The ship lineup is stale

Ships in Elite are more the equivalent of motor cars than fighter jets.


Mmhh not quite sure about that but even so a 3 year model cycle? Perhaps.

Don't you think given the existing lore that the inhabitants of this 'verse are used to seeing there hulls being around unchanged for quite a while?

Now that isn't to say we'd be wrong to expect technological improvements on major modules and perhaps cosmetic face lifts on ships. That really is a intra-generational motor car thing.
 
Ships in Elite are more the equivalent of motor cars than fighter jets.

Space travel is a luxury in the ED universe, we and all the NPCs we interact with in space belong to a priviledge elite (and of course as members of the PF we belong to the upper 1% of that elite).
Consider that even the Sidewinder is beyond the means of most people, spaceships are most certainly no trivial things. They are definitely closer to fighter jets, airliners and supertankers than they are to cars.
 
I'd like to see minimal-effort (reskins and shrinkage) to create obsolete junkers like the T4, Viper and Cobra Mk IIs etc.
Nothing better than we already have, just quaint collectors items to take for a spin once in a while.
I'm also sad if they decide to go ahead with Alliance-specific ships.
Ruins my whole image of their general populace being competent in combat and well armed to contribute to the defense of their sovereignty. They get the call to arms, strap lasers on their crop-dusters and head out to join their brothers and sisters to protect what they believe in.
A huge space militia. Everybody's prepared to do their part when the time comes so they don't need a standing military. Rustier than their professional Fed and Imp counterparts and with generally inferior equipment their strength lies in numbers and coordinating those numbers rapidly without committee.
Specific ships means a standing army. This seems very un-alliance to me.
 
Just out of curiosity, where did you find info on ship weights?

Pretty sure the "mass to weight ratio" depends on which planet you're on, and it's called gravity. /pedantic

I thiiink that person meant something more along the lines of "volume to mass ratio", aka density. A lot of ships in Elite have a density resembling styrofoam, if their in-game mass is any indication. Apparently FDev coded their thrust and FSD mechanics first and then assigned masses that made them work, rather than the other way around. :p

As far as ship variety goes, well sure is convenient that FD just announced some new ships?
 
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New ships are always nice but as we're getting some in a few months, I'm happy to wait. I'd really love a Gutamaya version of the Asp X though. One can dream:)
 
Realism, it's been 3 years!!??

How often do countries introduce new classes of navy ships or new fighter jets?

Never mind, I agree we could do with new ships but realism is not at stake here! :D

If you're concerned about "realism" and the Elite "canon", it's probably worth bearing in mind that some of the ships we're flying are designs more than 500 years old.

That being the case, you shouldn't really expect new ships to appear regularly, if ever.

The ED universe seems to be suffering the effects of entropy and is clinging to the remnants of discoveries made in more enlightened times.
 
If you're concerned about "realism" and the Elite "canon", it's probably worth bearing in mind that some of the ships we're flying are designs more than 500 years old.

That being the case, you shouldn't really expect new ships to appear regularly, if ever.

The ED universe seems to be suffering the effects of entropy and is clinging to the remnants of discoveries made in more enlightened times.

Forget the promise of technology, science, and common humanity. Forget the promise of progress and understanding, for there is no peace among the stars, only an eternity of carnage and slaughter and the laughter of thirsting gods.

But the universe is a big place, and whatever happens, you will not be missed...

(wait, wrong grimdark space game)
 
Stale? You obviosuly have never flown a Saud Kruger ship!

Every Saud Kruger ship comes fitted with gold plated toilets as a standard. And the Orca and Beluga sport zero G swimming pools. Seriosuly, stop flying other ships. Don't accept less than the best. Fly Saud Kruger!
 
If you're concerned about "realism" and the Elite "canon", it's probably worth bearing in mind that some of the ships we're flying are designs more than 500 years old.

That being the case, you shouldn't really expect new ships to appear regularly, if ever.

The ED universe seems to be suffering the effects of entropy and is clinging to the remnants of discoveries made in more enlightened times.

You beat me to the punch! yes, some of the ships available, according to Lore and the BGS are ancient, the Python was first released over 500 years ago. So it would go against 'history' for new ships to be suddenly released now, unless a new manufacturer appeared. I also think that is why the Engineers evolved, Commanders needed these specialists to fix ships that have probably been handed down for generations.
 
Pretty sure the "mass to weight ratio" depends on which planet you're on, and it's called gravity. /pedantic

I thiiink that person meant something more along the lines of "volume to mass ratio", aka density. A lot of ships in Elite have a density resembling styrofoam, if their in-game mass is any indication. Apparently FDev coded their thrust and FSD mechanics first and then assigned masses that made them work, rather than the other way around. :p

Indeed. Was curious to see where that came from, as I don't recall weight being a 'stat' on the ships in any of the data I've seen.
 
You beat me to the punch! yes, some of the ships available, according to Lore and the BGS are ancient, the Python was first released over 500 years ago. So it would go against 'history' for new ships to be suddenly released now, unless a new manufacturer appeared. I also think that is why the Engineers evolved, Commanders needed these specialists to fix ships that have probably been handed down for generations.
More like the general design has persisted with various retrofits and avionics upgrades. The B-52 is still in use and is projected to be in use through 2040 because of things like that. The difference between that and the python is that new pythons are being made. Why reinvent the wheel when you can simply update an existing wheel design? By your standard, car selection these days is also pretty stale, 4 wheels, internal combustion engine, transmission, doors, windows, might as well be driving ford model Ts.
 
Nonsense, games like War Thunder and World of Tanks do this constantly, because there's money in it for them. I'm not suggesting using their model of premium ships, although I wouldn't rule it out either, but the fact is that any gaming company that devoted the energy to the enterprise could come out with a few new ship models in any given year.

To be fair they also don't have to design their new vehicles from scratch-- they are modeling exhisting vehicles with known designs and performance characteristics.
 
I would rather see them rebalance the ship line with:

- Skip "base jump range and base shield value" since we apparently have magical shield rating as a minimum and another ship with the same weight class and the same shield generator or SMALLER shield generator have more shields...

- Proper mass to weight ratio (Anaconda weights almost nothing)

- Proper shield rating to mass ratio (the absurd iCourier shield is just silly)

- Proper jump range based on actual mass VS engine

Then you change internal modules to make the ships function better.

Too many arbitrary values on ships.

Sums it up nicely I say.
 
To be fair they also don't have to design their new vehicles from scratch-- they are modeling exhisting vehicles with known designs and performance characteristics.
A lot of the recent World of Tanks machines have been based on sketches made off a piece of toilet paper, and there's tanks in WoT that were made up from whole cloth based on specs described in text documents.

It would be absurdly easy to create concept sketches that provided more information, and more valuable information to designers looking to create 3D models than German concept tanks that never saw the light of day because the war ended before they even made it to the drawing board, or the millionth Russian heavy tank concept that was rejected because even Russia knows they don't need THAT many heavy tanks, or some of the ludicrous sketch concepts the US never deployed because no cargo ship was ever big enough to haul them.

The reason ED doesn't do that is because unlike ED, WoT makes most of their money selling premium vehicles, so they have to make a lot of them and make them attractive. That's the problem with premium ships as a concept though, sooner or later you can't just sell outdated bad ships to the nostalgic, you have to sell ships that give an advantage in PVP, and that's where the crap hits the fan.

That said, World of Tanks makes a loooooooooooot of money. by some measurements it's the most profitable game in existence right now, and as long as you don't take it too seriously, it's a really fun game. Would I spit the bit and walk away if ED went F2P with a premium ship based market economy? Probably not, if the game was still fun. But I'm not sure that's the culture that FD wants to generate, and as long as everything's paid for, more power to them.
 
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Don't need a rebalance, every ship has different benefits and quirks, it gives them flavor. Balance them as many would see fit and we have many ships all the same. BORING
 
How about ships they already have the external models for?

Think y'all the Imperial Interdictor and the Fed. Cruiser why the hell not there already in game and the lore already have the external models and skins only needs the interior bridge and hangers and such and besides who wouldn't want to command a real ship instead of these over inflated fighters something that can only fit turrets and such just my 2 cents
 
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