In my infinite quest to try to like the Keelback, I once again find myself outfitting one. I'm pretty settled on the internals (please, FDev, give it at least one more slot!), I'm still having a hard time deciding the weapons. My main use will be haz res combat, with me in the fighter and the NPC piloting the mothership. Naturally I'll be flying the mothership in combat occasionally (like when the fighter is rebuilding), but I mostly intend to be in be fighter.
I like having a long-range rail gun on board. Makes for a great tool for distant targets, where sub system targeting can be easiest. I thought about two small ones on the lower hard points, but found them too far apart to properly converge. That rules out putting twin enforcers there, too. That means my long range rail will be one of the mediums.
I then tried putting gimballed lasers on the small hard points for some reliable "keeping the pressure on"weapons, but found their placement on the ship severely limits their vertical arc. No converging fixed, and no gimballed weapons. Turrets of some variety, I guess, that only work when the target is under you?
For the other medium, I was thinking maybe a pack hound launcher. Something to give the keelback a chance at hitting more nimble craft, especially other fighters. I'm concerned the NPC crew member will foolishly blow through all the ammo, though...
So, what are your thoughts and suggestions?
I like having a long-range rail gun on board. Makes for a great tool for distant targets, where sub system targeting can be easiest. I thought about two small ones on the lower hard points, but found them too far apart to properly converge. That rules out putting twin enforcers there, too. That means my long range rail will be one of the mediums.
I then tried putting gimballed lasers on the small hard points for some reliable "keeping the pressure on"weapons, but found their placement on the ship severely limits their vertical arc. No converging fixed, and no gimballed weapons. Turrets of some variety, I guess, that only work when the target is under you?
For the other medium, I was thinking maybe a pack hound launcher. Something to give the keelback a chance at hitting more nimble craft, especially other fighters. I'm concerned the NPC crew member will foolishly blow through all the ammo, though...
So, what are your thoughts and suggestions?