Money to be Made in Trading ?

Thought Passengers missions were linked to Exploration rank?

Trade rank?

When I did passenger missions about half a year ago I got explorer rank all the time, did they change it?

I think it changed in 2.3, but don't quote me on that. Nowadays, the "14 tourists want to go to XYZ" type missions affect trade rank, while the "I want to visit Blooble's Victory" type missions affect explorer rank. Also note, the explorer rank effect has been nerfed, so it's not on a 1:1 basis anymore, while the trade rank is still 1:1. So, TBH, achieving elite in exploration by doing sightseeing missions is far less effective than proper exploration, but the passenger transport missions are excellent for achieving elite in trade.



Apparently so. Got me Elite Trader in no time.

I'd have gone nuts without them. :)
 
Not an expert on Mission as I only recently got into them.

But seems like there are only a few variations like Imperial Slaves for the 4000/t or trading states for 3,000/t, etc.

Fetch missions pays better per ton, but doesn't scale to bigger ships (but am seeing slight increase in order size variations).

Ending with bulk passengers being the most lucrative and scalable across ship sizes and counting towards trade rank.
 
Generally, and for whatever odd personal reason, I dislike Passenger missions in there current form (celebrities/CEO's).
Wish we had some cool variation like transport the commando unit, pick up the intelligence agent, and so forth.
And, as above, if I have a T9 why are all the delivery missions 20 or 30 tons. If someone is going to order something special how about making it big sometimes for the big ships.
 
Generally, and for whatever odd personal reason, I dislike Passenger missions in there current form (celebrities/CEO's).
Wish we had some cool variation like transport the commando unit, pick up the intelligence agent, and so forth.
And, as above, if I have a T9 why are all the delivery missions 20 or 30 tons. If someone is going to order something special how about making it big sometimes for the big ships.

Or just stack missions going to the same place. I treat the ship's we have like a train. Different trucks (or cars for the Americans), have a small amount of one thing on them, and these trucks are put together to make a train (our ship). The different ports would then be train stations, where trucks (probably shuttle craft), take these small loads exactly where they need to go.

Or maybe I'm just crazy.
 
Take your cutter to Kalibia to Palmer station and get to know the factions. You'll get biowaste hauling missions to Thuot Market over in Mu Koji. If you're picky about the Cr/ton you can make upward of 10,000 per. Get to Thuot Market, drop your missions for about 8+mil, then look for hauling missions back to Palmer Station (look for the Kalibia system in the mission line, Palmer is the only station there). You can make 3 - 4m on the return trip (11.7LY, one jump). If you cannot get return missions, tea is going for about 1400Cr per ton. You can make over 1M with that.

It's the best I've seen so far, and I just happened up on it some time ago. I've gone through lockdown, outbreak, and now some factions are at war but at least the food items have returned to Thuot Market.

Palmer is around 100Ls or so from the star, while Thuot Market is about 400Ls. Both easy.
 
Take your cutter to Kalibia to Palmer station and get to know the factions. You'll get biowaste hauling missions to Thuot Market over in Mu Koji. If you're picky about the Cr/ton you can make upward of 10,000 per. Get to Thuot Market, drop your missions for about 8+mil, then look for hauling missions back to Palmer Station (look for the Kalibia system in the mission line, Palmer is the only station there). You can make 3 - 4m on the return trip (11.7LY, one jump). If you cannot get return missions, tea is going for about 1400Cr per ton. You can make over 1M with that.

It's the best I've seen so far, and I just happened up on it some time ago. I've gone through lockdown, outbreak, and now some factions are at war but at least the food items have returned to Thuot Market.

Palmer is around 100Ls or so from the star, while Thuot Market is about 400Ls. Both easy.

I'm speechless. Should I be speechless? This is genuinely helpful to a lot of people. Does elite have medals we can give out?
 
This is my last 18% from Tycoon to Elite. Ship was an Imperial Cutter.

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If you aren't averse to slave trading, yea, there's quite a bit of money to be made. Perhaps not the best per hour anymore, but you won't be destitute.
 
You want to trade in a Cutter.

You want to trade in a shield-less "stealth" smuggler ship.

These two things do not align. :p

Trading is as effective as ever, and is plenty profitable - more than folks give it credit for usually. Participate in community goals and look into Medical Diagnostic Equipment and/or servicing systems suffering from famines for the best profits.

Sometimes you can find minor factions offering a wide number of cargo-hauling missions that all head to the same location, as well...I think I spotted an example of this in Tun, recently.
 
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I'm speechless. Should I be speechless? This is genuinely helpful to a lot of people. Does elite have medals we can give out?

Surprised that these mission lasted through all of the states.

This is helpful. Will go check it out. Interested in why these missions would spawn and persist.
 
If you aren't averse to slave trading, yea, there's quite a bit of money to be made. Perhaps not the best per hour anymore, but you won't be destitute.

I guess from a game economics standpoint, bulk goods trading seems like the baseline or benchmark. 4,000/t for imperial slaves loop and 3,000/t otherwise.
 
You want to trade in a Cutter.

You want to trade in a shield-less "stealth" smuggler ship.

These two things do not align. :p

Trading is as effective as ever, and is plenty profitable - more than folks give it credit for usually. Participate in community goals and look into Medical Diagnostic Equipment and/or servicing systems suffering from famines for the best profits.

Sometimes you can find minor factions offering a wide number of cargo-hauling missions that all head to the same location, as well...I think I spotted an example of this in Tun, recently.



Deadly




You want to trade in a Cutter.

You want to trade in a shield-less "stealth" smuggler ship.

Not sure what you mean ? Seams to go together perfectly for me. The lighter I am the farther I can jump. And its more of a challenge.
Money gives me a reason but its not a necessity. I have enough and I've been triple elite for years. I'm looking for something to do so I thought "The Computer Trade" thing might be interesting. I don't want to take slaves from a to b over and over. Don't need the money that bad and its boring. I'm not a smart man so I thought there might be the "Computer Trade" might be a way to do something else in the game. Thanks for all the comments. Great community here. o7
 
I believe ( although not positive ) that only the passenger transport missions count for trading. The other types like explore missions and sight seeing missions dont. They may or may not go towards exploring. Does anyone know exactly how that works? I do collect exploration data while I do sight seeing missions when I can and that does count towards exploration. The rest I am fuzzy on. Would be nice to know for sure.
 
I believe ( although not positive ) that only the passenger transport missions count for trading. The other types like explore missions and sight seeing missions dont. They may or may not go towards exploring. Does anyone know exactly how that works? I do collect exploration data while I do sight seeing missions when I can and that does count towards exploration. The rest I am fuzzy on. Would be nice to know for sure.

You're right in both cases, though while passenger missions count on 1:1 basis, the sightseeing mission rewards are at a ratio of, IIRC, 2:1 in their contribution to explorer rank. I also remember not getting any explorer rank progression from allied factions, but maybe that was just my impression. The exploration data does of course count, once you sell the info.

What is "the rest"?
 
Don't slaves come up as illicit cargo though?

It depends on where you are.

Slaves are legal in anarchy systems.

Many (most? all?) imperial systems allow imperial slaves. (Power play may change this.)

I'm not sure enough to say where slaves, including islaves are forbidden.
 
It depends on where you are.

Slaves are legal in anarchy systems.

Many (most? all?) imperial systems allow imperial slaves. (Power play may change this.)

I'm not sure enough to say where slaves, including islaves are forbidden.

See, that just says to me to avoid them to be on the safe side, unless you like smuggling (especially in a type 9).
 
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