Ok, as a summary, this is based loosely on Star Trek explorers, but not as big.
Ok, we have a galaxy, and LOTS to find out there, possibly of 'first contact' situations.
Here is my idea. For the detail and exploratory minded this would be a big ship that REQUIRES several npc staff and a substantial outlay of cost AND is a powerplay effect for your faction.
The EC is a ship with 5/10 staff (available in Small and Large)
They can go on away missions on Earthlike planets.
The EC is too big to land on anything higher than .5 gravity, it WILL have a docking bay that can carry up to a Asp size ship (2 if you have the large ship) and player can fly them as part of the crew.
There will be a new kind of missile added that can be used to research the teraform testing planets to see how they size up. With this data teraform can be given a 1 - 10 rank table of the planet and a rank 1 or 2 could even be started with syntheses of a tereform startup kit. This teraform testing would take several days of scanning with teraform missile or several. During that time the ship is in orbit. The on-board explore craft can be used to check out local systems but for weight concerns they have a very limited range.
The larger of these 2 craft will contain a decent mining and refining section and can locate high-quality rings and asteroid belts.
The staff of npc will have to be of several schools of abilities. You pay for the higher skills.
The EC ship is sponsored by a faction (can even be a player faction) that 'finances' the ship so the data collected needs to be turned into a neutral location (no bonus for discovery of new areas) or your faction bases (where you get npc promotions and bonus pay).
Earthlike away mission use a very stripped down lander that takes npc's down... they can get killed. As future design happens eventually the players can do ground missions, but with current game design we have to rely on the input from the away team (and the drop ship is auto pilot, so if the away die the ship CAN come back, but if it is infected or tests as toxic it will be scuttled and have to be re-synthesized new.)
Away missions can take many hours or days. They MAY 'first contact' but that is very rare. SRV don't work well on earthlike terrain. They MAY start a trading agreement with your faction.
The EC ship is not fast, but it has extended jump range and reasonable cargo for the stuff that can be found. This is a deep space research, and not really designed as a diplomatic ship (although you have to hire a diplomat AND a trader npc if you want to arrange a trade agreement and will keep you longer just sitting over the planet. Again, local systems can be detailed with the asp.)
The EC ship IS a faction based ship and therefor other factions want you dead, so weapons are a need. Again, nps and player needs. These CAN travel with a wing, but they would be VERY bored most of the time. There would be 2 or 4 fighters available if attacked.
The EC scanners are more intensive and would be able to detect ruins, crashes, and unique features from space giving your SRV/asp something to do on other planets.
A EC CAN build a beacon for a system and place it in the area as a notice this is a 'faction' system, but those will be VERY hard to build and can't be pre-made a carried... you need to build in the system it will be used in. It will take more than the space you have so it needs to be built in stages (I think 5) and then assembled using more time and synthesis. And once built it CAN defend itself but it CAN be destroyed if a large enough force attacked it.
Additional ideas?
Ok, we have a galaxy, and LOTS to find out there, possibly of 'first contact' situations.
Here is my idea. For the detail and exploratory minded this would be a big ship that REQUIRES several npc staff and a substantial outlay of cost AND is a powerplay effect for your faction.
The EC is a ship with 5/10 staff (available in Small and Large)
They can go on away missions on Earthlike planets.
The EC is too big to land on anything higher than .5 gravity, it WILL have a docking bay that can carry up to a Asp size ship (2 if you have the large ship) and player can fly them as part of the crew.
There will be a new kind of missile added that can be used to research the teraform testing planets to see how they size up. With this data teraform can be given a 1 - 10 rank table of the planet and a rank 1 or 2 could even be started with syntheses of a tereform startup kit. This teraform testing would take several days of scanning with teraform missile or several. During that time the ship is in orbit. The on-board explore craft can be used to check out local systems but for weight concerns they have a very limited range.
The larger of these 2 craft will contain a decent mining and refining section and can locate high-quality rings and asteroid belts.
The staff of npc will have to be of several schools of abilities. You pay for the higher skills.
The EC ship is sponsored by a faction (can even be a player faction) that 'finances' the ship so the data collected needs to be turned into a neutral location (no bonus for discovery of new areas) or your faction bases (where you get npc promotions and bonus pay).
Earthlike away mission use a very stripped down lander that takes npc's down... they can get killed. As future design happens eventually the players can do ground missions, but with current game design we have to rely on the input from the away team (and the drop ship is auto pilot, so if the away die the ship CAN come back, but if it is infected or tests as toxic it will be scuttled and have to be re-synthesized new.)
Away missions can take many hours or days. They MAY 'first contact' but that is very rare. SRV don't work well on earthlike terrain. They MAY start a trading agreement with your faction.
The EC ship is not fast, but it has extended jump range and reasonable cargo for the stuff that can be found. This is a deep space research, and not really designed as a diplomatic ship (although you have to hire a diplomat AND a trader npc if you want to arrange a trade agreement and will keep you longer just sitting over the planet. Again, local systems can be detailed with the asp.)
The EC ship IS a faction based ship and therefor other factions want you dead, so weapons are a need. Again, nps and player needs. These CAN travel with a wing, but they would be VERY bored most of the time. There would be 2 or 4 fighters available if attacked.
The EC scanners are more intensive and would be able to detect ruins, crashes, and unique features from space giving your SRV/asp something to do on other planets.
A EC CAN build a beacon for a system and place it in the area as a notice this is a 'faction' system, but those will be VERY hard to build and can't be pre-made a carried... you need to build in the system it will be used in. It will take more than the space you have so it needs to be built in stages (I think 5) and then assembled using more time and synthesis. And once built it CAN defend itself but it CAN be destroyed if a large enough force attacked it.
Additional ideas?