Certain changes to the outfitting of ships could really use an update.
Some musings on how things can be tweaked and remodeled.
- Reduce all Utility slots to Ship size class 1-3 (do not worry, I have alternatives)
Shields
Ships are generally designed to have a shield so it should really be a core module.
- Add shields as a core module equal to +1 of the installed shield (usually shields are fitted at one point below the largest optional module)
- Add +1 to Shield support slots per shield rating (Shield boosters and Shield cell banks)
- Shield cell banks are changed to always have the same rating as the shield they are supporting
- Not utilizing said shield module for a shield replaces it with a cargo section of standard size OR an equivalent amount of Defensive Utilities
- Optional module it normally occupies is removed
- Shield defensive slots share maximum available modules with Defensive utilities
- Total Shield Boosters limited to 8 or maximum installed shield
Defensive Utilities
- Defensive utilities includes Chaff/ECM/PDS/Heat Sinks
- Ships gain 1-3 defensive utility depending on ship size rating and +1 per military slot.
- Total maximum defensive utilities are limited to 8+Ship Size class & military module slot [Total of 12]
Sensors
Sensors include sensor packages that can be upgraded with additional sensors like surface/cargo/wanted/xeno/discovery etc
- Add a dedicated utility sensor slot for each core sensor rating (that 160 tonnes S8 sensor should be good for something that reaching 8 kilometers...)
This means that all scanners and sensors are plugged into the regular sensor package as extensions.
- Surface scanner
- Xeno scanner
- Discovery scanner
- Manifest scanner
- Kill warrant scanner
- Wake scanner
Reduced sensor system load
For each unused sensor slot sensors gain a +10% sensor range and scan speed (so a S8 sensor with all installed sensors gain a +20% sensor range and scan speed.)
Dedicated Ship Types [all, if not most ships have a primary use and are not merely an empty cocoon to fill with stuff]
- Explorers gain +1 dedicated sensor slot
- Combat ships have Military slots [Bulkhead / Module / Booster / SCB]
- Cargo ships gain +1 rating to ONE cargo module they install [installing a 4E cargo slot becomes a 5E cargo slot for cargo calculations]
- Multi-Role ships gain a Military or Sensor slot [Installing one will cancel out the other]
- Couriers count nearby Mass Lock Factors by half their rating [we brake for nobody]
- Scouts gain their sensor rating X10% to their sensor range and unresolved contact detection [i spy with my little eye]
- Passenger ships gain +1 size to ONE installed passenger modules similar to cargo ships
Some musings on how things can be tweaked and remodeled.
- Reduce all Utility slots to Ship size class 1-3 (do not worry, I have alternatives)
Shields
Ships are generally designed to have a shield so it should really be a core module.
- Add shields as a core module equal to +1 of the installed shield (usually shields are fitted at one point below the largest optional module)
- Add +1 to Shield support slots per shield rating (Shield boosters and Shield cell banks)
- Shield cell banks are changed to always have the same rating as the shield they are supporting
- Not utilizing said shield module for a shield replaces it with a cargo section of standard size OR an equivalent amount of Defensive Utilities
- Optional module it normally occupies is removed
- Shield defensive slots share maximum available modules with Defensive utilities
- Total Shield Boosters limited to 8 or maximum installed shield
Defensive Utilities
- Defensive utilities includes Chaff/ECM/PDS/Heat Sinks
- Ships gain 1-3 defensive utility depending on ship size rating and +1 per military slot.
- Total maximum defensive utilities are limited to 8+Ship Size class & military module slot [Total of 12]
Sensors
Sensors include sensor packages that can be upgraded with additional sensors like surface/cargo/wanted/xeno/discovery etc
- Add a dedicated utility sensor slot for each core sensor rating (that 160 tonnes S8 sensor should be good for something that reaching 8 kilometers...)
This means that all scanners and sensors are plugged into the regular sensor package as extensions.
- Surface scanner
- Xeno scanner
- Discovery scanner
- Manifest scanner
- Kill warrant scanner
- Wake scanner
Reduced sensor system load
For each unused sensor slot sensors gain a +10% sensor range and scan speed (so a S8 sensor with all installed sensors gain a +20% sensor range and scan speed.)
Dedicated Ship Types [all, if not most ships have a primary use and are not merely an empty cocoon to fill with stuff]
- Explorers gain +1 dedicated sensor slot
- Combat ships have Military slots [Bulkhead / Module / Booster / SCB]
- Cargo ships gain +1 rating to ONE cargo module they install [installing a 4E cargo slot becomes a 5E cargo slot for cargo calculations]
- Multi-Role ships gain a Military or Sensor slot [Installing one will cancel out the other]
- Couriers count nearby Mass Lock Factors by half their rating [we brake for nobody]
- Scouts gain their sensor rating X10% to their sensor range and unresolved contact detection [i spy with my little eye]
- Passenger ships gain +1 size to ONE installed passenger modules similar to cargo ships