If I sold every ship I had, I could get a Python...

... with a couple million left over for some basic mining gear.

Go for it? Don't? Thoughts?

1) Never fly without a rebuy. Personally, I never get a ship unless I can afford a minimum of 4.
2) IMO, the more expensive parts of the ship are the modules, not the hull. I've generally used cheaper ships to acquire and engineer those modules first, and then bought the hull.
3) Said smaller ships can still be useful even after acquiring your Python. I use them to experiment with dangerous activities I don't have experience with. Plus there's always a chance that you might not like the Python. Combined with the 10% cost of selling them, IMO it's best to keep them. I consider them part of my rebuy reserve.
 
I did it till the endgame( sorry there is no endgame, when i had the big 3 :) ). Only had 1 ship at a time. Now i have the ones i like the most.
 
I'd definately recommend buying a Python as soon as you can afford it configured the way you initially need it plus cash left over for a couple rebuys!
 
The alt account found out the fallacy of cashing it all in for a Python, without sufficient margin, the hard way.

$200 million in cash, before you even think of getting the Python.
 
... with a couple million left over for some basic mining gear.

Go for it? Don't? Thoughts?

Your taking a big chance here Imgran, so you have to decide that if you are to do this understand that you might be leaving yourself with nothing but a basic Sidewinder if it all goes wrong. Personally, I'd like to get a better bank balance first as Pythons are really expensive to equip and maintain. Great ship once it is set up tho! If you do go ahead, then here is some advice: stick to high security systems, don't honk off the locals, try and avoid doing any risky missions and keep a low profile basically until you have more than enough to cover your rebuy.
Good luck! o7
 
The alt account found out the fallacy of cashing it all in for a Python, without sufficient margin, the hard way.

$200 million in cash, before you even think of getting the Python.

Wise words.

I know it's a bit "belt & braces" but I wouldn't just say "don't fly without rebuy".
Instead, I'd say don't fly without rebuy and enough extra credits that you won't really notice the rebuy.

I mean, if you blow Cr100m on a Python and "have a few million left over", what happens if you use that rebuy - and then, perhaps, another one as well?
Even if you can afford to rubuy your Python, what are you going to be able to do with it after you can barely afford refuels, rearms and repairs?
If you don't want to sell the Python again, you're probably going to end up back in a Cobra, trying to claw your way back into a healthy bank balance while the Python gathers dust in a hangar.

Course, that is the "sensible" thing to do and it can be kind of fun to "live on the edge", flying a ship that you can barely afford, and hoping to earn a heap of credits with it.
Some of my fondest memories are of the time I was first flying an AspX in a similar situation.
When I was doing it, though, my Cobra was still parked-up in a hangar so I knew I could dust it off and use it if I got into trouble with the Asp.


Also, I have to say, I'm not sure why people are so keen on the Python.
Sure, it's a useful ship (possibly the most useful ship in the game) but it's not that great.
When it's your only ship, the mediocre jump-range can make getting around a chore.
 
I bought mine when I had about 60 million (from a 15% discount station), then initially set it up as a trade ship to make a few credits. Just make sure youre covered for a couple of debuts, and go and do some trade cg's. It'll soon pay for itself
 
I would save up a little more.
You need enough for rebuys and fitting is going to be very expensive, unless you are happy flying pretty barebones for a while.
 
You do not need to fully A rate a python to equip it as a decent mission runner. Since getting it it's been pretty much my go to ship apart from bulk haulage, passengers and specialist combat but it does need engineering to iron out a few deficiencies (eg awful jump range unengineered).
 
If you can afford a python you can afford an FDL which is more fun, cheaper to equip, much more survivable and makes cash faster, as long as cargo/mining isn't your thing.
 
Personally, I'd say just make more credits and then get the Python, but if you don't particularly care for what you have now, then I guess you might as well.
 
making cash isn't anywhere near as hard as it used to be.

Don't be in a rush to pick up a new ship and cripple yourself and your ability to have a bit of fun while you pay off the premiums, not if you can just plug away at it for a couple more days and be in a better position.

Wait till you can buy it outright, and save the other ships so that you have a few options.

Theres no rush, take your time, its not like the dealership is going to run out of Pythons :)
 
If you can afford a python you can afford an FDL which is more fun, cheaper to equip, much more survivable and makes cash faster, as long as cargo/mining isn't your thing.

Not really saying all that much, since a Cobra is highly survivable, if you want it to be, and you don't care much for the PVP meta.

Too much attention is given to the min/max meta in general and farming the game instead of survivability. I guess that's a result from not having much consequences and challenges in the game, unless you get in over your head.
 
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Not really saying all that much, since a Cobra is highly survivable, if you want it to be, and you don't care much for the PVP meta.

Too much attention is given to the min/max meta in general and farming the game instead of survivability. I guess that's a result from not having much consequences and challenges in the game, unless you get in over your head.

More about gameplay for me, the pythons a big fat slow target you just can't throw it around in a fun way to the same extent. It's my second favourite ship to shoot at after the asp.

The FDL makes a great mission runner, land anywhere, kill anything, leg it or hit the pad in a hurry. The only downsides are non-maxed jumprange and limited cargo capacity, having said that when pirates come after your 16 tonnes of space-goods you make more on their bounty than you would have on the python's extra cargo.
 
I'd say go for it, the python can do everything it's arguably the best ship in game

I hate it as I have no reason to use anything else besides my fdl for bounty hunting

^This.
The Python, while an incredibly dull ship, is probably the best "all-rounder" in game. With it you can do anything. You can also do anything in several ships. The difference with the Python is you will do it well.

Why I don't fly one more often, or have one in both of my careers, is beyond me.

As for Part 2 of your question: Ships are just bank accounts. Mobile money sources. I buy and sell ships constantly.
My gameplay ideal is a career with only one ship so I try to keep things to a minimum.
And the ships for that? Python, Anaconda, Cobra Mk III, and for "no-combat" careers the mighty T-Ships.
 
Don't do it.

A basic Python is a death trap. You need around 120,000,000cr to buy and outfit one, and some Engineering helps too (mostly just dirty drives and FSD range).

Also, if you explode a few too many times, and you can't afford any more rebuys, you have nothing tlelse to earn credits in, and if you can't quite afford the rebuy (remember that fines and bounties can be added to your rebuy), and explode, you'll be straight back to the Sidewinder.

Not sure what ships you have, but run a few passenger missions, you'll have enough for a Python in no time, without selling your fleet.

CMDR Cosmic Spacehead
 
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