It depends on your where you plan on going and what you plan to do when you get there.
If you goal is to maximize jump range for deep space exploration, IMO you are carrying a lot of unnecessary weight.
I don't see any need for point defense. I can't remember the last time an NPC launched a missile at me. Maybe if you are pledged to a PowerPlay power, but pirates don't attack anymore if you aren't carrying any cargo.
The same goes for the chaff launcher, wake scanner and rail gun. Unless you plan to grief other explorers in deep space, they won't be used at all.
It just extra weight that has zero usefulness for 99.999% of your journey.
If you're worried about being attacked by NPCs on the way out or the way back, Your best option is to submit, boost and jump out. Turning to fight will only increase your odds of being destroyed.
You can also get an escort from other player groups or play in solo for the last 1Kly back to the bubble.
Other
optional optimizations to consider. Sample Build
https://eddp.co/u/UubhnrfY
-You can drop shields down to 3D if you're not terrible at landings.
-You can take the Power Plant down to a 3A and still have enough power for everything.
-Overcharging the Power Plant is not a good idea IMO. It reduces your heat efficiency and makes the ship run hotter.
-You can drop down to a 5D power distributor if you add the Engine Focused mod from Marco Qwent or The Dweller.
-The Grade 5 Dirty drive tuning is increasing your power use. You could easily go to a 2A PP if you dropped that down to a grade 3 or lower.
https://eddp.co/u/8ldVsG35
These are just suggestions to think about.
These changes I suggested will only help your jump range by about 1-2Ly and although they'll help you run cooler too, the Anaconda is already pretty cool running.
It's up to you and what you feel comfortable with.
This is
my specific build, which works well for me.
https://eddp.co/u/uEFw5S7w