I agree with the first statement. A dungeon master should react well when they realize their campaign could be finished in twenty minutes. They shouldn't ignore that problem, even if their adjustment can't be orchestrated with the same finesse the initial campaign received.
A good dungeon master would have a set of alternatives in the event their party was outpacing plans. As opposed to deciding the party is apparently overpowered, and summarily dictating the swords the party have, do not now actually stab people, or like even just cut a little bit, despite being very sharp and pointy - and then saying the nearest ogre was responsible.
And even then, in a fantasy situation, maybe that'd make sense. In a (roughly) science based game? Please.
We can agree that a 50x reduction is probably overkill. I'd prefer something like a 20x nerf: still makes it incredibly difficult it kill a Thargoid, but less chance of "the sky is falling" backlash.
Given large wing groups are apparently still able to trash Thargoids, all frontier has done, is punish the solo and single wing groups, because they hadn't apparently considered mass groups of players, and (apparently) still haven't.
What was described, and was expected, was an incremental ability to effect change. I think frontier were trying to avoid all the new mechanics essentially being cut scenes and decided to release the first weapon assuming it would take commanders some time to figure it all out. Because by the two week mark, we've got two weapon types and a scanner. So about a week for things to shake down.
I don't think anyone was really expecting we could down the greatest threat to humankind
within 24 hours of the first weapons being available? I'm not sure what Frontier was thinking here, to be honest. They mean well. Really. But this shouldn't have come as a surprise at all. And simply undoing the weapon as a solution doesn't strike me as planned changes.
The outcome, was then inevitable, commanders surprised Frontier, again, and they reacted, as they tend to do. Extreme to extreme.
--
None of this was ever going to be easy, and what Frontier
has done, is amazing. It really is fantastic. The atmosphere, the mechanics, it's all showing, actually, an increasing maturity from the developer. They are trying new combat mechanics, adding more strategy. It's all good. It's just being a bit undone by rushed changes because the developer has not quite got a handle yet on how
well the community actually understands their game.