
Hi Commanders, hi Frontier.
What do you think about like any other good business nowadays creates storytelling experience and MVP of those features packed for now only in story mode? I mean a real story for 6-8 hours with cutscenes scripted encounters and heroes. To DIVE into lore. To introduce this great world. To create a feeling of something greater like Freespace. To help people become relevant until they become nonrelevant pilots. You basically have the necessary engine to create a plot that creates the user experience for us. Now you have a frame - you need material, but what about creating small test/fun environment and open doors for this epic trailers and promises now in more coherent but smallest scale. You will always have a lot of space to add and evolve but for now, the feeling of emptiness is greater than in any other games in the worst way. Not the space scale but waste scale.
The question about the status of the game will rise and eventually players will leave this game completely and the business will fall. Cause there is nothing that creates the impact on us. You need to deliver a load of random content that not many players are part of so this is wasted potential. Can you imagine how this may work currently with the current state of features? You can just make some nice Pilot Academy background with good narrative intro (using ingame footage). Show the differences and status of the galaxy with same routed tasks supported by little changes of UI that guide. Onboard us into this great galaxy. Show the conflict, made us part of the Alliance vs Federation high res battle objectives and expand this to some release trailer scripted battles.
After that progression, we can back to the empty galaxy with something worth remembering. Even Battlefield has some simple campaigns that create for a lot of players narrative feel. It's not great, it weak in my opinion but the way of creating immersion is something that also learns a lot of folks about WW1. This is social historical proof for users. Can you imagine that this can be baked entirely by the current engine with a lot of reusable elements? This opens also a door for better monetization. Maybe a team of scripters can create season like TV series and earn a little more money for future developments. You can highlight fitting and character customization sections. You can create small story sandboxes, sell them and fill this bad emptiness with not so much efforts. Just please use smarter approach for touching our emotions before 'end game'.
This may be also a way to DEGRIND this game (one of the biggest issue). Follow small stories, learn something, progress through the campaign, meet the lore, take epic actions, have goals if you can't create your own right now. And then let met together in adult no sorry open space
Let's create some titles to help imagination works:
Act 1: Live in Academy
- Basic Traning
- Into the Action
- Wingman
- Arms Dealers
- Securing Trade Routes
- All hands Aboard
- Conflict in Hel
- New Threat (teaser of aliens)
Act 2: Securing Outer Rims
- Fall of the Robigo
- Pirate Exodus
- Joining Bad Guys?
- Stealing the Case
- Unusual Alliance
- Smuggler
- Betrayed
Act 3: Story of Aisling Duval
- Homecoming
- Thriving Power
- Two Faces
- Slave Crisis
- Family Dispute
- PowerPlay
Act 4: Breaking Point
- Picking Sides
- Experimentals
- Losing the Leach
- Free Worlds
- Citadel
- Not your Concern
- Dance with the Shadows
- Beacon of Light
- Humanity Affliction
Now pack this up into storytelling mode with some classic sci-fi scenarios, cutscenes (or artwork with voiceacting) and you have your immersion and player hearts until you break the rules of space sims.
Best Regards!