15) System state and govt type seem to affect the variety of available missions TOO heavily. In a Boom system for example, 60% of missions will be boom data, etc. This should be toned down to increase variety.
This point needs to be corrected to read
15) System state seems to affect the variety of available missions TOO heavily. In a Boom system for example, 60% of missions will be boom data, etc. This should be toned down to increase variety.
Government Type has next to no influence on mission type generation. The only time this matters is for Anarchy factions, which seem to operate on their own list which includes smuggling, piracy and powerplant destruction; no other government types offer these, and other non-anarchy types pretty much run off the same playbook, save for flavour text changes.
Another point I'd add is:
16) Only one side seems to get conflict-state missions when in War or a foreign Election (civil war and elections between two domestic factions seem ok?)
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