Goose4291
Banned
Okay, already we're seeing the 'this is more pew-pew content' complaints starting to gain cohesion, based purely on the group system getting the name 'squadrons' and the megaship ownership 'carriers'
But (rampant speculation time) what if each Sqdn could own ONE megaship type, and they each had different attributes or abilities that might reflect that groups playstyle?
For Example:
Sqdn Mining Ship
Jump range: Medium, RES Sites/Asteroid belt/Rings only.
Outfitting: No
Refuel/Repair: Yes
Rearm: No
Cargo Capacity: Yes, moderate
Module Storage: No
Materials Storage: Yes
Special Ability: Can be moved by Sqdn Commander into RES sites or rings, where players can launch SLF sized mining fighters (which they command) which in effect carry 2x the largest refinery modules worth of material bins. When the SLF has filled its module bins, the mining ship launches a limpet which retrieves these bins for processing, which get automatically dumped into the cargo storage.
Think: The Canterbury from the Expanse
Sqdn Exploration Ship
Jump range: Large, to Orbiting Star Only
Outfitting: No (Although SRV's are available to restock)
Refuel/Repair: Yes
Rearm: No
Cargo Capacity: Yes, small
Module Storage: No
Materials Storage: Yes
Data Storage: Yes
Special Ability: Universal Cartographics Connection, allowing sale of scan data whilst on long range deployments.
Think: The USS Grissom from Star Trek 3
Sqdn Trade Ship
Jump range: Small, Station/Outpost to Station/Outpost only
Outfitting: No
Refuel/Repair: Yes
Rearm: No
Cargo Capacity: Large
Module Storage: No
Materials Storage: No
Data Storage: No
Special Ability: Ability to deploy non-FSD lifter type craft, able to dock at Outposts and ferry larger quantities of materials to/from the megaship than currently possible with for example, a Python.
Think: The Nostromo from Alien
Sqdn Warship
Jump range: Small (CZ's only, see special ability)
Outfitting: Yes
Refuel/Repair: Yes
Rearm: Yes
Cargo Capacity: Large
Module Storage: Yes
Materials Storage: No
Data Storage: No
Special Ability: Able to be deployed into systems in a war/civil war state, and will automatically generate a CZ around them. While embarked players can launch using SLF's from the Warship. Note: The ship model itself will be determined by the superpower the Sqdns is aligned with, and will be one of their associated capital ships (so Interdictor/Farragut/Alliance Placeholder/Generic Independent)
Think: Battlestar Galactica
But (rampant speculation time) what if each Sqdn could own ONE megaship type, and they each had different attributes or abilities that might reflect that groups playstyle?
For Example:
Sqdn Mining Ship
Jump range: Medium, RES Sites/Asteroid belt/Rings only.
Outfitting: No
Refuel/Repair: Yes
Rearm: No
Cargo Capacity: Yes, moderate
Module Storage: No
Materials Storage: Yes
Special Ability: Can be moved by Sqdn Commander into RES sites or rings, where players can launch SLF sized mining fighters (which they command) which in effect carry 2x the largest refinery modules worth of material bins. When the SLF has filled its module bins, the mining ship launches a limpet which retrieves these bins for processing, which get automatically dumped into the cargo storage.
Think: The Canterbury from the Expanse

Sqdn Exploration Ship
Jump range: Large, to Orbiting Star Only
Outfitting: No (Although SRV's are available to restock)
Refuel/Repair: Yes
Rearm: No
Cargo Capacity: Yes, small
Module Storage: No
Materials Storage: Yes
Data Storage: Yes
Special Ability: Universal Cartographics Connection, allowing sale of scan data whilst on long range deployments.
Think: The USS Grissom from Star Trek 3

Sqdn Trade Ship
Jump range: Small, Station/Outpost to Station/Outpost only
Outfitting: No
Refuel/Repair: Yes
Rearm: No
Cargo Capacity: Large
Module Storage: No
Materials Storage: No
Data Storage: No
Special Ability: Ability to deploy non-FSD lifter type craft, able to dock at Outposts and ferry larger quantities of materials to/from the megaship than currently possible with for example, a Python.
Think: The Nostromo from Alien

Sqdn Warship
Jump range: Small (CZ's only, see special ability)
Outfitting: Yes
Refuel/Repair: Yes
Rearm: Yes
Cargo Capacity: Large
Module Storage: Yes
Materials Storage: No
Data Storage: No
Special Ability: Able to be deployed into systems in a war/civil war state, and will automatically generate a CZ around them. While embarked players can launch using SLF's from the Warship. Note: The ship model itself will be determined by the superpower the Sqdns is aligned with, and will be one of their associated capital ships (so Interdictor/Farragut/Alliance Placeholder/Generic Independent)
Think: Battlestar Galactica
