The Thargoid Disaster and what we learn for the future, a speculation

After reading all of this thread until page 22 up to now and all the other current threads it is all clear to me: the development team has been shrunk to a minimum, maybe because of "Jurassic World Evolution".

To tell the story FDev is wanting to tell, it would have been necessary to have the story (e.g. the adaption of the Thargoids) encoded or parameterized with the main 2.4 update. Now it looks like if the story is told with a series of minor 2.4.X updates, where the hardcoded parameters are changed to fit to some story.

This can never work even if they hide the changes from the patch log. This community has some decent intelligent people arround, if FDev had hidden the AX Missile 0.05 to 0.001 change, they would have found out by testing. A 50 times nerf they would have guessed quite accurate I am sure.

So we have to face minor updates in series and each one will give us something and the next one removes it. A carrot-and-stick policy but we are not horses and this is not a good approach for a game. It removes incentives to do the parts which are given to us, because we normally don't know when they are removed again so it is likely that all effort will be nullified.

So why is this happening like this? Because the team has to find a way to "tell the story" with very small manpower and thats what we get now: the minimal possible result which still can be seen as complete or mission accomplished. My conclusion from the current desaster (Thargoids) is, that the main changes in 2.4 are not in the part of the coding which would be the most time consuming. Instead it is mainly art work, some sound and music and text (GalNet). This would be an approach where nearly no code needs to be tested and a minimum of new bugs are created.

This is the way to go if there is only a minimum number of people left to do it.

And this destroys my hopes I had in the future of the game. The next major update (fleshing out what we have) will make the decision for me.
 
this is a positive post, as it assumes there must be a clear reason behind the current failures. But rather than reduced manpower, they have added resources. Sadly, this is "as designed", not "constrained by resources".

And I used to be such a fanboi....
 
Maybe they are doing all they can from the corner into which they have painted themselves.
 
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Why is it a disaster? It's not like a game company has never changed the way a players weapons work in a patch before. It seems to me as people are just getting salty because they have to change the way they play or their loadout.

Besides. Frontier have more people working on Elite than they have ever had.
 
Why is it a disaster? It's not like a game company has never changed the way a players weapons work in a patch before. It seems to me as people are just getting salty because they have to change the way they play or their loadout.

Besides. Frontier have more people working on Elite than they have ever had.

Because it defeats any sense of make believe when it comes to retaliating to the Thargoids as perceived threat.

Right now all that people are left with is a clear understanding of: "Your efforts and piloting skills don't matter. Thargoids will only be killable when the powers above allow it."

There is nothing more damaging than making your players feel that they don't matter. And now, between making the thargoids unkillable again and shutting down community submissions, FD has done exactly that. Practically announced with a very straight face that players are not allowed to influence the world anymore.
 
I wonder how a player who doesn't follow forums or redit perceptions differ?

Frankly, weather this is a mistake or intentional story element, I don't see the problem.

This is a game, but is also more like dinner theatre. FDEV is crafting a story, and may not always be seemless, but I don't see the justification for the strong reactions.
 
I wonder how a player who doesn't follow forums or redit perceptions differ?

Frankly, weather this is a mistake or intentional story element, I don't see the problem.

This is a game, but is also more like dinner theatre. FDEV is crafting a story, and may not always be seemless, but I don't see the justification for the strong reactions.

maybe because a lot of us ground out a CG over the course of a week, and now find that the rewards we worked so hard for are now as good as useless.
 

Goose4291

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Because it defeats any sense of make believe when it comes to retaliating to the Thargoids as perceived threat.

Right now all that people are left with is a clear understanding of: "Your efforts and piloting skills don't matter. Thargoids will only be killable when the powers above allow it."

There is nothing more damaging than making your players feel that they don't matter. And now, between making the thargoids unkillable again and shutting down community submissions, FD has done exactly that. Practically announced with a very straight face that players are not allowed to influence the world anymore.

What's all this about stopping player submissions?

I wonder how a player who doesn't follow forums or redit perceptions differ?

Frankly, weather this is a mistake or intentional story element, I don't see the problem.

This is a game, but is also more like dinner theatre. FDEV is crafting a story, and may not always be seemless, but I don't see the justification for the strong reactions.

I imagine they're still pottering around the bubble, gnashing their teeth at the engineers grind.
 
maybe because a lot of us ground out a CG over the course of a week, and now find that the rewards we worked so hard for are now as good as useless.

Are they? Or are they needed as part of a different tactic than just lobbing them en masse at the thargoid? What about the credit rewards people got or was that a waste of time too?

Could it have been done differently, sure? but to try to extrapolate future content based on a single instance just isn't possible.

Let's see what happens and when and then we are in a better position to judge.
 
Ok, but whether the story is a reaction to a mistake or intentional, the impact is the same entirely plausible.

We attack, they adapt...

I'm sure the next development will be new weapons, and they may adapt to that as well.

It is a live story developing...its not like the new weapons are permanently nerfed.

I can't help but view the outrage over all of this the same as I would if someone at the movies started screaming about the director or film studio when something didn't go the main character's way in the middle of the film.
 
I don't really know what to make of this. But i think FD just neglected a large portion of their player base.

I mostly play solo. Yes on Mobius, but still on my own. And i like it that way. The few hours per day i have, i like to do something i enjoy. And for me, that means not being bound to others to do stuff.
I came back from Colonia after the patch, build a ship and went on the hunt for Thargoids. It actually worked. Took down 5 by myself and felt i could actually do something about this.

But now? My ship is useless. Yes, they can still be insta-killed by a group. But for a lone player like me? This new "content" just got locked. And sorry, but "do the CG" does not cut it. I did enough trade-CGs to get sick of it. I won't do that again.

And why do our weapons adapt and not the enemy?

Well, i hope this is a lesson for FD on how to handle this. I will wait for the next "cycle" to see how it plays out. But if i am pushed out of this story again, i'll just fire up the Conda into the black. Better watch the drama on youtube than getting frustrated by it.

o7
 
Yeah - I don't see a problem either to be honest. I've seen videos of thargoid insta-kills so don't understand where this idea of not being killable comes from. It will now be tougher due to the change I am sure - but not unkillable. And even if they were - so what? That would just be one way the story could go. So many assumptions in the above posts (some of them). And if this is all it takes for you guys to "lose all hope" then man, I am glad you are not on my team! (Not that I have a team but you get the idea I'm sure). To me, the thargoids are just colour in the world I am simming in. Stuff happening around me. Makes it interesting but doesn't affect my game at all.
 
Um... no. The fact that the ED team are going about things the wrong way, at least in the opinion of many, does not make it 'clear' that they are operating on a skeleton crew. Understaffing can lead to mistakes, but so can many other things. Large teams can make mistakes just as well as small ones.
 
Ok, but whether the story is a reaction to a mistake or intentional, the impact is the same entirely plausible.

We attack, they adapt...

I'm sure the next development will be new weapons, and they may adapt to that as well.

It is a live story developing...its not like the new weapons are permanently nerfed.

I can't help but view the outrage over all of this the same as I would if someone at the movies started screaming about the director or film studio when something didn't go the main character's way in the middle of the film.

Actually, that's fairly objectively false.

Adapting would imply that they grow better resistances towards the weapon. Not that the weapon itself starts being worse.

Let's assume you have a knife. You stab something. One week later that knife turns to a rod and is no longer able to stab the same object. Does that equate to that object growing a resistance to your knife?

They have gone wrong about it in pretty much every possible way.
 
Yeah - I don't see a problem either to be honest. I've seen videos of thargoid insta-kills so don't understand where this idea of not being killable comes from. It will now be tougher due to the change I am sure - but not unkillable. And even if they were - so what? That would just be one way the story could go. So many assumptions in the above posts (some of them). And if this is all it takes for you guys to "lose all hope" then man, I am glad you are not on my team! (Not that I have a team but you get the idea I'm sure). To me, the thargoids are just colour in the world I am simming in. Stuff happening around me. Makes it interesting but doesn't affect my game at all.

It now takes a minimum of 3000 missiles to kill one thargoid ship. The insta-kills are done by groups of at least 12 people in fully-outfitted battle-corvettes with engineered plasma launchers. If you actually read any patch notes or tried to get context in the slightest, you'd understand what everyone is angry about. Right now you're putting in less effort than Frontier does.
 
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