As the AI has gotten better over the years, the flaws in the flight model have become harder to ignore.
With ships being able to strafe and even reverse at full speed combat always ends up with both ships facing each other and flying in parallel, which is effectively the same as both standing still.
Because of this the ship with the most shielding and firepower is guaranteed to win, which does not make for very entertaining combat.
Whenever i fly a more agile ship my opponent will usually fly in reverse preventing me from exploiting its blind spot. And when i fly a less agile ship the roles reverse with me putting my ship in full reverse.
However the fault does not exclusively lie with the flight model. The hitscan weapons are in part to blame since they cannot be evaded unlike projectile weapons. This is likely why most space sims i have played so far shy away from hitscan weapons and exclusively use projectile weapons.
I fully acknowledge the pointlessness of this criticism since it is far too late to change something as fundamental as the flight model, 3 years too late to be specific. I also acknowledge that creating a good and satisfying flight model for space sims is difficult.
Now go head and tell me how wrong i am about everything and brag about how mindblowing your FA-off skills are because you are so much better at everything than me
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With ships being able to strafe and even reverse at full speed combat always ends up with both ships facing each other and flying in parallel, which is effectively the same as both standing still.
Because of this the ship with the most shielding and firepower is guaranteed to win, which does not make for very entertaining combat.
Whenever i fly a more agile ship my opponent will usually fly in reverse preventing me from exploiting its blind spot. And when i fly a less agile ship the roles reverse with me putting my ship in full reverse.
However the fault does not exclusively lie with the flight model. The hitscan weapons are in part to blame since they cannot be evaded unlike projectile weapons. This is likely why most space sims i have played so far shy away from hitscan weapons and exclusively use projectile weapons.
I fully acknowledge the pointlessness of this criticism since it is far too late to change something as fundamental as the flight model, 3 years too late to be specific. I also acknowledge that creating a good and satisfying flight model for space sims is difficult.
Now go head and tell me how wrong i am about everything and brag about how mindblowing your FA-off skills are because you are so much better at everything than me