Every update simply makes progression more tedious, past exploiters have found religion.

If ppl make their tons of moneys in open, we should have a little money sink with some rebuy, some players interaction with grieffers/killers and white knights pvp, some talks, and a living universe, but, they are doing it in safe mod, and cry when exploit is fixed, and posting thread like "i m bored" :D
 
I sunk about 800 hrs in the game playing it the classical way it was intended to be played. By exploring its possibilities and places myself without leaning too heavily on the forums (except for functions that should be included in the game itself). And without using exploits.

Just recently I happened to be able to buy a Conda, I found out. Bought, tested, sold and rebought it, flying it most of the time now as a cashcow to bring it up to overall A grade, so that I then can step down to my beloved iClipper.

As loyal servant to Mein Kaiser my endgame goal would be a fully kitted out iCutter, to replace the Anaconda as main armoured cargo hauler.

Yet I dread the moment that goal is reached.

In my opinion money making still goes too fast and should actually be cut down by one place before the point. It'd take longer to get your dream ship but the value of achievement'd be much higher.
Like it was in the old days when you had to play for weeks to get a much needed Docking Computer (Elite I) or for days to switch (!) to another ship without being able to keep the old one (Elite II+).

Elite is and ever was a slow paced game and a grind. It was intended as an open sandbox of opportunities. Not an action simulator like Wing Commander.

A game you enjoy spending time in for the task itself of spending time.

I wouldn't like to have it lose this original character by speeding up progression just to cater to the impatient new generation of millenial adrenaline starved input needing group of players, 'cause this would lose ME (a franchise fanboy from the first hour) as a result.
 
Last edited:
I sunk about 800 hrs in the game playing it the classical way it was intended to be played. By exploring its possibilities and places myself without leaning to heavy on the forums. Without using exploits.

Just recently I happened to be able to buy a Conda, I found out. Bought, tested, sold and rebought it, flying it most of the time now as a cashcow to bring it up to overall A grade, to then step down to my beloved iClipper.

My endgame goal would be a fully kitted out iCutter, to replace the Anaconda as main armoured cargo Hauler.

Yet I dread the moment that goal is reached.

In my opinion money making still goes too fast and should actually be cut down by one place before the point. It'd take longer to get your dream ship but the value of achievement'd be much higher. Like it was in the old days when had to play for weeks to get a much needed Docking Computer or for days to switch (!) to another ship without being able to keep the old one.

Elite is and ever was a slow paced game and a grind. It was intended as an open sandbox of opportunities.
A game you enjoying spending time in for the task itself of spending time.

I wouldn't like to have it lose this original character by speeding up progression just to cater to the impatient new generation of millenial adrenaline starved input needing group of players, 'cause this would lose ME (a franchise fanboy from the first hour) as a result.

Well said.

"Pity the warrior who slays all his foes." - Ancient Klingon proverb.
 
The OP is right though; I have every available ship, all the high end ones engineered for their specific role, and 500m spare. So I should be relaxed about the game, yes? No. I saw the potential content in the future, new ships, Guild Carriers and thought I should devote a little time here and there to earning more... after all, Reactive armour for the Corvette is 400m by itself, so I could always use more money.

I looked at the Mission board. I'm Triple Elite, but all the missions paid frankly insulting amounts.

I went to the local High RES to bounty hunt, but I didn't see anything above an Adder in over an hour, and I earned under 1m in credits.

I took part in round 2 of Aegis, was in the top 10% of contributers, but only earned 20m for god knows how many teeth grindingly boring A -> B -> A runs.

Earning money to make progress towards the few definable goals Elite Dangerous has is one of the only ways we have of feeling we're making progress, and yet they keep pushing those goals further back by removing "exploits", adding new grinds on top, but even the basic progression gets harder and harder. So I simply turned ED off and went to play something else. There's a Thargoid war hotting up right now and yet it's so blatantly boring and badly implemented and disdainful towards it's own community that I actually feel like playing the game less than I ever have before... the complete opposite of what should be the response.

Meanwhile the few new bloods coming in see the enormous grind and don't feel like they can ever catch up. What does it matter to me if someone gets Admiral rank easier than me, or to an Anaconda faster than I did? I'd much rather I had hundreds of people who could play exciting content alongside me than be alone and bored in a super ship it's not even worth me taking out of the hangar...

Let people earn money (and rank) far faster, instead of endlessly making it harder...
 
Let people earn money (and rank) far faster, instead of endlessly making it harder...

Like they have done, pretty much every update. 2 years ago, a job for 200k was ambrosia, whatever the distance. Making a million credits per rares run in a t6 for easily 50 jumps, and exploring paid about 50% what it does now.

Seriously, build a good space taxi, you'll be rolling in it.
 
The OP is right though; I have every available ship, all the high end ones engineered for their specific role, and 500m spare. So I should be relaxed about the game, yes? No. I saw the potential content in the future, new ships, Guild Carriers and thought I should devote a little time here and there to earning more... after all, Reactive armour for the Corvette is 400m by itself, so I could always use more money.

I looked at the Mission board. I'm Triple Elite, but all the missions paid frankly insulting amounts.

I went to the local High RES to bounty hunt, but I didn't see anything above an Adder in over an hour, and I earned under 1m in credits.

I took part in round 2 of Aegis, was in the top 10% of contributers, but only earned 20m for god knows how many teeth grindingly boring A -> B -> A runs.

Earning money to make progress towards the few definable goals Elite Dangerous has is one of the only ways we have of feeling we're making progress, and yet they keep pushing those goals further back by removing "exploits", adding new grinds on top, but even the basic progression gets harder and harder. So I simply turned ED off and went to play something else. There's a Thargoid war hotting up right now and yet it's so blatantly boring and badly implemented and disdainful towards it's own community that I actually feel like playing the game less than I ever have before... the complete opposite of what should be the response.

Meanwhile the few new bloods coming in see the enormous grind and don't feel like they can ever catch up. What does it matter to me if someone gets Admiral rank easier than me, or to an Anaconda faster than I did? I'd much rather I had hundreds of people who could play exciting content alongside me than be alone and bored in a super ship it's not even worth me taking out of the hangar...

Let people earn money (and rank) far faster, instead of endlessly making it harder...

U are making something wrong if u can't gain legit money with all ships available.... In your case 400m is about, 1 day, may be 2 if you doing your buisness in relax mode...
 
That's patently untrue. Exploration payouts are ridiculous compared to what they started as. Remember when you got 20K for killing an Anaconda in a RES, now it's 500K. Mission payouts have steadily been creeping up. There's a bug and it's raining Corvettes and the bug is fixed and suddenly "OMG! FD are meanies!".
 
I wouldn't worry too much.
Sooner or later the game will cough up another unforseen and unpredicted moneyprinting activity.
It always does, and i'm not sure even FD fully understands how and why.
 

verminstar

Banned
I love the way some people believe this game to be the ultimate grind...clearly not an eve veteran are ye. Thats not a question btw, thats an informed guess because eve used to be time gated with skill training...there was no way to exploit it either because of the design.

Comparisons with 'that other space game' aside, another player said something the other day that stuck in my mind...that anyone who had an elite rank in this game was obviously rich and wouldnt have any more money worries. Im elite in exploration and have less than 80m in my wallet and only have two ships...a T9 and a DBE. Hardly stinking rich am I?

Ive never done a quick cash exploit...not because they against the rules, I just couldnt be bothered in the first place and almost all the money Ive ever made was with exploration scans. Do you have the patience and perseverance to go from one side of the galaxy to the other, scanning as ye go and being away from other players fer 6 months? When ye do, then ye have a platform from which to make yer case. Right now, all ye have is a soapbox because many here have played the hard way...not all but many and yer accusations wont find an overly sympathetic audience among them ^
 

sollisb

Banned
I wouldn't worry too much.
Sooner or later the game will cough up another unforseen and unpredicted moneyprinting activity.
It always does, and i'm not sure even FD fully understands how and why.

There are still many ways to make 70m + an hour, they're just not in the main stream news. If you look back, you'll see some idiot posted a system on YouTube, with a detailed run though of what and how, and then the entire playerbase descends on it.

If you find something keep it to yourself. And milk the cow daily.
 
In my opinion money making still goes too fast and should actually be cut down by one place before the point. It'd take longer to get your dream ship but the value of achievement'd be much higher. Like it was in the old days when had to play for weeks to get a much needed Docking Computer or for days to switch (!) to another ship without being able to keep the old one.
The previous games were nowhere near as hard to progress in as you're claiming here *if* you optimised your money-earning strategy. Most people didn't, of course, and without the internet to share ideas and information with thousands of other players, most people might never realise it was possible.

Elite 1: trade food to Zaonce, trade Computers to Isinor, trade Liquor/Furs to Ensoreus, repeat last two steps indefinitely for ~1000 profit per run. The docking computer only costs 1100, and those are all safe systems.

10 or 20 loops slowly upgrading your ship at Ensoreus, and you've probably got a maxed-out ship before you get out of Poor combat rating. Then you can switch to a more dangerous system pair and start earning bounties and combat rank to really supplement your earnings.

Makes getting an Anaconda nowadays look easy...

(It took longer at the time because, without the internet, you'd have to go around learning how trade works by a combination of reading the manual and comparing prices, plus the map was limited enough to make spotting Isinor-Ensoreus a matter of luck or very tedious searching)

FE2: trade some cheap agricultural goods to Barnard's Star, then go back and forth between Barnard's Star and Sol. You'll fairly quickly get onto Robotics/Luxury Goods as the trade items. Sell all weapons and defences for more hold space and starter cash - there are never any pirates in either system - and upgrade to a bigger hold size as money allows. Make full use of the "Seeking X" missions which let you sell an entire hold of Robotics/Luxury Goods at well over twice your purchase price.

Harmless Panther Clipper owner, no problem!

(This option was a lot more obvious than the one in the original Elite - the map even recommended it as a trade route, and the system maps had primary import/export information so you didn't need as many pieces of notepaper to work out the profitable goods)

FFE: exactly the same as in FE2, but you have to get to Sol first. A few early trips curing the Soholian plague will get you an Adder, and then you can fly to Sol on a single hold of fuel and do the same again ... or you could replace the entire internals of your Saker with fuel barrels and head there on day 1.

Elite Dangerous: there are certainly some fast money routes ... but finding them without talking to other people is just as difficult as it's always been, if not more so. A lot of them are mission-related, which requires being Allied, which means you're less likely to spot them as you travel; others like top-quality bulk trade routes, or road-to-riches exploration payouts, require mass collaboration between hundreds or thousands of players to optimise.

The general earning levels for un-assisted play are probably around 0.5-2 million per hour for most professions, assuming you already have a decent ship for the job. Yes, if you use the most optimal route, this goes way up - 40 million per hour is still possible from missions, probably more - but the vast majority of players are not going to find that on their own. (Given the number of current complaints that mission payouts are at sub-million levels, I think the vast majority of players aren't going to find it even with really strong hints, either...)

Even 40 million an hour won't get you a maxed-out Cutter faster than you can get a maxed-out Cobra III in Elite I, though. (plus you won't be getting that 40 million until you've done slower stuff first - getting Allied, investing in a suitable ship, etc.)

I wouldn't like to have it lose this original character by speeding up progression just to cater to the impatient new generation of millenial adrenaline starved input needing group of players, 'cause this would lose ME (a franchise fanboy from the first hour) as a result.
Wait, millenials? I thought all the demands for super-fast money were coming from high-flying executives in their 50s who between their busy jobs and their extensive families only had ten minutes a day to play Elite, and didn't grind their way up the corporate ladder to have to do the same in their free time, right?
 
FE2: trade some cheap agricultural goods to Barnard's Star, then go back and forth between Barnard's Star and Sol. You'll fairly quickly get onto Robotics/Luxury Goods as the trade items. Sell all weapons and defences for more hold space and starter cash - there are never any pirates in either system - and upgrade to a bigger hold size as money allows. Make full use of the "Seeking X" missions which let you sell an entire hold of Robotics/Luxury Goods at well over twice your purchase price.

Takes me back. My first grind. In any form. I think.

Wait, millenials? I thought all the demands for super-fast money were coming from high-flying executives in their 50s who between their busy jobs and their extensive families only had ten minutes a day to play Elite, and didn't grind their way up the corporate ladder to have to do the same in their free time, right?

This is special.
 
Meanwhile the few new bloods coming in see the enormous grind and don't feel like they can ever catch up.

I'm on PS4 and never played before, bought it about 3-4 weeks after the release.
I already have a Cutter and will have a Corvette very soon too.
It's not difficult at all imo.
I've done no Quince etc either.



Let people earn money (and rank) far faster, instead of endlessly making it harder...

I make easily 20 mil/hr as a newbie when that's my goal, often much more.
Now much is enough in your eyes?

I finished Marquis entirely in about 10 hrs playing time (boards were sparse too).
I jumped two lower fed ranks yesterday in < 4.
How long should that take?
 
Last edited:
Sure the payouts were lower in year one, then again you could take out elite anaconda pirate kings in a viper in no time (3-5 times an hour).
 
Last edited:
Back
Top Bottom