As the title says, is it worth taking any? or just a few light ones?
What he said.
No, absolutely not, though there is technically no 'wrong' builds in Elite so it's ultimately subjective. If it suits an RP, for example, then it's justified.As the title says, is it worth taking any? or just a few light ones?
No, absolutely not, though there is technically no 'wrong' builds in Elite so it's ultimately subjective. If it suits an RP, for example, then it's justified.
Role specificity is always good, though (if a trade ship can't genuinely hold its ground, for example, then any weapons are a waste), and so an exploration ship should excel in its own field as opposed to compromise needlessly. A mining laser is potentially useful if you plan on harvesting some materials for drive overcharges along the way, but that's about it.
I'd say 'light' weapons are even more useless than genuinely effective hardpoints, given they'll do little more than plink against enemy shields for no consequential effect. If something on your ship doesn't serve the role (or isn't required) - get rid of it.
If you aren't minmaxing your jump range, then you should take better defences before any weapons. So far, we've yet to encounter anything hostile in deep space. If, however, you were somehow the first to be attacked by Thargoids outside the Pleiades, you'd still have to run away - unless you were lugging specialized Anti-Xeno weaponry around.As the title says, is it worth taking any? or just a few light ones?
I would take a mining laser, for emergency use. You can get synthesis materials from asteroids. My Cobra will be mounting one. They only weigh 2t.
Yeah, everybody wants to pack the mining laser now after Macedonica's rescue.
The truth is though, that its much more wiser to collect decent amounts of jumponium than carry one mining laser around the galaxy in case you happen to get stranded in a system with planets with rings.
Forget the mining laser and collect the jumponium.