Jurassic World Evolution: Expectations from an Operation Genesis fan

Frontier just released in-game footage for Jurassic World Evolution. And by God, does it look fantastic. I know it’s not right to get too excited, but as a dinophile and fan of the original Operation Genesis, I can’t help but be amazed.

However, I’m skeptical. I want Frontier to get it right.

Like many of you, I have some gripes with the way Operation Genesis was planned, developed, and executed. In theory, it was sound, but in practice, it lacked the real spit and polish that would have made for a universally-acclaimed dinosaur game.

I don’t want Frontier to give us a management sim game that has dinosaurs. Another developer could do that. I want a management sim game that revolves around dinosaurs, truly making them the center of attention.

That was something I feel Operation Genesis (OG) failed to do.

I recently wrote a blog post about the things I feel Frontier should plan and execute if they want to make a truly spectacular game. I propose the following:

  • Keep the Dig Teams with slight modifications.

    The Dig Teams were one of my favorite parts of OG. I think most of us can agree that harvesting random pieces of amber and seeing what dinosaurs you could create was fun. It was like opening presents on Christmas morning.
    The option to choose which dig sites I wanted to focus on was nice. Focusing on different regions changed what dinosaurs I would discover. It diversified my playthroughs, making each subsequent park unique and different. In one game I found myself dealing with the remains of a brontosaurus, in another, a triceratops.

    However, what I didn’t appreciate was the strict limitations on how many dinosaurs I could uncover. In OG, players were limited to a certain amount of dinosaur species — probably the silliest development choice in the entire game.
  • Strive for realism.

    Look, I get it: managing a dinosaur attraction park isn’t entirely realistic.

    But you get my point. Some of the most popular mods for OG dealt with making the game as realistic as possible. The Realistic Expansion pack sought to increase realism by changing colors, adding more foliage, and modifying dinosaur behaviors. It’s what the players want and I stand by it.

    Whenever I booted OG back up again, the first thing I did was download this mod.

    Luckily for us, we don’t have to worry about the models not being realistic. According to the panel, Universal Studios and Frontier worked together to give us some of the assets used in the actual movie. I want authenticity, and Frontier is already doing an excellent job in providing that.

  • More options to raise dinosaurs.

    One of my initial complaints about OG was dinosaur management.

    In a few words, it was too simple.

    All you did was breed them from a hatchery. Choose your species, select the amount, and the dinosaurs come out ready and fully-grown. Your job, as a dinosaur park owner, was to provide the appropriate food dependent on the dietary needs of the specimen. Sure, we got different types of food to choose from (higher quality, bigger quantity), but our options were severely limited.

    I hope that Frontier implements a proper growth cycle. Keep the aging from OG, but give us dinosaurs that start from birth.

    I want to get attached to my dinosaur babies. I want to feel sorry when I lose them or am forced to put them down. Something as small as an aging system could do that. It would be more immersive and engaging. Whenever a dinosaur died in OG, I always knew I could simply hatch another one. So what if I lost Velociraptor 1? I could replace him easily with Velociraptor 2 who would come waltzing out the hatchery almost instantly. It would be a bit more meaningful if I was by that dinosaur’s side since their humble beginnings. I want to see little Charlie grow up to become one of the biggest carnivores in my park, and I want to have to face the terrible choice of deciding whether or not to put him down because he got loose.

  • More unique amenities

    We’ve seen a couple unique amenities from the Jurassic World movie. We got human hamster-balls, baby dinosaur enclosures, and even smaller reptilian environments. These are amenities that I know will be added into this installment of Jurassic Park.

    Frontier, get creative with it!

    If the level of customization you gave us with Planet Coaster is any indicator of how you’ll approach this game, I’m confident in what you can do. Let dinosaurs rule the game and give us amenities to reflect that.

  • Maintain a dynamic and engaging management system

    Contrary to popular belief, Jurassic Park isn’t all about dinosaurs.

    Disaster is something commonplace in all Jurassic Park installments. The idea of caging up multi-ton prehistoric predators and allowing people to view them is just another recipe for disaster.

    I don’t expect my park development in Jurassic World Evolution to be an easy process. I wholeheartedly expect to encounter some small and bloody speedbumps along the way. Natural disasters were a normal part of the original Operation Genesis. Jurassic World Evolution should be about building dinosaurs and recovering from the disasters that set you back.

    Give us frequent and dangerous disasters. Give us scenarios that make us rethink our entire development plan. Give us dinosaurs like the Indominus Rex that are almost impossible to keep locked up and caged.

What do you think?
 
Frontier just released in-game footage for Jurassic World Evolution. And by God, does it look fantastic. I know it’s not right to get too excited, but as a dinophile and fan of the original Operation Genesis, I can’t help but be amazed.

However, I’m skeptical. I want Frontier to get it right.

Like many of you, I have some gripes with the way Operation Genesis was planned, developed, and executed. In theory, it was sound, but in practice, it lacked the real spit and polish that would have made for a universally-acclaimed dinosaur game.

I don’t want Frontier to give us a management sim game that has dinosaurs. Another developer could do that. I want a management sim game that revolves around dinosaurs, truly making them the center of attention.

That was something I feel Operation Genesis (OG) failed to do.

I recently wrote a blog post about the things I feel Frontier should plan and execute if they want to make a truly spectacular game. I propose the following:

  • Keep the Dig Teams with slight modifications.

    The Dig Teams were one of my favorite parts of OG. I think most of us can agree that harvesting random pieces of amber and seeing what dinosaurs you could create was fun. It was like opening presents on Christmas morning.
    The option to choose which dig sites I wanted to focus on was nice. Focusing on different regions changed what dinosaurs I would discover. It diversified my playthroughs, making each subsequent park unique and different. In one game I found myself dealing with the remains of a brontosaurus, in another, a triceratops.

    However, what I didn’t appreciate was the strict limitations on how many dinosaurs I could uncover. In OG, players were limited to a certain amount of dinosaur species — probably the silliest development choice in the entire game.
  • Strive for realism.

    Look, I get it: managing a dinosaur attraction park isn’t entirely realistic.

    But you get my point. Some of the most popular mods for OG dealt with making the game as realistic as possible. The Realistic Expansion pack sought to increase realism by changing colors, adding more foliage, and modifying dinosaur behaviors. It’s what the players want and I stand by it.

    Whenever I booted OG back up again, the first thing I did was download this mod.

    Luckily for us, we don’t have to worry about the models not being realistic. According to the panel, Universal Studios and Frontier worked together to give us some of the assets used in the actual movie. I want authenticity, and Frontier is already doing an excellent job in providing that.

  • More options to raise dinosaurs.

    One of my initial complaints about OG was dinosaur management.

    In a few words, it was too simple.

    All you did was breed them from a hatchery. Choose your species, select the amount, and the dinosaurs come out ready and fully-grown. Your job, as a dinosaur park owner, was to provide the appropriate food dependent on the dietary needs of the specimen. Sure, we got different types of food to choose from (higher quality, bigger quantity), but our options were severely limited.

    I hope that Frontier implements a proper growth cycle. Keep the aging from OG, but give us dinosaurs that start from birth.

    I want to get attached to my dinosaur babies. I want to feel sorry when I lose them or am forced to put them down. Something as small as an aging system could do that. It would be more immersive and engaging. Whenever a dinosaur died in OG, I always knew I could simply hatch another one. So what if I lost Velociraptor 1? I could replace him easily with Velociraptor 2 who would come waltzing out the hatchery almost instantly. It would be a bit more meaningful if I was by that dinosaur’s side since their humble beginnings. I want to see little Charlie grow up to become one of the biggest carnivores in my park, and I want to have to face the terrible choice of deciding whether or not to put him down because he got loose.

  • More unique amenities

    We’ve seen a couple unique amenities from the Jurassic World movie. We got human hamster-balls, baby dinosaur enclosures, and even smaller reptilian environments. These are amenities that I know will be added into this installment of Jurassic Park.

    Frontier, get creative with it!

    If the level of customization you gave us with Planet Coaster is any indicator of how you’ll approach this game, I’m confident in what you can do. Let dinosaurs rule the game and give us amenities to reflect that.

  • Maintain a dynamic and engaging management system

    Contrary to popular belief, Jurassic Park isn’t all about dinosaurs.

    Disaster is something commonplace in all Jurassic Park installments. The idea of caging up multi-ton prehistoric predators and allowing people to view them is just another recipe for disaster.

    I don’t expect my park development in Jurassic World Evolution to be an easy process. I wholeheartedly expect to encounter some small and bloody speedbumps along the way. Natural disasters were a normal part of the original Operation Genesis. Jurassic World Evolution should be about building dinosaurs and recovering from the disasters that set you back.

    Give us frequent and dangerous disasters. Give us scenarios that make us rethink our entire development plan. Give us dinosaurs like the Indominus Rex that are almost impossible to keep locked up and caged.

What do you think?

I felt OG could have taken advantages of actually being a guest in the park. Or becoming the dinosaur with different strengths or weaknesses.

However i hope this game can deliver on what you said, its basically a "What if" JPOG had more development time to provide more features and tweaks.
 
I played Operation genesis for a few years on the Xbox and then on the PC. Of course I didn't start playing the game till around 2007 or so. JPOG was only good because it was the only game like it on the market at least as far as the JP theme. Sure there was Zoo Tycoon with the Dino expansion. But it wasn't JP. I recently bought Planet Coaster and from what I have seen in that game Frontier should do a good job with JWE if Planet Coaster is anything to go by. But of course the game will also be on the consoles as well so there is always the possibility of simplification and the "dumbing down" of the game for consoles and console players. JPOG suffered heavily from this. The Dinosaurs weren't all that great in JPOG, obviously held back by technical limitations of the hardware capabilities at the time and the consoles of the time. The park management/business sim part of the game wasn't that great either and was overly simplified. Again this was because of the console and the console players. But it's 2017, the consoles have more hardware power and PC's are way more powerful so I expect JWE will be a much more refined game. Frontier seems to know what they are doing when it comes to these types of games.
 
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