Hi folks,
I watched the show yesterday. I want to make some predictions for the future. This is my very personal point of view and it's not more than speculating but I think it's going to come like this ...
1st of all my highlight was GALNET AUDIO. That totally makes sense! You can now follow the ASCII desert storyline while flying and it helps you to brigde the boring jump routines to get somewhere with something interesting to follow. Good idea and finally they saw that the story must be more integrated in the game.
Elite's Future (my view)
I don't think we should expect major things in the upcoming seasons or years. With 2018 covered, the game will be 4 years old by the end of 2018 and the roadmap got layed out yesterday.
The player base is constantly shrinking. This is a very normal thing that happens to all games that are on the market for years. Star Citizen will be out 2018/2019 which will shrink the player base dramatically as well.
Atmospheric landings and space legs are a huge time and financial investment for FDev. With a constantly shrinking playerbase within the next couple of years, the question for FDev will be, go for that investment or not. More important question that comes along with that... Why? What sense does it make to run around in my ship or on a planet if there is not great gameplay that comes along with it. The same goes for atmospheric landings. Great gameplay would mean an even more time and financial investment for the future. With Star Citizen on the horizon that does that far better already by then, I don't think that FDev will go for any bigger investments in the future (after 2018) as it makes no sense from a strategic and financial point of view.
Shortcut answer: Seen it from a very realistic point of view: I think we've seen Elite : Dangerous' peak by the end of 2018. From there on with Q4 update getting release, the game will dry out slowly within the next 2 to 3 years (it turns 8 years then, almost 10 reached!!)
What will we never get (my opinion): Atmospheric planets with big populated cities and lifeforms, Spacelegs with corresponding, awesome gameplay. We might get spacelegs and atmosphere after 2018, but not with gameplay that would make sense like missions on planets fighting against NPCs in stations or whatever.
Just think about it: With the given roadmap until the end of 2018, the game will go into year 5 then - Star Citizen released (which makes space legs, atmospheres, crowded cities, great corresponding missions etc. way better) - would you invest a huge amount of money and time for a game that's player base is constantly (due to age and by 2018/2019 dramatically by Star Citizen) shrinking? I would not. Especially not if I had a new franchise with a huge potantial revenue stream (Jurassic Whatever).
Now some might ask or say ... No, with new updates, the player base will not shrink. That it not correct. The day and year one player base is shrinking constantly (biggest sales happen at release and following months / year). You play for 3 years and then you get bored after a while. With SC on the horizon, many of these people will jump on that train. SC is new, it's awesome, it's the same genre they love etc. The new updates are not that awesome that players who did not get the game by then will be overwhelmed so much that they think ... wow. I do it now. There will be new players but the shrinking process (and now after PS4 boost has happened as well) will go on. This is a normal process for every game being on the market for years (with some exceptions like DOTA 2, WOW or other mega blockbusters - these games play in a total different league). I (personally) will go for SC when it comes out and I can hardly think of anything by then (after 4 years of Elite and a looooooot of time investment and getting bored after all these hours) that will drive me back to the game. That also happens with other games I played. I think it's a pretty natural and normal game cycle.
I like Elite, it's a great game, it has some flaws (some major flaws IMHO), the gfx are great and I hope the best for the game. The new guild system and player owned content (Finally!) is a fantastic idea. IMHO, way too late but at least it will push the game into a direction that can make it more interesting. Especially compared to the very repetitive gameplay we got so far.
My 5 million cents ... ;-)
RhymeRhyme
I watched the show yesterday. I want to make some predictions for the future. This is my very personal point of view and it's not more than speculating but I think it's going to come like this ...
1st of all my highlight was GALNET AUDIO. That totally makes sense! You can now follow the ASCII desert storyline while flying and it helps you to brigde the boring jump routines to get somewhere with something interesting to follow. Good idea and finally they saw that the story must be more integrated in the game.
Elite's Future (my view)
I don't think we should expect major things in the upcoming seasons or years. With 2018 covered, the game will be 4 years old by the end of 2018 and the roadmap got layed out yesterday.
The player base is constantly shrinking. This is a very normal thing that happens to all games that are on the market for years. Star Citizen will be out 2018/2019 which will shrink the player base dramatically as well.
Atmospheric landings and space legs are a huge time and financial investment for FDev. With a constantly shrinking playerbase within the next couple of years, the question for FDev will be, go for that investment or not. More important question that comes along with that... Why? What sense does it make to run around in my ship or on a planet if there is not great gameplay that comes along with it. The same goes for atmospheric landings. Great gameplay would mean an even more time and financial investment for the future. With Star Citizen on the horizon that does that far better already by then, I don't think that FDev will go for any bigger investments in the future (after 2018) as it makes no sense from a strategic and financial point of view.
Shortcut answer: Seen it from a very realistic point of view: I think we've seen Elite : Dangerous' peak by the end of 2018. From there on with Q4 update getting release, the game will dry out slowly within the next 2 to 3 years (it turns 8 years then, almost 10 reached!!)
What will we never get (my opinion): Atmospheric planets with big populated cities and lifeforms, Spacelegs with corresponding, awesome gameplay. We might get spacelegs and atmosphere after 2018, but not with gameplay that would make sense like missions on planets fighting against NPCs in stations or whatever.
Just think about it: With the given roadmap until the end of 2018, the game will go into year 5 then - Star Citizen released (which makes space legs, atmospheres, crowded cities, great corresponding missions etc. way better) - would you invest a huge amount of money and time for a game that's player base is constantly (due to age and by 2018/2019 dramatically by Star Citizen) shrinking? I would not. Especially not if I had a new franchise with a huge potantial revenue stream (Jurassic Whatever).
Now some might ask or say ... No, with new updates, the player base will not shrink. That it not correct. The day and year one player base is shrinking constantly (biggest sales happen at release and following months / year). You play for 3 years and then you get bored after a while. With SC on the horizon, many of these people will jump on that train. SC is new, it's awesome, it's the same genre they love etc. The new updates are not that awesome that players who did not get the game by then will be overwhelmed so much that they think ... wow. I do it now. There will be new players but the shrinking process (and now after PS4 boost has happened as well) will go on. This is a normal process for every game being on the market for years (with some exceptions like DOTA 2, WOW or other mega blockbusters - these games play in a total different league). I (personally) will go for SC when it comes out and I can hardly think of anything by then (after 4 years of Elite and a looooooot of time investment and getting bored after all these hours) that will drive me back to the game. That also happens with other games I played. I think it's a pretty natural and normal game cycle.
I like Elite, it's a great game, it has some flaws (some major flaws IMHO), the gfx are great and I hope the best for the game. The new guild system and player owned content (Finally!) is a fantastic idea. IMHO, way too late but at least it will push the game into a direction that can make it more interesting. Especially compared to the very repetitive gameplay we got so far.
My 5 million cents ... ;-)
RhymeRhyme
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