Ahhh, ok, thank you! 
- Proper mass to weight ratio (Anaconda weights almost nothing)
Ships in Elite are more the equivalent of motor cars than fighter jets.
Ships in Elite are more the equivalent of motor cars than fighter jets.
Just out of curiosity, where did you find info on ship weights?
Realism, it's been 3 years!!??
How often do countries introduce new classes of navy ships or new fighter jets?
Never mind, I agree we could do with new ships but realism is not at stake here!![]()
If you're concerned about "realism" and the Elite "canon", it's probably worth bearing in mind that some of the ships we're flying are designs more than 500 years old.
That being the case, you shouldn't really expect new ships to appear regularly, if ever.
The ED universe seems to be suffering the effects of entropy and is clinging to the remnants of discoveries made in more enlightened times.
If you're concerned about "realism" and the Elite "canon", it's probably worth bearing in mind that some of the ships we're flying are designs more than 500 years old.
That being the case, you shouldn't really expect new ships to appear regularly, if ever.
The ED universe seems to be suffering the effects of entropy and is clinging to the remnants of discoveries made in more enlightened times.
Pretty sure the "mass to weight ratio" depends on which planet you're on, and it's called gravity. /pedantic
I thiiink that person meant something more along the lines of "volume to mass ratio", aka density. A lot of ships in Elite have a density resembling styrofoam, if their in-game mass is any indication. Apparently FDev coded their thrust and FSD mechanics first and then assigned masses that made them work, rather than the other way around.![]()
More like the general design has persisted with various retrofits and avionics upgrades. The B-52 is still in use and is projected to be in use through 2040 because of things like that. The difference between that and the python is that new pythons are being made. Why reinvent the wheel when you can simply update an existing wheel design? By your standard, car selection these days is also pretty stale, 4 wheels, internal combustion engine, transmission, doors, windows, might as well be driving ford model Ts.You beat me to the punch! yes, some of the ships available, according to Lore and the BGS are ancient, the Python was first released over 500 years ago. So it would go against 'history' for new ships to be suddenly released now, unless a new manufacturer appeared. I also think that is why the Engineers evolved, Commanders needed these specialists to fix ships that have probably been handed down for generations.
Nonsense, games like War Thunder and World of Tanks do this constantly, because there's money in it for them. I'm not suggesting using their model of premium ships, although I wouldn't rule it out either, but the fact is that any gaming company that devoted the energy to the enterprise could come out with a few new ship models in any given year.
I would rather see them rebalance the ship line with:
- Skip "base jump range and base shield value" since we apparently have magical shield rating as a minimum and another ship with the same weight class and the same shield generator or SMALLER shield generator have more shields...
- Proper mass to weight ratio (Anaconda weights almost nothing)
- Proper shield rating to mass ratio (the absurd iCourier shield is just silly)
- Proper jump range based on actual mass VS engine
Then you change internal modules to make the ships function better.
Too many arbitrary values on ships.
A lot of the recent World of Tanks machines have been based on sketches made off a piece of toilet paper, and there's tanks in WoT that were made up from whole cloth based on specs described in text documents.To be fair they also don't have to design their new vehicles from scratch-- they are modeling exhisting vehicles with known designs and performance characteristics.