As Microsoft joins the scene:
https://www.microsoft.com/en-us/store/collections/vrandmixedrealityheadsets?wa=wsignin1.0
https://www.microsoft.com/en-us/store/collections/vrandmixedrealityheadsets?wa=wsignin1.0
As Microsoft joins the scene:
https://www.microsoft.com/en-us/store/collections/vrandmixedrealityheadsets?wa=wsignin1.0
As Microsoft joins the scene:
https://www.microsoft.com/en-us/store/collections/vrandmixedrealityheadsets?wa=wsignin1.0
I don’t trust Microsoft in the consumer space (outside of Xbox). They’ve released and killed too many consumer products recently
Windows phone (after numerous failed reboots)
Microsoft band and band 2
Zune
And hot off the press, they just scrapped their music service
I don’t trust Microsoft in the consumer space (outside of Xbox). They’ve released and killed too many consumer products recently
Windows phone (after numerous failed reboots)
Microsoft band and band 2
Zune
And hot off the press, they just scrapped their music service
They had a music service? I had no idea.
But in this case I don't think it will hurt. They are just building in the software into the windows platform and not actually building the hardware. At these early stages of VR I think it can help since they plan on supporting steam VR. Some of the big developers are reluctant to create games for VR because of the small user base. If this helps increase the user base we might get more developers on board.
To be honest for the success of VR, I think PlayStation VR will be it. Don't get me wrong I wont ever use one, but soon millions will be. That will drive the VR development in the right direction. Mass market and on lower grade hardware will force the industry to re think how it applies VR to the console market in turn driving more affordable teach for us PCMR types.
I do like the PSVR - its really awesome at 'pick up and play' casual VR. The only downside with it is that the move controllers are total crap. I get why they did it to keep costs down, but they really need to put out a better room-scale solution to the re purposed PS camera and PS3 move controllers.
Oh that, and the fact that you can't have a PS4-Pro only version of a VR game .. which is probably why we'll never see Elite on the PSVR - mind you it would not be that good anyway. I tried it with trinus and found that the low resolution of the panels (they're the lowest of all the VR headsets) just make it really hard to read text in what is quite a text-heavy game.