I'm not objecting to the way anyone is making money, they play the game how they see fit. I'm asking Fdev to make money making in general more consistent, so their isn't just one super amazing way to make all the money with no problem. Becuase I don't understand how one profession should make so much more than all the others, unless, similar to Robigo, there's a risk reward.
Right now, you go to the right place and stack bulk passenger missions, and because bulk passengers needn't worry about being scanned, it's not challenge, or at least the same challenge as bulk trading, but you earn more.
If money making was more consistent, we'd each find a way to make money that suits us, and not just either lemming train or deal with making less money than everyone else.
Is that too much to ask?
So it's wrong to care about I game I play? What's wrong with wanting to make the game better for everyone, by making all professions equally viable.
I don't think there has ever been "instant anaconda". Has there ever been one of these places that pays 140 million in a couple of hours? If so, then too bad I missed the boat. But then I wasn't ready to fly an Anaconda (skill wise, that is). It does no good to buy an Anaconda and then get it destroyed in combat cause you don't know how to fight with it. Especially with a 7 million credit (stock) re-buy. It's more than just buying the ship. You have to have enough to afford several (well, at least 2) re-buys and outfit it so it's not just a brick in space (which also adds to the re-buy). 200 million credits or so in a week? Even with exploits? Maybe if all you have to do is play Elite Dangerous all day.
From what I understand, David Braben wanted there to be places that are actually a 'Gold Rush', but they wouldn't last for more and an update or two. The problem is youtube and the like. People find something like that and they want to share their knowledge. Some for the glory of "Look at me, I really helped others. Aren't I great?" and others who just like to share because it feels good. And it does feel good to share and help people. But it throws the game out of balance.
Going to get this off my chest. In a type 9, you can earn 1.5 mil per round trip trading at 3k credits a ton, or more if your lucky. If a trip take 5 minutes, that's 18 mil an hour, not bad.
However, it bugs me that people earn more through methods that are often not intended to be as lucrative by Fdev. I wanna be legit but when I can earn hundreds of millions (or more) through these non intentional methods, I feel cheated going legit. But it doesn't matter if you decide to take advantage of the situation, becuase it'll be gone soon and you'll have to sniff out your next cash grab.
Please Fdev, just, make your money earning consistent ok. Stop having a broken system of inconsistencies, it's getting on my nerves. I want to earn as much as everyone else, and not have to feel like I'm cheating, ok. Is that too much to ask.
Signed, a man who wants some peace of mind.
So it's wrong to care about I game I play? What's wrong with wanting to make the game better for everyone, by making all professions equally viable.
Can I counter that argument with this:
https://pbs.twimg.com/media/A7r7zWJCEAE3HcY.jpg
This is one of the risk vs reward arenas I will jump into, because not all professions are created equal, and thus should not all pay out equally.
Miners and Traders are exposed to some hazards, but not to the same degree as Bounty Hunters or Mercenaries.
Smugglers run some higher risks that "legitimate" traders, but it is because they choose to do so.
Explorers only real risks are pilot error, or perhaps an alien encounter, but only if they're exploring that part of the galaxy.
That doesn't mean there isn't room for improvement though - consistency being the key factor - If my average mission is paying X, it shouldn't suddenly drop to Y or skyrocket to Z - not without some logical reason behind it. But these kinds of payout variants happen already, and this could certainly use some work. +/-5% or +/- 10% sure, I can buy that. But 100k missions suddenly plummeting to 1000 Cr missions, or shooting up to 1m cr missions.. that's another story.
My interpretation of this is that the "gold rush" would be some sort of heavy resource node (asteroid, planetary location, etc), that you could discover through the new suite of exploration tools that they talked about at the expo. You could then share with your friends, or with the world, or keep to yourself. But the key difference between this and current/past exploits...er, um...gold-rushes is that the resource would eventually be depleted through use.From what I understand, David Braben wanted there to be places that are actually a 'Gold Rush', but they wouldn't last for more and an update or two. The problem is youtube and the like. People find something like that and they want to share their knowledge. Some for the glory of "Look at me, I really helped others. Aren't I great?" and others who just like to share because it feels good. And it does feel good to share and help people. But it throws the game out of balance.
In 2015, the Dallas Cowboys pulled in $25 million USD per game, from stadium revenue alone.
That's all there is to it, really; simple market forces.
If a thing can generate a heap of cash, the people who help make that thing happen can demand a big chunk of the cash.
In ED there's really not much that players make happen.
Only just started with PowerPlay so I dunno if there's many credits in that.
powerplay is a moneypit
if you want rank 5 you're gonna throw in 100M of your own money and then only make 50M back, which are needed to keep the rank 5. OR you could do it without paying for new commodity allocation and you're a complete, utter nutter.
Utterly pointless. Shooting yourself in the mouth is a more fun activty.
[edit] well, the powerplay locked modules are nice. Some of them. pack hounds, imp hammers, APAs have my approval
Regarding your counter argument quotation, how would you go about making that happen?
Regarding the mission payouts, its hard to comment on or assess the reward ranges since I've no idea why mission A pays higher/lower than mission B, only that missions are higher/lower based on rep level, system status, and mission rank.
Generally speaking, outside of governments with a lot of central control over their economies, salaries or costs of services are primarily driven by the available pool of people willing and capable of doing the job. Risk and other variables can factor into the equation, but only if thoses risks/variables are impacting the supply of people available and capable of doing the job. Importance of the job also is mostly a non-factor.
Fire fghters, police officers, and military personnel will never make as much as neuro surgeons or american football players for these reasons.
As for football players making tens of millions per year while active duty combat soldiers make $50 or less, while this seems like an injustice, one could easily make the case that the football players are in fact, under paid.
How many high school football players go on to make it to the NFL? We don't need to look at data to know that it must be a very small percentage, so small in fact that hardly anyone will know someone from their school that made it in the pros.
We can take nearly 100% of high school football players who do not go pro and train them to be effective soldiers, and even provide skills and training to be sucessful and productive citizens. If some of those individuals don't want the job because of the low pay, its not exactly hard to find three or four others that will do it.
In 2015, the Dallas Cowboys pulled in $25 million USD per game, from stadium revenue alone. What is generating $400 million per season? What are people paying for? To watch a relative small group of people play football. The loss of one or two key players can dramaticly swing the fortunes of the team, as will as attendence.
I paid 100,000,000 for my 1st week of rank 5, and since I only required 5334 merits/week to maintain it, or 178 kills/week, it was easy to maintain, so I broke even @ week 2's payout (week 3), up by 50,000,000 forever after, until I wanted to do something else with my limited time.
For me, the turn off was that I was an enemy in all other sectors of the bubble.
powerplay is a moneypit
if you want rank 5 you're gonna throw in 100M of your own money and then only make 50M back, which are needed to keep the rank 5. OR you could do it without paying for new commodity allocation and you're a complete, utter nutter.
Utterly pointless. Shooting yourself in the mouth is a more fun activty.
[edit] well, the powerplay locked modules are nice. Some of them. pack hounds, imp hammers, APAs have my approval
I paid 100,000,000 for my 1st week of rank 5, and since I only required 5334 merits/week to maintain it, or 178 kills/week, it was easy to maintain, so I broke even @ week 2's payout (week 3), up by 50,000,000 forever after, until I wanted to do something else with my limited time.
For me, the turn off was that I was an enemy in all other sectors of the bubble.
Much less if you kill from PP zones, etc.
From the wiki:
You earn get 30 Powerplay bonds for destroying enemy Power NPC ships in their control systems or systems they are trying to expand to.
Within Powerplay conflict zones such as Military Strikes you will earn 10 Powerplay bonds for each enemy ship killed. This includes both NPCs and players.
Hmmm, I may be going too off topic.
Going to get this off my chest. In a type 9, you can earn 1.5 mil per round trip trading at 3k credits a ton, or more if your lucky. If a trip take 5 minutes, that's 18 mil an hour, not bad.
However, it bugs me that people earn more through methods that are often not intended to be as lucrative by Fdev. I wanna be legit but when I can earn hundreds of millions (or more) through these non intentional methods, I feel cheated going legit. But it doesn't matter if you decide to take advantage of the situation, becuase it'll be gone soon and you'll have to sniff out your next cash grab.
Please Fdev, just, make your money earning consistent ok. Stop having a broken system of inconsistencies, it's getting on my nerves. I want to earn as much as everyone else, and not have to feel like I'm cheating, ok. Is that too much to ask.
Signed, a man who wants some peace of mind.
What happens if somebody objects to the way you make credits?