[SAS] The "Sidey Appreciation Society"

Well I've done the required 50 markets for Lei Cheung and delivered 20t of gold to him so far but I've had to quit for the night due to alcohol excess and not trusting myself to avoid face planting a station.

I'm now halfway to unlocking all the engineers but unfortunately it gets harder from here on in. I'm not a combat pilot, I'm not interested in having any rank with any super power, they're all as corrupt as each other, so the second half is gonna take some time.

I think that Selene Jean is going to prove the most difficult so I'll probably put that off for as long as I can.

On the plus side I'm still having fun flying around in my Sidey and meandering my way through the bubble. With 600 rebuys I'm pretty set should my wine and/or cider enhanced play style cause a problem... and it will... eventually.

Yep, life is good when you fly a Sidewinder. I wouldn't have it any other way.

Ooh, so much engineers I have to unlock still. I have access now to the first four, but I switched to working my way up the ranks of the federation :)o in order to get access to the Corvette...)
 
I reached Deadly this morning. 99% to go to Elite. The enhanced drives help a lot. not only can I get around the field more quickly, but they're a great help for boosting away. I had to lose some weight to get an advantage from them. I lost a 1T HRP and changed my MRP to a class 1 to save another ton, then I had to give up my KWS, so I get 30% less bounties now, but that doesn't matter because I already have 600 million, which can't be spent on anything if you only use a SW.

It's a bit weird: I have to re-train my brain out of money-making mode. Normally, I'd get all excited about a juicy Anaconda with a 440k bounty on it, but now I have no use for the money and killing that ship would be a big time-waster. Now, Elite Sidewinders are the jewels I need to hunt for.
 
Ooh, so much engineers I have to unlock still. I have access now to the first four, but I switched to working my way up the ranks of the federation :)o in order to get access to the Corvette...)

Wait... you already have access to the best ship in the game and you want a Corvette? For shame. :p
 
I reached Deadly this morning. 99% to go to Elite. The enhanced drives help a lot. not only can I get around the field more quickly, but they're a great help for boosting away. I had to lose some weight to get an advantage from them. I lost a 1T HRP and changed my MRP to a class 1 to save another ton, then I had to give up my KWS, so I get 30% less bounties now, but that doesn't matter because I already have 600 million, which can't be spent on anything if you only use a SW.

It's a bit weird: I have to re-train my brain out of money-making mode. Normally, I'd get all excited about a juicy Anaconda with a 440k bounty on it, but now I have no use for the money and killing that ship would be a big time-waster. Now, Elite Sidewinders are the jewels I need to hunt for.

Congratulations on getting to Deadly in a Sidey, rep inbound. I also use the Enhanced Drives with a G3 DD on top purely for running away as I don't normally carry weapons. I prefer a longer jump distance.

Your second paragraph is exactly the reason flying a SW is so much fun, you have to think about what you're doing, plan accordingly and be prepared to reboot your game play style if necessary.
 
SAS Exploration Wing Galactic Circumnavigation Expedition

No apologies for this tldr:


Really if you explore in a Sidewinder the 2A FSD with Grade 5 Increased FSD Range mod is essential. Ideally you'd go in a group of Sidewinders, each with a different loadout, some with Fuel Limpets, some with Repair Limpets, some with DSS, some with AFMUs, some with SRVs, some with weapons, etc. so that there's the full range of modules available within the group.


There's an idea. How much interest would there be in a long haul Galactic expedition for Sidewinders only?


An engineered Sidey may be 'better' at exploration but it's not absolutely necessary.


Ps I went to Sag A* in an Eagle pre engineers and that only had a 22.9LY jump range. So middle of the Galaxy is possible in a small unengineered ship.


True, but it is absolutely necessary for the sort of adventure I had in mind.


PS. Well done getting to Sag A* with 22.9L-y range. That's good to know. Gives me confidence in a Sidewinder Expedition.


Interesting Idea
Coordination of time zones would be the key, never been part of one of the organized expeds myself, as I have no regular availability


I've never organized an expedition myself. But if co-ordination of Time Zones was an issue I would hold parallel meet-ups for Eastern and Western hemisphere players at convenient times, delegating someone else to organize the meet-up for the Eastern Hemisphere, since I'm at GMT. If it's a high-publicity event though, I'd hold it over a weekend at an agreed time so that everybody can meet up no matter where they're based.


PS. I would like to join the Society please. I'm an '84er and an Elite Explorer, and I've taken to exploring in my original Sidewinder for the challenge.


CMDR: William Diffin
Forum ID: Commander Diffin
Ship name: Enterprise
Remark: 'The most famous attack craft ever... still as popular today as it ever was....' (from Big Bob Iascatti's Handbook)


Hi there and welcome to the club... do you have an inara account?


Thank you. Yup:— https://inara.cz/cmdr/14990/ but I don't use it very often; I notice there's a Sidewinder Syndicate wing on Inara, but that's not us though is it?


Hello CMDR Madrax573,


Welcome to the SAS! As you can see from the overall activity on this thread the SAS is more a statement of a livestyle than an active community, but I think that perfeclyt fits with how Elite : Dangerous is being played by most commanders.


Given your remark I don't think you will live up to my usual sign-off, but you'll get it anyway .


Fly safe,
CMDR Jermus Karlsen


Yeah. Since everyone's ignoring me now I guess that the Sidewinder Syndicate Wing on Inara is not the SAS. Maybe I'll set up my own SAS Exploration Wing on Inara.

You see, this is what happens when two Commanders join your Society and one of them isn't put on the Members' List because Admin isn't serious about maintaining the Society:



SIDEWINDER COMMANDERS WANTED

Sidewinder Commanders wanted for hazardous Galactic circumnavigation led by the SAS Exploration Wing. Vast solitudes, Galactic voids to traverse, low jump range, no defences, limited equipment, tiny quarters, long months of complete darkness. Safe return uncertain. Honour and recognition in event of success. Only Commanders of fully-engineered long range Sidewinder Mk. I scout vessels need apply.



Applications are invited for the inaugural Expedition of the Sidewinder Appreciation Society, the SAS Exploration Wing Galactic Circumnavigation Expedition. The SASEWGCE is an ambitious and perilous circumnavigation of the Galaxy, by a representative wing of Sidewinder Mk. I scout ships, specially-engineered for long range exploration, in nine distinct Stages, each Stage consisting of a series of waypoint meetups. The Expedition aims to investigate different types of alien installation in the vicinity of the Bubble, then investigate along the length of the mysterious Formidine Rift, before prospecting for systems of interest right around the Galaxy, stopping at some significant locations along the way, including Beagle Point.

The Expedition will commence at the site of the former Onrira Orbital Shipyards,where manufacture of the first Sidewinder Mk. I ships began back in AD2982, now the location of Ham Terminal in the CD-35 9019 System, the Headquarters of the Sidewinder Appreciation Society. The Departure Ceremony will include the first ever mass rally of Sidewinder-class ships. A good turn-out of Sidewinders is essential at this time, to publicize the Expedition, the Society, and the campaign to restore the original name of Onrira to the CD-35 9019 System. Sidewinder pilots from outside of the Society are encouraged to attend. The mass rally will then see the ships of the Exploration Wing of the SAS embark upon the First Stage of their epic voyage.

In the First Stage, a reconnaissance of alien sites in the Pleiades will settle the Wing into the Expedition, and establish the level of Thargoid threat to the Bubble.

In the Second Stage, the SAS Exploration Wing will traverse the length of the Formidine Rift, investigating a number of sites in that mysterious region.

In the later seven Stages (details yet to be worked out), waypoints will mostly be much more remote from each other, as the SAS will concentrate on circumnavigating the entire Galaxy via Wagar's Reach (Mount Glenn), the Galactic Aphelion (The Nest), Beagle Point, the Viatori Patuit (Penguin's Rest), the Tenebris (Void's Brink), and Eta Carinae, before finally returning to SAS HQ at the Onrira Orbital Shipyards. The primary purpose of this circumnavigation is to search for interesting systems to add to the EDDB Database, and any such systems discovered by individual Expedition Members may be included as additional waypoints for the entire expedition, with discovery rights being strictly maintained by the Expedition to the original Discoverer. The Galactic Aphelion to Beagle Point Stage (Stage Five) will consist of less separated waypoints owing to the number of interesting systems already known in the region, as will the home stretch from Eta Carinae to Onrira (Stage Nine).

The entire Expedition may take more than two years to complete, with Beagle Point hopefully being reached in time for Christmas 3304.



This is an ambitious undertaking even for exploration-rigged Anacondas. But for the humble Sidewinder Mk. I, it is nothing short of heroic. Many of the routes will take the Expedition through sparsely populated regions of the Galaxy, where routes for ships with maximum jump ranges below 30L-y are uncharted if they are even possible. It is more than likely that ships will become stuck. Not all of the ships that depart on this mission will be able to complete it, maybe not even most of them. For this reason, the Sidewinders of the Expedition are severely limited in their choice of loadout.

The Sidewinder is equipped with four Module slots, two each of Class 2 and Class 1. Each prospective Expedition Sidewinder must of course have a Fuel Scoop, and this should be a Class 2A. Each Sidewinder must also possess either a gigantic supply of Jumponium adequate for a Galactic circumnavigation attempt, or else possess a Class 2G SRV Hangar in order to acquire Jumponium, particularly at Jumponium Depot stops along the way. Naturally an Advanced Discovery Scanner is mandatory unless the pilot is flying in a Wing. The final Class 1 slot could then be reserved for an AFMU for FSD servicing following Neutron Jumps, or for a Detailed Surface Scanner for Jumponium prospecting, or shielding for awkward landings, or extra fuel tanks for navigating brown dwarf fields.

There are other possibilities of course. And there will be opportunities to reoutfit ships at some of the earlier waypoints as far as the Flaming Star Logistics Centre in the Orion-Perseus Gap. For example:

Xeno Sidey (unnecessary after the Pleiades Nebula)
2A Fuel Scoop
2A Shield Generator
1E Research Limpet Controller
1E Corrosion Resistant Cargo Rack

Survey Sidey (for prospecting for Jumponium)
Fuel/Repair Sidey
2A Fuel Scoop
2G SRV Hangar
1C ADS
1C DSS

Fuel Sidey (Rescue)
2A Fuel Scoop
2E Fuel Tank
1D FuelRepair Limpet Controller
1E Cargo Rack

Repair Sidey (Rescue)
2A Fuel Scoop
2E Cargo Rack
1C ADS
1D Repair Limpet Controller

Neutron Sidey (Pathfinder)
2A Fuel Scoop
2G SRV Hangar
1B AFMU
1C ADS

These are just guidelines, not definitive loadouts. It is for each prospective Expedition Member to choose their own configuration. A jump range of less than 33L-y is not going to be adequate for this voyage without Jumponium, so a supply of Jumponium is absolutely essential to the Expedition. Also a maximal jump range is essential, so a Grade 5 Increased Range FSD is also a prerequisite. For example:

The maximum possible jump range of any engineered Sidewinder is nearly 37L-y, but such a ship will carry no SRV or Scanners, and is entirely reliant upon Wingmates for exploration data, and upon their own supplies for Jumponium. Without engineering the maximum jump range of such a ship is more like 24L-y.

The maximum possible jump range of a fully-engineered Sidewinder with SRV and ADS is more like 29L-y. Without engineering, it is more like 19L-y.

Therefore as a rough guide, an Expedition Sidewinder should have a maximum jump range of 27L-y at the very least, and a practically inexhaustible supply of Jumponium, either pre-acquired or available for acquisition by SRV.



The Expedition will require at least 20 Commanders to be viable, with at least 2 Commanders serving as advance Pathfinders for the Expedition, particularly beyond the early Stages. This Expedition is not for the faint-hearted. It may be possible that the Expedition cannot be completed. But any Commander who is unswervingly dedicated to the Sidewinder Mk. I should consider it a privilege to commit to it regardless. With enough support and dedication, the Expedition could prove the most significant since DWE.



STAGE ONE - THE PLEIADES NEBULA

The first stage of the expedition sees the first great rally of Sidewinders in the game, as Sidewinder pilots from around the Galaxy gather to see off those Members of the SAS committed to this epic Galactic circumnavigation, from SAS HQ at the site of the former Onrira Orbital Shipyards where the Sidewinder Mk. I was first manufactured. It continues by reconnoitring Thargoid sites in the vicinity of the Pleiades Nebula, before retiring to Moni's Hub in the Maia System.

1 - 0 - 0 - Ham Terminal, CD-35 9019 [Onrira]
2 - 477.23 - 477.23 - Pleiades Sector JC-U b3-2 1 21.93, 96.98, Thargoid Barnacle Site
3 - 69.45 - 546.68 - Pleiades Sector AB-W b2-4 9A -26.37, 97.70, Thargoid Crash Site
4 -75.25 - 621.93 - HIP 19026, Thargoid Surface Site
5 - 94.93 - 716.86 - Hyades Sector AQ-Y d81 C2 9.2924, -153.9815, Thargoid Barnacle Forest
6 - 119.49 - 836.35 - Moni's Hub, Maia
TOTAL - 836.35L-y



STAGE TWO - THE FORMIDINE RIFT

The second stage of this mission sees the beginning of the expedition proper, with the SAS leaving the outskirts of the Bubble and venturing deep into the Formidine Rift, investigating a number of mysterious ammonia-worlds and human relics, before traversing the entire length of the Rift to the Far Bridge in a voyage made all the more intrepid for being undertaken by a fleet of Faulcon DeLacy Sidewinder Mk. Is!

1 - 0 - 0 Moni's Hub, Maia M-BM-O-RS-RF-RP
2 - 621.45 - 621.45 - Mic Turner Research Facility, California Sector BA-A e6 M-BM-O-RS-RF-RP
3 - 790.39 - 1411.84 - Flaming Star Logistics Centre, Flaming Star Sector LX-T b3-0 M-O-RS-RF-RP
4 - 949.44 - 2361.28 - Trifid of the North Nebula, Trifid of the North Sector HR-W d1-8 LANDING SITE TBC
5 - 1701.11 - 4062.39 - Oyster Nebula, GCRV 2334 LANDING SITE TBC
6 - 1225.77 - 5288.16 - The Sleguae Terrestrials, Sleguae XT-A b20-11 LANDING SITE TBC
7 - 1697.09 - 6985.25 - Altera's Eye, IC 1805 Sector DQ-Y e3 NO LANDING SITE
8 - 1312.35 - 8297.60 - Farsight Expedition Base, Heart Sector IR-V b2-0 M-BM-RS-RF-RP
9 - 832.01 - 9129.61 - Formidine Rift Abandoned Settlements, Eafots LZ-H b10-0 D1 -23.08, -174.89
10 - 1945.84 - 11075.45 - Triptych in Bronze, Myoideau JI-K d8-4 LANDING SITE TBC
11 - 714.38 - 11789.83 - Formidine Rift Depot, Phrio Hypa TF-L d9-0 LANDING SITE TBC
12 - 1459.56 - 13249.39 - Zurara, Syreadiae JX-F c0 NO LANDING SITE
13 - 2695.72 - 15945.11 - Rho Cassiopeiae NO LANDING SITE
14 - 10094.15 - 26039.26 - The Far Bridge, Pria Eup TD-T d3-8 NO LANDING SITE



STAGE THREE - WAGAR'S REACH (Mount Glenn) Hypi Bra CH-M d7-85

(To be determined)




STAGE FOUR - THE GALACTIC APHELION (The Nest) Pyriveae FK-C d14-72

(To be determined)



STAGE FIVE - BEAGLE POINT

(To be determined)



STAGE SIX - BEES PATTHAR (Penguin's Rest) Gooroa GY-F d12-7

(To be determined)



STAGE SEVEN - VOID'S BRINK Chanoa QK-C d14-0

(To be determined)



STAGE EIGHT - ETA CARINAE

(To be determined)



STAGE NINE - ONRIRA CD-35 9019

(To be determined)



If enough interest is forthcoming, the Expedition will go ahead before the beginning of AD3304 with the SAS Exploration Wing determining a full itinerary for the entire circumnavigation, subject to change once the Expedition is actually underway by agreement between Expedition Members. In the meantime The SAS welcomes any new Members, particularly those who wish to join the SAS Exploration Wing Galactic Circumnavigation Expedition.

Right on /\/\ Commanders o7
 
SAS Exploration Wing Galactic Circumnavigation Expedition


Hell's teeth! That's a vast undertaking for anyone let alone Sidey pilots. I don't think I could set aside two years for this, in fact I know I can't.

It's way too ambitious a plan for me so I'll politely decline the offer. Good luck to you though, hope you pull it off.
 
Anybody got to Elite in combat rank yet? I'm presently approaching Deadly and have never bought any ship other than the free Sidewinder (second account). that's 3300 kills so far, which must be about half-way to Elite. So far, I've had two rebuys: One when I got ganked by the cops for opening fire 1/2 a second too soon; once by a fighter, when I took on a Gunship and forgot that they deploy fighters. There was no way I could beat both, especially as the fighter couldn't miss with his rail guns or whatever he had. I was bobbing and weaving all I could with my class 3 dirty drives, but all I got was boom, boom, boom until my ship was gone. How do they manage to hit such a SW once, let alone every time? I also have Elite explorer rank and am planning ahead how to get Elite trader rank, so open to any ideas.

Unfortunately it's about 9000 points required for Elite. The problem with combat rank is that you get 1 point for killing someone of the same combat rank as you.
One rank less is 0.5 points... 2 ranks 0.25 points...
That means that to get to Elite, you'll be on the Deadly rank and only get 0.25 points for killing a Master, 0.5 for Dangerous and 1pt for Deadly... 1.5pts for Elite.
That's one hell of a challenge you've set for yourself there and I salute you.
Also, doing anything that needs cargo is going to be severely limited.

I myself am a longtime member of the SAS but I couldn't stomach the pre Engineering trip around the galaxy in my Sidey with it's SRV laden, sub 20ly jump range. I got as far "south" as the Formidine rift before turning back...

I now have a fully engineered, gold plated sidewinder so I might try it again... But the idea of getting to Combat Elite in a sidewinder? It might be possible if you wing up with a bunch of 3Cs.. (Condas, Corvettes, Cutters)
 
Well I've done the required 50 markets for Lei Cheung and delivered 20t of gold to him so far but I've had to quit for the night due to alcohol excess and not trusting myself to avoid face planting a station.

I'm now halfway to unlocking all the engineers but unfortunately it gets harder from here on in. I'm not a combat pilot, I'm not interested in having any rank with any super power, they're all as corrupt as each other, so the second half is gonna take some time.

I think that Selene Jean is going to prove the most difficult so I'll probably put that off for as long as I can.

On the plus side I'm still having fun flying around in my Sidey and meandering my way through the bubble. With 600 rebuys I'm pretty set should my wine and/or cider enhanced play style cause a problem... and it will... eventually.

Yep, life is good when you fly a Sidewinder. I wouldn't have it any other way.

Cider enhanced playstyle... Love it!

Blimy... 600 deaths? That's almost as many as Sir Richard Frances Burton in Riverworld!!! A record, perhaps?

I may have to join you. You can find me in game as CMDR Graxxor A Vidhelssen hit me up with a friend request.
Are you in Mobius or anything?
 
the time difference in the non-engineered class of the buckyball race to sag a* https://forums.frontier.co.uk/showt...at-do-you-do-when-a-mountain-is-there-Move-it is ~15 hours between the record holding anaconda and the fastest sidewinder. as the sidewinder needed 23 hours, there will have been breaks included.

people are very often overestimating the time spend jumping and scooping (which is down to shiptype and engineering these days), and everything else you do out there exploring.

exampel: my first trip to sag a* took me 3 1/2 weeks one way RL, so approx. 75 hours ingame. i took an AspE, maxed out, so (as having done some races myself and making a rank in the upper regions) probably i spend around 15 hours jumping and scooping - which means, less than 20% of thant trip.

taking a sidey instead of an AspE would have made this trip ~ 15 hours longer, 4 1/2 weeks of gaming instead of 3 1/2, hardly noticeable.

generally you'll visit/explore the same number of systems in the same time in a sidey or conda, with the sidey being faster scanning bodies.

i recommend the eskino nebula after betelgeuze!

The problem with Sidewinders' short jump range only really becomes apparent between spiral arms or when travelling towards the edge... The sparser the stars, the less likely you are to make a jump near your maximum jump range. Travelling towards Sag A* where the stars are dense means that half your journey will be made with jumps very near the optimum range.
 
I'm 20% Deadly now in two days. I reckon about another 2 weeks to go or 60 hours of play. Each 10% is taking roughly 8 hours and 430 kills. It's very bad on my nerves though. I'm taking more and more risks to speed things up. thankfully, I've still only been blown up twice - once by the feds and once by a Gunship's fighter that I forgot about.

I made an interesting observation along the way. I don't know if this applies to all ships or whether the fighter is programmed to go for the lowest risk ship, but if you shoot the mothership from a Sidewinder, it's absolutely guaranteed that the fighter will be shooting you from behind within about 2 seconds, and they're very difficult to shake off, so you can make a general rule that you shouldn't shoot a ship that has a fighter except if it's guaranteed to blow up in 5 seconds or less. If you watch the radar, you can often see the fighter hanging around behind you waiting for you to shoot.
 
What a nice idea this thread is - I hopped in a Sidey the other day messing about as like most players I was out of it ASAP, I imagine with engineering though it is great fun and I will have to get around to doing this at some point. Only problem is I a lazy when it comes to engineers :)

No apologies for this tldr:

Sidewinder Commanders wanted for hazardous Galactic circumnavigation led by the SAS Exploration Wing. Vast solitudes, Galactic voids to traverse, low jump range, no defences, limited equipment, tiny quarters, long months of complete darkness. Safe return uncertain. Honour and recognition in event of success. Only Commanders of fully-engineered long range Sidewinder Mk. I scout vessels need apply.

This sounds amazing, I have signed up on Dead Ends circumnavigation trip and I am a little apprehensive about it going in something alot bigger, trying it in a Sidey though - best of luck it is very ambitious and would be great to see it happen.

I'm 20% Deadly now in two days. I reckon about another 2 weeks to go or 60 hours of play. Each 10% is taking roughly 8 hours and 430 kills. It's very bad on my nerves though. I'm taking more and more risks to speed things up. thankfully, I've still only been blown up twice - once by the feds and once by a Gunship's fighter that I forgot about.

I made an interesting observation along the way. I don't know if this applies to all ships or whether the fighter is programmed to go for the lowest risk ship, but if you shoot the mothership from a Sidewinder, it's absolutely guaranteed that the fighter will be shooting you from behind within about 2 seconds, and they're very difficult to shake off, so you can make a general rule that you shouldn't shoot a ship that has a fighter except if it's guaranteed to blow up in 5 seconds or less. If you watch the radar, you can often see the fighter hanging around behind you waiting for you to shoot.

Are you trying for triple Elite in the Sidey? I am not sure I would have the patients for it especially trade.
 
Cider enhanced playstyle... Love it!

Blimy... 600 deaths? That's almost as many as Sir Richard Frances Burton in Riverworld!!! A record, perhaps?

I may have to join you. You can find me in game as CMDR Graxxor A Vidhelssen hit me up with a friend request.
Are you in Mobius or anything?


Hey there GraXXor.

I can use Mobius (original group) so I'll look you up.
 
Anybody got to Elite in combat rank yet? I'm presently approaching Deadly and have never bought any ship other than the free Sidewinder (second account). that's 3300 kills so far, which must be about half-way to Elite. So far, I've had two rebuys: One when I got ganked by the cops for opening fire 1/2 a second too soon; once by a fighter, when I took on a Gunship and forgot that they deploy fighters. There was no way I could beat both, especially as the fighter couldn't miss with his rail guns or whatever he had. I was bobbing and weaving all I could with my class 3 dirty drives, but all I got was boom, boom, boom until my ship was gone. How do they manage to hit such a SW once, let alone every time? I also have Elite explorer rank and am planning ahead how to get Elite trader rank, so open to any ideas.

1) NPCs cheat. They have superhuman aim and knowledge of your current facing etc etc

2) NPCs really REALLY cheat with rails. They use them in gimbal mode...
 
Call yourself the SAS?

You ought to be ashamed!

The best ship in game is currently sick. It got busted in 2.4. :(

[video=youtube;q33bQ4ERc7Q]https://www.youtube.com/watch?v=q33bQ4ERc7Q[/video]

In VR, the outside front panels are rendered incorrectly. I have made the bug report - the issue has been acknowleged. The poxy iCourier has been given some love, but not the Sidewinder!

Please please please PLEASE - add your voice to the bug report. Spam it. Copy it. Share it. Get it noticed!

https://forums.frontier.co.uk/showthread.php/379500-Sidewinder-Hull-Panels-rendered-incorrectly-transparent-you-can-see-through-the-ship!

SAS members, hear the SOS of the Sidewinder and do something!

Thanks :)
 
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