allow for boost spamming without consideration to vector or obstacle. At a certain point you get bored of this and realize whatever skill you've acquired can be better shown within the constraints of some manner of terrain feature. In a sense, skill disparity can't really be shown as well until you get into this. So many players have simply existed on fa off boost spamming in open space, full gimbals, without a consideration in the world to their vector or flight other than keeping their nose within umpteen degrees of the target. Heck, I used to - but now I know that great difference and skill you can develop. This keeps people in the game, you really can get very nuanced with each particular ship - it's a wonderful game and it will keep people going for years improving their control over a particular flight model specific to a ship. So watch a video of john raanes, sundae, or jamie rush in some rings fa off and you see a display of impressive skill - it's really something and this game needs to give folks the environments to maintain increasing degrees of challenge, especially if FD is really considering going the distance on this where you'll have 10 year players.
So yeah, we've looked into it and continue to look. There's definitely a thickness cap on rings, and it's just not big enough. CQC structures are somewhat buggy and tend to vanish when someone drops in, or the walls aren't really walls - and there's just not enough space to effectively make use of. Canyons, as I said, have no overhangs so it becomes an elevation game = fights get dragged upward into open space unless you regulate it. And on the stations - the idea is to have the station in that asteroid field or right on the edges so you don't have the SC hop game.
All that said - it's all about a hub. We can try to create one but then it's a matter of getting the word out and getting momentum. And it honestly needs to be good enough to draw crowds otherwise the gameplay gets a bit contrived. I know I'm just publicly fantasizing and I doubt FD will do anything like this, ever, but just imagine - your 4 wings of 4 heading through those rings toward the other station where you know 16 guys ready to fight are likely setting ambushes in the rings. It'd bring about new wing techniques and considerations on loadouts, and it really would offer an enduring environment that the community could continually evolve.
Best PvP thread ever.