Horizons Hopes i have for upcoming Squadron system

Things i hope and want from the squadron system to include.

1: I really hope we need to support it with something else then only credits. Like it will need Food to feed the crew that work there
repair materials for maintance , hydrogen fuel to fuel up for jumps and so on.

2: Have a crew moral system that is inproved with types of food ,drink etc and luxuries wich in turn increase crew moral and help with
cheaper repairs re arms and boosts to the diffrent roles and such.

3: Diffrent types of Hangar ships for diffrent roles , like a crime operations , mining Operations , security operations, explorer operations and
trade operation. Diffrent roles give diffrent missions and so on, explorer ship will have small hydrophonics and make food etc for their crew,
security more hangar ports and a small npc police wing, mining operations could have refinerys for squad refining and such.

4: Not only for huge squadrons but for a wing or 2 for the lowest class squad hangar ship .

ie not only make them be a credits sink but make players and trade goods beeing deliverd and traded matter some in game.
 
Things i hope and want from the squadron system to include.

1: I really hope we need to support it with something else then only credits. Like it will need Food to feed the crew that work there
repair materials for maintance , hydrogen fuel to fuel up for jumps and so on.

2: Have a crew moral system that is inproved with types of food ,drink etc and luxuries wich in turn increase crew moral and help with
cheaper repairs re arms and boosts to the diffrent roles and such.

3: Diffrent types of Hangar ships for diffrent roles , like a crime operations , mining Operations , security operations, explorer operations and
trade operation. Diffrent roles give diffrent missions and so on, explorer ship will have small hydrophonics and make food etc for their crew,
security more hangar ports and a small npc police wing, mining operations could have refinerys for squad refining and such.

4: Not only for huge squadrons but for a wing or 2 for the lowest class squad hangar ship .

ie not only make them be a credits sink but make players and trade goods beeing deliverd and traded matter some in game.


I like these ideas as well, though I would settle with the ability to offload my ships storage materials and data, including bounty & exploration data to the fleet ship. I like to store up exploration data to use for upgrading engineer rep and I'd like to store that info somewhere until I need it & not risk losing it all upon ship destruction.

I'd also like it to have a huge travel distance capability so we can cruise it all over the galaxy without worries about getting back to the bubble for repairs and such.
 

1. I could see a kind of mini-CG activity working for this. Fuel for a planned jump. Weapons to fortify. Metals to repair etc...

2. This may work as a Rep/Inf style system somehow. I would like the option to choose the squadron type, e.g. pirate and providing them with bootleg liquor to increase morale :D

3. As with point 2, it would be nice if different types provided access to some resource cheaper as a consequence of type. e.g. Cheap gold from all the pirate plunder

4. Tiers of different scale mothership's would be nice
 
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