Squadrons can purchase their own fleet carriers!

Squadron, carrier and wings missions announcements, are the fkin best thing in ED since closed beta ! i can't wait to see it in game, ED can become, after 3 years, a real MP game. Thx god and thx FD
 
That would be a shame IMO. I can see there being a lot of fun gameplay around groups "hiding" their fleet carrier, and other groups tracking it down and causing damage. Would tie in nicely to the planned exploration enhancements.

But yes, open to griefers. This is why we cannot have nice things. :(

I think there could be a sweet spot in gameplay around carrier losses.

Instead of fully destructible carriers, they could have heat relays like superpower cap ships do, so rivals can take them out in order to force the carrier to retreat back to the owning player groups home system. Additionally, carriers could have destructible modules that could be destroyed that incur a replacement cost on the owners. So not as onerous as losing the entire hull, but enough to represent a meaningful set back.
 
I cant even find 3 other cmdrs to forma wing...

Easiest way is to drag some RL mates into the game. ;)

I think there could be a sweet spot in gameplay around carrier losses.

Instead of fully destructible carriers, they could have heat relays like superpower cap ships do, so rivals can take them out in order to force the carrier to retreat back to the owning player groups home system. Additionally, carriers could have destructible modules that could be destroyed that incur a replacement cost on the owners. So not as onerous as losing the entire hull, but enough to represent a meaningful set back.

Yep, that was what I was getting at. Complete destruction would probably be bad, but it would still be good to add an element of danger into owning a fleet carrier. Make it something to protect.
 
I wish they could limit that to a FIGHTER carrier.

ie - we can have a carrier that can launch multiple wings of small fighters we can fly as assisting crew on that carrier.

The carrier can then use synthesis to produce new fighters with mats and commodities.
 
I wish they could limit that to a FIGHTER carrier.

ie - we can have a carrier that can launch multiple wings of small fighters we can fly as assisting crew on that carrier.

The carrier can then use synthesis to produce new fighters with mats and commodities.

But then I wouldn't be able to go into the void, on a long term mining and exploring operation with my entire mining and exploration inventory...

I'm hoping to say meh to the pew pew, and use it as a complete platform for long term PvE ops in deep deep space, possibly with friends. But i'm happy playing lone-piper the other side of the galaxy arm if needs be...
 
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Easiest way is to drag some RL mates into the game. ;)



NO IT IS NOT. I Don't have any... Who still play video games... That's why I thought I get Elite Dangeorus a MULTUPLAYER game to find like minded cmdrs who which to team up . Parts of the issue is time zones and the heavily fragmented nature where I in open play. Many in solo or private groups.

Alsoi There really should be wing missions.

I did have a wing once were the 1 cmd was in Alaska othe in Denmark me London other in OLdam. Wild.
 
I think there could be a sweet spot in gameplay around carrier losses.

Instead of fully destructible carriers, they could have heat relays like superpower cap ships do, so rivals can take them out in order to force the carrier to retreat back to the owning player groups home system. Additionally, carriers could have destructible modules that could be destroyed that incur a replacement cost on the owners. So not as onerous as losing the entire hull, but enough to represent a meaningful set back.

Fleet carriers available.. only 100 billion price tag! Maybe.

The devil will be in the detail on this.

That would be a shame IMO. I can see there being a lot of fun gameplay around groups "hiding" their fleet carrier, and other groups tracking it down and causing damage. Would tie in nicely to the planned exploration enhancements.

But yes, open to griefers. This is why we cannot have nice things. :(

Easiest way is to drag some RL mates into the game. ;)



Yep, that was what I was getting at. Complete destruction would probably be bad, but it would still be good to add an element of danger into owning a fleet carrier. Make it something to protect.

I wish they could limit that to a FIGHTER carrier.

ie - we can have a carrier that can launch multiple wings of small fighters we can fly as assisting crew on that carrier.

The carrier can then use synthesis to produce new fighters with mats and commodities.


An extract from an Old Thread...#1, will be interesting to see if any of these ideas comes into play, along with the ideas above.

Carriers... think of them as 'Containers', not attacking / fighting vessels


Carriers in the game , the benefits are.

Carriers explain how NPC magically appear in the middle of nowhere and never run out of bullets ,never break down

Carriers can be used as the communication hubs , for proximity chat , to expand the bubble for the wings up too 5 km

Carriers give weight and power to the game

Carriers allow wings to move all at once in one ship

Carriers are expensive

Carriers, are not a warships just containers that allows players too transport 3 ships too far away systems, when YOU the player is not aboard, the Carrier will use micro jumps too escape been attacked , so stays in the same system as you


The Carriers

Station shuttle Carriers; allows you to move your ships from one system to another

System Carriers; can hold 3 ships , or one Wing, you can dock repair refuel rearm range of XXly

Fleet Cartel Carriers; huge ship has 100ly jump range, holds 6 wings


All NPC ships with Carriers in the game can now run out of ammo and fuel, so now must get re- supplied
Carrier can run out or low thus need to re-supply at stations

Carriers , are the moving platforms for ships , carriers allow NPC ships to re fuel re-arm repair

If you see an enemy wing you can be sure a Carrier is near by As Carrier Wings will make Combat attack craft , allowing the carrier to be the FSD transport

so with Carriers in the game , Fighter craft , really become fighter craft, as they are not wasting anything when been built on FSD or Fuel

Carriers, are the moving platforms for ships, that allows all the small ships you see in the middle of nowhere, a reason for been there, as the carriers allow those NPC ships to re fuel re-arm repair
If you see an enemy wing you can be sure a Carrier is near by As Carrier Wings will make Combat attack craft, allowing the carrier to be the FSD transport

so with Carriers in the game, Fighter craft really become fighter craft, as they are not wasting anything when been built on FSD or Fuel

Carriers aren't stations , only friendly ships can dock with a carrier, ( ie your wing ) Carriers are not attack ships Carries can be destroyed Carries are slow but can repeatedly use their FSD to jump short distance if under attack. Carriers have many FDS drives allowing one to be active while the other is cooling down.

Carriers, can be your mobile base, with an Attack Trader Explorer built ships docked
 
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NO IT IS NOT. I Don't have any... Who still play video games... That's why I thought I get Elite Dangeorus a MULTUPLAYER game to find like minded cmdrs who which to team up . Parts of the issue is time zones and the heavily fragmented nature where I in open play. Many in solo or private groups.

Alsoi There really should be wing missions.

I did have a wing once were the 1 cmd was in Alaska othe in Denmark me London other in OLdam. Wild.

Wing missions are coming Q1 next year apparently. They were announced at the weekend Expo.

As for the rest, only suggest to loiter around busy stations in Open and try and strike up a conversation with someone. People play in all time-zones, so it's just a matter of knowing where to look. Join one of the Mobius groups. There's always plenty of friendly commanders in there.

Due to the way the networking is implemented in the game though, it's a good idea to wing up with people who are in the same geolocation as you. Players rubber-band all over the place otherwise I find.

Fly safe.
 
I'd be happy getting a super carrier, completely gutting the inside, and give myself 1,000,000 cargo space :)

I'm kind of going off topic.. but.. it would still be good!

But I do like the idea of a carrier being a solo ship hub for deep space voyages. BUT the question there is, what is the mobility of these things going to be... pointless being static, but one would expect better jump drives than smaller local vessels, which we have had up until this announcement. Even an upgraded Anaconda is still a local vessel in comparison.
 
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Really..? "Squadrons" of one player and a personal private fleet carrier? :rolleyes: lol, that would be just so ridiculously uber.

Carriers should represent a huge resource sink that should absolutely require collaboration and pooling of resources between players to acquire, not a frivolous perk that any casual player can just dip into on a whim.

I think FD have got it 100% right by suggesting this is going to be content for groups only [up]

I don't care if it takes a huge amount of work. Independent players need to have access to all the content groups do, rather than being arbitrarily locked out.

Who said anything about casual players?
 
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