Galactic News: Thargoids Adapting Rapidly
Admiral Tanner’s statement is reprinted in full below.
“Preliminary reports indicate that although the AX missiles were inflicting significant damage on the Thargoid ships’ ‘heart’ modules, they are now proving less effective. We believe this is due to the Thargoids developing a resistance to the compound carried by the missiles. I am optimistic, however, that the current Aegis initiative will produce weapons capable of overcoming this resistance.”
Um, no Admiral Tanner, it's because those missiles we were in the middle of carrying into thargoid dogfights suddenly had their key damage statistics reduced. Try firing them at something non-thargoid if you don't believe me.
This is god-modding, and was a rude thing for FD to do overnight. I was neck-deep in man vs. alien combat, was almost at the point of taking out Heart #4, when I had to call it a night... 1:30am, work the next day. Right there, that was as far as my self-set challenge to beat a thargoid was ever gonna get.
Pretty gutted.
No, I don't want to "work to earn more weapons via community goals" (ie. mass repetition of a single task).
No, I don't want to wing up with 9 other players and alpha-strike a Thargoid Cyclops Variant. That wasn't my goal! My goal was to refine and learn, improve, and take one down with the weapons I'd bought and fitted.
Do you know how much time I spent just messing with power prioritisation in my FdL, to get 4 x AX plus a useful conventional weapon for 'between-the-heart' shield attack?
Messing about with Hull and Module reinforcement, trying 'em out?
In terms of credits alone, shipping the FdL over, plus sacrificing three of them to learn by doing/dying? Expensive.
I, too, am out. I may be stupid, but I'm not stupid.![]()
I've decided to boycott not only because the Thargoid content is poorly implemented, but because the nerfs continue to make new and casual players second class citizens.
So you would be out also if it was buff for Thargoids I am right?
So fact that it was just rockets changed, does not really change a thing for you?
Alight then![]()
However, the game mechanics, as implemented, require you to play in large groups because fdev are too lazy to implement a scaled response (e.g. more Thargoids dropping into the instance to balance the number of players)
....................... Right there, that was as far as my self-set challenge to beat a thargoid was ever gonna get.
Pretty gutted.
No, I don't want to "work to earn more weapons via community goals" (ie. mass repetition of a single task).
No, I don't want to wing up with 9 other players and alpha-strike a Thargoid Cyclops Variant. That wasn't my goal! My goal was to refine and learn, improve, and take one down with the weapons I'd bought and fitted.
Do you know how much time I spent just messing with power prioritisation in my FdL, to get 4 x AX plus a useful conventional weapon for 'between-the-heart' shield attack?
Messing about with Hull and Module reinforcement, trying 'em out?
In terms of credits alone, shipping the FdL over, plus sacrificing three of them to learn by doing/dying? Expensive.
I, too, am out. I may be stupid, but I'm not stupid.![]()
BTW, do they work against normal ships?
agreed with salty rant
The fact we have to grind a c.g for grindgoid content (weapons) is stupid and tedious.
How many weapons are they going to make? Ax copies of all weapon types? 10 more c.g's?
jog on bruv
They used to, that's why the "thargoids adapting" line is such an obvious lie.
No more cgs or alien stuff for me thanks anyway fd it's been so great so far...
FX17's gonna be a riot
Um - yes, the evidence suggests so.I, too, am out. I may be stupid, but I'm not stupid.