Really? Tell us what you heard (or wanted to hear) about changes to game mechanics? They described nothing about changes to gameplay mechanics in any detail*. Aside from saying once again that they're addressing C&P, FDev only described adding stuff to the existing mechanics along with vague talk about how they plan to release "exciting stuff" and "we're going to's...".
I'll start by listing a couple of the top items:
- Squadrons. What new gameplay does this introduce? It sounded like today's existing Wings together with the friend-list and some add-ons. Sure, the squad station moves but so does Jacques - and it will probably only move on nightly or possibly weekly server updates same as Jacques. But they described nothing about how it changes gameplay mechanics only stating it can be bought by player groups (implied) which will likely be a mega-grind for credits. But in the end it's a station like we have today but now it's one you own. Maybe they'll even throw in a daily maintenance fee to burn credits / create more grind like the NPC crew get. Comms enhancements may be nothing more than a new selection in the existing chat window.
- Mining. No real detail provided other than improved detection /extraction which may be simply a new rock scanner. Great. Maybe you will need a rock scanner + discovery scanner + surface scanner. We just don't know.
- Exploring. Bringing back colored planets but nothing about new gameplay. If anything this simply helps take us back to the better looking universe before 'beigification' was introduced. (Wouldn't it be surprising if they created "art packs" or texture packs in the store to buy these assortments similar to suits and weapon colors?)
- Galnet voice. Okay, so you can hear the simple sometimes daily Galnet post. Still won't see anything in-game that the text describes - you still won't see these glamorous battles or awesome events being described. It's a book reader. Gameplay stays the same.
- New ships. Other than aesthetics they'll likely remain similar to what we have today which is very little variation other than a new combo of slots.
- Wing missions. It's likely a new menu panel with the same haul/fetch/deliver/etc. that we have today but for 4x players at once.
*Okay, there was one game mechanic change mentioned today with the RNGineers having rolls that will be better. Let's see what this means when implemented.
Seriously, help describe the gameplay mechanic's you heard that are changing or getting stronger, and how they will be better. Or point to the detail in the stream video timecode. Maybe I missed it, thanks.