Squadron wars

Hello commanders
With the advent of Squadrons coming to Elite Dangerous and taking some time to reflect on my last thread I have been thinking about how best can Frontier create a gameplay mechanics that would provide Squadrons to have wars against each other in a fair and enjoyable way.

Now I know their are going to be players who are against this idea right from the start but let me say some of the games that I have played in the past allowed this type of gameplay and it has always been enjoyable for those who like to participate in it.

So with that thought in mind I felt like it was something that could be discussed on the forums so that the developers can look at some of our ideas.And in order to keep the discussion objective I would like to say we keep the current conflict of the EDF and AEDC out of the discussion. The only thing I will say about it is there is room for improvement within that conflict I that is why I felt if there was some kind of gameplay mechanics that could be used it could make conflicts between Squadrons fun with less drama.

Now I am going to list a few of my thoughts and to make things easier let’s assume that squadrons are in some way connected to the minor factions that they support.

1-both sides have to agree to have a conflict
2-during a conflict their are no pilot Federation bounties for fighting on either sides.
3-during the conflict both sides are overt to each other’s systems
4-no outsiders can participate in the conflict
5-The conflict should come with some kind of cost and effect the BGS in some way for both sides
6-there should be some kind of goal system so that way we have a winner and loser and that the conflict dose not go on for ever
7- a ceasefire mechanism should be in place of one of the sides decide to end the conflict early
These are just a few ideas of mine I am interested on hearing more from the community.

Thank you
Founder Vicktore Beskor (EDF)
Fly Strong

1-both sides have to agree to have a conflict

Why?
Are surprise attacks not to be allowed?
In Lave we had a group that decided they wanted to rule there and were willing to fight for it. No one really picked up on it until the war started and then it was all in.
Why?

2-during a conflict their are no pilot Federation bounties for fighting on either sides.
Why?
Aren't you pledged?
If I put a hollow square in my sights - it's for a good reason and it's worth it.


3-during the conflict both sides are overt to each other’s systems
Frontier do their best - they really do.
I smash around in open on the weekend and I never see you.
Does that mean you are a dirty solo sneak?

4-no outsiders can participate in the conflict
You and your control of who is "allowed in your wing".
I've noticed that your language has changed now that you've managed to recruit some real talent.
You used to say "My Wing, My fleet, I-Me-Mine" but these days you sign off as "Founder".
Well, as your relevance in EDF wanes, I sure hope the new blood that's running the show let you stay on as doorkeeper or something. Janitor maybe.

5-The conflict should come with some kind of cost and effect the BGS in some way for both sides
Both sides in the current conflict have lost systems.
Do you need to lose more?

6-there should be some kind of goal system so that way we have a winner and loser and that the conflict dose not go on for ever
Yeah - concede Ross 128 and stop attacking us.

7- a ceasefire mechanism should be in place if one of the sides decide to end the conflict early
You'll have to sit down at a negotiating table with the bosses at HQ.
EDF and friends have systematically attacked AEDC systems well beyond the Ross 128 sphere of influence.
You set a dangerous precedent there, widening the scope of the conflict and setting some interesting rules of engagement.
If you were winning you would be happy to wipe us off the map and salt the earth, but the war is taking its toll on both sides.
You want a ceasefire - you negotiate.

These are just a few ideas of mine I am interested on hearing more from the community.
I-Me-Mine. Those ideas are mine. Do you like them? I made them. They're mine. My ideas. Mine mine mine.
 
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To what end? What do these commanders gain from all this trouble? Their name in lights? A stipend from the station administrators in those systems? Discounts on tea? Free parking?

That's the real problem with the whole "fighting over space" here. It's 100% pointless. You gain nothing. No one gains anything.

Oh, so your faction is listed as the Controlling Faction in Some System.

And?

Can you direct the system authority ships to patrol a specific reason?
Set the trade prices on commodities?
Impose tariffs on goods from other systems?
Dock without permission?

No. You get nothing.
No benefit whatsoever.

So, it's pointless.


Ultimately, playing this game is pointless, beyond the enjoyment the game provides. For some in the player community, playing the BGS deepens the game dramatically, and they get a lot of fun out of it. The cool thing about Elite is how it can cater to such a wide variety of play styles.
 
Thank you
Founder Vicktore Beskor (EDF)
Fly Strong

I have always admired the RP players. Especially EVE Online players who are all: Administrator, Founders, Managers. Does anyone on EVE also play the role of the plumber? At the moment we do not know literally anything about carriers or squadrons; hypothesizing or suggesting some game modes can be a mistake ... an error that could create too many expectations.
 
I have always admired the RP players. Especially EVE Online players who are all: Administrator, Founders, Managers. Does anyone on EVE also play the role of the plumber? At the moment we do not know literally anything about carriers or squadrons; hypothesizing or suggesting some game modes can be a mistake ... an error that could create too many expectations.

How do you expect to have wild dreams of glory and control if you're going to base them in realistic expectations founded on actual facts of future iterations which are not yet created?
 
There should be a mediator squadron mechanic in the squadron war mechanic.

In addition to watching things go boom we could enjoy some lengthily talks about how to end the war.

Something like that would motivate me to become the founder of the "Elite Diplomatic Mediators". Obviously it would cost some credits for the mediation service. A small fee, lets say 10% of the cost of all destroyed ships? And, of course, a fee based on time the negotiations take - 5% of the average cr/h of the sum of all members of the involved parties.

I'm willing to mediate a peace treaty between EDF and AEDC.
Proudly bringing diplomacy down to earth.

Zadian Lichtfrost
Founder of "Intergalactic Janitor Services"
CEO of "Elite Diplomatic Mediators"
Manager of the "Impressive Fleet of random Ships"
God Emperor of Nothing
 

ALGOMATIC

Banned
You shouldn't have opened this topic here, PvP in these forums is a swear word and only mentally ill people engage in it.

Come to reddit, and not to the main sub.
 
Sorry for asking but does anyone know how the buying of a carrier will work, or point me to a thread?
Will a single cmdr buy it? Will funds be gathered by its members? And what happens if i contributed 5b credits and get kicked afterwards if thats a possibility.

Again sorry for this slight OT question.
 
You shouldn't have opened this topic here, PvP in these forums is a swear word and only mentally ill people engage in it.

Come to reddit, and not to the main sub.

i did wonder why a thread about PVP was posted in ED/DD and has not been moved to the PVP sub section, as thats what its there for, and most off us would have missed this thread, only posting now as it pops up on my new posts search, and having the pvp section on ignore I for one would never have known about it let alone post in it. Damn now Im up to two posts in a thread about pvp.....

Just to add I love a bit of pvp just not in games where I dont want to play with others let alone fight them.
 
Perhaps because the squadron mechanics aren't actually set yet. The Expo description suggests that it's not going to be purely a PvP-oriented feature.
 
Sorry for asking but does anyone know how the buying of a carrier will work, or point me to a thread?
Will a single cmdr buy it? Will funds be gathered by its members? And what happens if i contributed 5b credits and get kicked afterwards if thats a possibility.

Again sorry for this slight OT question.

You'll have to ask nicely from Viktore.
It was his idea.
He wanted a mega ship first.
Canonn got one first, but he wanted one first, so he has dibsies. He chooses who's in and out, because it's his idea. He was first, he started it, but if you ask nicely he'll let you play, but only in open, because he's honourable not like all those nasty sneaks that he never sees in open. EDF get the first one, okay? You have to wait your turn. He's got dibsies.
 
2-during a conflict their are no pilot Federation bounties for fighting on either sides.
2a: For the duration of the conflict, the difference between rebuy and ship values is paid out of the squadron's budget instead the federation's.

The Pilots Federation does not look kindly upon in-fighting ;)
 
The Pilots Federation does not look kindly upon in-fighting ;)

This is why this whole thing falls apart for me, We now have a PF bounty for those who chose to kill their fellow pilots off said federation.

If we were able to sign up for the Fed's, Imps or Alliance and the minor factions (I always thought this was what PP was meant to be all about) Then yeah have squad wars at least then if you're aligned to A B or C faction then at least you have something to fight for or over.

But then the game is based around pilots of the pilots federation, who are a bit like the R.A.C of the killjoy universe open for work from all but just dont ask us to get involved in your petty wars.
 

ALGOMATIC

Banned
Let's be honest, the real implementation of the squadron mechanics will be a separate window where you see all your squad members and can add/remove them. Basically the same as a wing only with your in game friends and its saved after you logout.

As for the fleet, well it will be another gnosis where fdev move the ship for you after 5 emails exchange.

There will be no in game content regarding this and it will be again, mindless fighting of player groups without a purpose. Better than nothing I guess.

I wish I was wrong.
 
Simpler idea Have in game squadrons fight with their ships and carriers in the cqc arena. in game its still a choice of co-operation but king of the hill etc could be enacted in a cqc arena where team assets translate into actual assets in the arena
 
In other news,

Ubisoft has switched to a client server model for their game "For Honor" because apparently P2P didn't work to well for competitive PvP...
 
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