Has anyone copped a penalty re-buy yet and how's it working?

This re-buy penalty is a horrible change made to this game!!!
the only thing that never gets boring in this game is PVP combat.

This game is full of "pansies" and "snow flakes" that have to cry because they lose a ship now and then....

You don't see me crying about a lost battle.

You know...lately this game is getting to be too boring....
.

lol the hypocrisy in this post is so sweet.... "you dont see me crying" as he throws toys out of pram :D

FD are trying to push players to PvP in the way which is "lore friendly".

for too long a small subset of players have been abusing the pathetic lack of consequences in the game. Have FD got it right at the moment? maybe not but at least they are trying!.

you want to go on a murder spree... do it in unregulated space or face the consequences..... players have been happyly dumping consequences on some players whilst getting away scot free for too long and this is long over due.
 
Last edited:
Hold on a minute... isn't the rebuy penalty reserved only for killing clean players in non-anarchy systems?

If you're complaining that you're always paying the rebuy for the ship you use to kill clean players in, then it's working as intended, no?
The solution here is to arrange your duels in anarchy systems or use the new Report Crimes flag to make sure that you're both fighting with Report Crimes switched off if you plan on fighting in a system with a security response.
Or for random PvP encounters, to *not* kill clean players (and the way to do this is surely to get the other player to shoot first and become Wanted, then they're fair game).
Or even, if you insist on playing the psycho and killing random clean players, build a small-to-medium sized ship for that purpose, so you're not constantly paying the rebuy for a Corvette when you pancake a planet in an Asp.

Reserve the Corvette for organised PvP bouts and use something like a FAS or whatever for murdering?
 
Last edited:
This re-buy penalty is a horrible change made to this game!!!
After you play this game as long as I have, it really starts to get boring, and the only thing that never gets boring in this game is PVP combat.

Flying into an enemy or "hostile" power, and wasting as many "hostile" human players I can, was always the greatest enjoyment to me in this game!!! And, I worked hard for many months (even a couple of years to be exact) to buy my ships and fix them up so that I could be as formidable as possible.


Now with this stupid re-buy penalty, it ruins all the time and effort I put into this game.... This game is full of "pansies" and "snow flakes" that have to cry because they lose a ship now and then.... N
now, it looks like Frontier is going to cater to them!!!

I've lost a few ships here and there, but that's the price to pay for PVP and having a little fun.
Oh noes! My actions has consequences! No fair! [cry]

I'm a snowflaked pansie because I feel I'm entitled to kill with impunity [cry]

My monies that went towards my shipies are important monies! I worked hard for those monies. Unlike the monies all them CMDRs I shot down lost. Those monies don't matter because they aren't mine [cry]
You don't see me crying
coffee.gif
 
This re-buy penalty is a horrible change made to this game!!!
After you play this game as long as I have, it really starts to get boring, and the only thing that never gets boring in this game is PVP combat.

Flying into an enemy or "hostile" power, and wasting as many "hostile" human players I can, was always the greatest enjoyment to me in this game!!! And, I worked hard for many months (even a couple of years to be exact) to buy my ships and fix them up so that I could be as formidable as possible.


Now with this stupid re-buy penalty, it ruins all the time and effort I put into this game.... This game is full of "pansies" and "snow flakes" that have to cry because they lose a ship now and then.... N
now, it looks like Frontier is going to cater to them!!!

I've lost a few ships here and there, but that's the price to pay for PVP and having a little fun. You don't see me crying about a lost battle.
Look, if you don't like the risk of getting wasted out there in open play, then play in solo mode. It's that simple!!!

You know...lately this game is getting to be too boring....

Frontier should try and figure out a way that encourages players to come together and battle it out in PVP combat, either for some kind of goal, or just make "hot spots" in the galaxy where PVP can be enjoyed without any penalty.

Entitled drivel.

I play proudly as a ne'er-do-weller and I have no problem with the rebuy penalty. It doesn't impede me in the slightest, although that's probably because I never use Sidewinders to clear my bounty - I wear it with pride until some do-gooder delivers the justice I deserve! :D
 
This re-buy penalty is a horrible change made to this game!!!
After you play this game as long as I have, it really starts to get boring, and the only thing that never gets boring in this game is PVP combat.

Flying into an enemy or "hostile" power, and wasting as many "hostile" human players I can, was always the greatest enjoyment to me in this game!!! And, I worked hard for many months (even a couple of years to be exact) to buy my ships and fix them up so that I could be as formidable as possible.


Now with this stupid re-buy penalty, it ruins all the time and effort I put into this game.... This game is full of "pansies" and "snow flakes" that have to cry because they lose a ship now and then.... N
now, it looks like Frontier is going to cater to them!!!

I've lost a few ships here and there, but that's the price to pay for PVP and having a little fun. You don't see me crying about a lost battle.
Look, if you don't like the risk of getting wasted out there in open play, then play in solo mode. It's that simple!!!

You know...lately this game is getting to be too boring....

Frontier should try and figure out a way that encourages players to come together and battle it out in PVP combat, either for some kind of goal, or just make "hot spots" in the galaxy where PVP can be enjoyed without any penalty.

The penalty only applies if you lose your ship, which is far too unlikely an event for such a seasoned combatant as your good self
 
Now with this stupid re-buy penalty, it ruins all the time and effort I put into this game.... This game is full of "pansies" and "snow flakes" that have to cry because they lose a ship now and then.... N
now, it looks like Frontier is going to cater to them!!!

Your post is one of the most deliciously ironic I've come across for a while. Sorry, who is it that's crying? ;)

(I should point out that I couldn't care less about the bounty - it's something that doesn't affect me)
 
To quote myself from another thread:

I'm totally for the idea of some consequence for killing other players but the current system is, at best ridiculous, in fact I'd go as far as to say it is actually counter productive in regard to anti griefing.

A few days ago someone in shieldless dolphin attempted to beat my cutter through the mail slot. I was speeding (albeit only slightly), they were boosting. They died pretty much instantly.

I escaped the stations' guns with about 30% hull left, feeling pretty aggravated.

It's fair comment to say I shouldn't have been speeding but it's a fairer comment to say that the Cmdr in the dolphin was equally, if not moreso at fault.

In general, I'm not into killing random commanders, but I do attack and where possible, kill enemy pledged cmdrs, as well as cmdrs that are aligned with federation player factions.

The issue I have now is that I know next time I end up at the rebuy screen, it'll include the rebuy of a PvP cutter ... All for the cost of a dolphin that tried to beat me through the mail slot, not even one destroyed in combat.

Therefore, I intend on getting my money's worth. I now have very little issue interdicting and destroying any Cmdr I come across.

That aside, the current system is yet another nail in the coffin for PvP piracy. A trader was previously under threat of potential destruction from a pirate ... The current threat is now what exactly? "Drop your cargo or I'll do ... nothing"?!

It's another step toward destroying Elite: Dangerous and turning it into Elite: Fluffy Rainbow.

In short, Pilots Federation bounty = good idea (Although bounties need to be way higher)

Ship rebuy penalty = absolutely ridiculous, poorly thought out game mechanic to placate those who need their hand held all the time, want to play in open and can't be bothered to put the effort into building a ship that can escape a fight.

--------------

To add further: The ship rebuy penalty is also very disproportionate ... we've gone from a 6kish bounty for killing another commander that can be wiped out in moments, to potentially tens of millions that takes a week to clear. That makes no sense at all.


Finally, the original post I quoted above was over a week ago and the bounty has since elapsed and turned into a legacy fine. So to further explore the game mechanics, I decided to jump into my Imperial Courier, drop the shield and boost into the station - instantly killing myself. The rebuy screen included no mention of my PVP Cutter and it's near 50 million rebuy cost.

All I had to pay was the 500k or so rebuy for the Courier.


So all in all, it appears to be more balanced than I originally thought. You can kill who you like, when you like ... as long as you can survive the time it takes for the bounty to expire, if you can then there appears to be pretty much no penalty for it at all.
:)


But I still stand behind my original comments that this system actually encourages griefing and random killings.


 
It's fair comment to say I shouldn't have been speeding but it's a fairer comment to say that the Cmdr in the dolphin was equally, if not moreso at fault.

And how should the game determine fault? It is a very simple rule - someone dies after a collision and you are speeding, it is your fault. You already know how to avoid that. If you hadn't been speeding, chances are the same thing would have happened (Dolphin exploded), but you'd have been fine. So, in this instance it was entirely your actions that caused the station to attack.
 
And how should the game determine fault? It is a very simple rule - someone dies after a collision and you are speeding, it is your fault. You already know how to avoid that. If you hadn't been speeding, chances are the same thing would have happened (Dolphin exploded), but you'd have been fine. So, in this instance it was entirely your actions that caused the station to attack.


You clearly didn't read what I said.

Firstly, it didn't cause my demise. I didn't die, I just low waked out - I was explicit in saying this. How did you manage to miss that?

Secondly, to answer your question: The game could very easily determine who is at fault. One ship speeding = that ship at fault, both ships speeding = mutual blame, no action taken by the station. That would eliminate station suicide ramming in small ships too.


Again to reiterate what I said originally. The killing of the dolphin and it's commander caused me no loss other than the repair cost on my Cutter - no rebuy penalty at all, as I didn't die within the time it took for the bounty to expire.

All it did was to provide me with good reason and motivation to purposefully attack and where possible kill anyone that I came across.
 
You clearly didn't read what I said.

Firstly, it didn't cause my demise. I didn't die, I just low waked out - I was explicit in saying this. How did you manage to miss that?

I clearly didn't miss it. Where did I say that you died?

Secondly, to answer your question: The game could very easily determine who is at fault. One ship speeding = that ship at fault, both ships speeding = mutual blame, no action taken by the station. That would eliminate station suicide ramming in small ships too.

Both ships were speeding. The Dolphin exploded. You were still alive. It was your fault. If both ships survived, you wouldn't have had the problem.


Again to reiterate what I said originally. The killing of the dolphin and it's commander caused me no loss other than the repair cost on my Cutter - no rebuy penalty at all, as I didn't die within the time it took for the bounty to expire.

All it did was to provide me with good reason and motivation to purposefully attack and where possible kill anyone that I came across.

Yes. As you stated in your original post. :rolleyes:
 
I clearly didn't miss it. Where did I say that you died?


. :rolleyes:

You used the word "demise".

For your future reference:

demise
dɪˈmʌɪz/Submit
noun
1.
a person's death.




Oh, and you edited your post to make it appear as though you didn't. There goes all intellectual credence I attributed to you.
 
Last edited:
This re-buy penalty is a horrible change made to this game!!!
After you play this game as long as I have, it really starts to get boring, and the only thing that never gets boring in this game is PVP combat.

Flying into an enemy or "hostile" power, and wasting as many "hostile" human players I can, was always the greatest enjoyment to me in this game!!! And, I worked hard for many months (even a couple of years to be exact) to buy my ships and fix them up so that I could be as formidable as possible.


Now with this stupid re-buy penalty, it ruins all the time and effort I put into this game.... This game is full of "pansies" and "snow flakes" that have to cry because they lose a ship now and then.... N
now, it looks like Frontier is going to cater to them!!!

I've lost a few ships here and there, but that's the price to pay for PVP and having a little fun. You don't see me crying about a lost battle.
Look, if you don't like the risk of getting wasted out there in open play, then play in solo mode. It's that simple!!!

You know...lately this game is getting to be too boring....

Frontier should try and figure out a way that encourages players to come together and battle it out in PVP combat, either for some kind of goal, or just make "hot spots" in the galaxy where PVP can be enjoyed without any penalty.

Aren't you just complaining about the results of killing unwanted CMDRs? You're choosing a bad boy life here. Got to be some consequences for that.

Why not seek out others willing to duel, both turn off report crimes, or head to an anarchy, and have your fun.

No kudos to be gained from killing trade ships (except in certain salty circles).
 
And how should the game determine fault? It is a very simple rule - someone dies after a collision and you are speeding, it is your fault. You already know how to avoid that. If you hadn't been speeding, chances are the same thing would have happened (Dolphin exploded), but you'd have been fine. So, in this instance it was entirely your actions that caused the station to attack.

there is an interesting [point in among the moaning here imo.

the guy is claiming the dolphin boosted in front of him, which means i presume the dolphin must have been speeding as well... surely in that case is should be knock for knock as it were, as both pilots were breaking the law.

as for "i may as well become a murder hobo now as i am already going to lose the cost of my cutter"... there is the hole in the new measures. IF as a player when you "died" your fine off the pilots federation was the sum total of what you had cost all the "illegally" fired upon ships, then there would still be an incentive NOT to be a murder hobo.
 
the guy is claiming the dolphin boosted in front of him, which means i presume the dolphin must have been speeding as well... surely in that case is should be knock for knock as it were, as both pilots were breaking the law.

Not really, at the point both ships are breaking the law, they are both liable to be attacked by the station. However, at the point the incident occurred (a ship was destroyed), only one of the ships was still present - so the station took the expected action... Two wrongs don't make a right, which is what you seem to be implying. :)
 
This re-buy penalty is a horrible change made to this game!!!
After you play this game as long as I have, it really starts to get boring, and the only thing that never gets boring in this game is PVP combat.

Flying into an enemy or "hostile" power, and wasting as many "hostile" human players I can, was always the greatest enjoyment to me in this game!!! And, I worked hard for many months (even a couple of years to be exact) to buy my ships and fix them up so that I could be as formidable as possible.


Now with this stupid re-buy penalty, it ruins all the time and effort I put into this game.... This game is full of "pansies" and "snow flakes" that have to cry because they lose a ship now and then.... N
now, it looks like Frontier is going to cater to them!!!

I've lost a few ships here and there, but that's the price to pay for PVP and having a little fun. You don't see me crying about a lost battle.
Look, if you don't like the risk of getting wasted out there in open play, then play in solo mode. It's that simple!!!

You know...lately this game is getting to be too boring....

Frontier should try and figure out a way that encourages players to come together and battle it out in PVP combat, either for some kind of goal, or just make "hot spots" in the galaxy where PVP can be enjoyed without any penalty.

Why can you not just target players with bounties on their heads?... You don't have to go through this new system if you don't do anything illegal.
 
The issue I have now is that I know next time I end up at the rebuy screen, it'll include the rebuy of a PvP cutter ... All for the cost of a dolphin that tried to beat me through the mail slot, not even one destroyed in combat.

Therefore, I intend on getting my money's worth. I now have very little issue interdicting and destroying any Cmdr I come across.

[...]

So all in all, it appears to be more balanced than I originally thought. You can kill who you like, when you like ... as long as you can survive the time it takes for the bounty to expire, if you can then there appears to be pretty much no penalty for it at all.:)

But I still stand behind my original comments that this system actually encourages griefing and random killings.

This is actually a good point. It's a mistake to have any C&P which doesn't continue to apply further punishment as more crimes are committed. Throughout history the same thing has happened with real-world criminal justice systems which inadvertently create lots of people with nothing to lose.

The rebuy penalty should be applied again every time a player illegally kills another player, with no limit to how high it can go and no expiration time.
 
Last edited:
Those exist already, and are called anarchy systems. You can kill other players without getting a PF bounty, as long as you do it in anarchy. I personally like this change, because it doesn't actually stop PvP and it makes anarchy systems really dangerous - that's where you're most likely to meet an experienced PvP'er, and it even acts as a kind of "pvp flag" that some have been asking for. You enter an anarchy system at your peril. Now all that's left is some reason for people to enter anarchy other than brawling, and we have ourselves a player ecology.

The problem is... is that the galaxy is very, very big, and all the human players can easily get spread thin over the galaxy.
Sure, no rebuy penalty for wasting someone in an anarchy system. But the problem is, where is an anarchy system that has al lot of people roaming around in it?

No, most people that play this game either hang around in headquarter systems (many are not anarchy systems), or they go to the community goal systems (and again rarely are anarchy systems). So if you want to pvp in those places (where there's more people and more competition) you will have to pay this outrages fine every time you kill someone. It's just like PVP'ing, and just killing yourself!!!

What a bunch of "snowflake horse " this rebuy penalty is.....

I guess I'll just have to hang this game up... and go play something else.
Hey, I just got GTA 5!!! Think I'll load this game up. Hopefully this game won't be full of stupid rules that protect all the pansies that play it....
 
During beta there was quite a bit of forum discussion regarding the penalty re-buy, but haven't heard anything since 2.4 dropped.

For those who are not familiar with the penalty re-buy, if you murder a real player you receive a Pilot's Federation Bounty (in addition to a local faction bounty). The PFB is a galaxy wide bounty and, like a normal bounty, will go dormant and become a legacy fine after a while. However, if you do get destroyed while the bounty is active you face the penalty re-buy.

As I understand it (and correct me if I'm wrong), the "penalty" is the difference between the re-buy amount for the ship you used to kill the real player and the re-buy amount for the ship you are using when you get killed. It assumes two things (a) you changed ships after killing the player, and (b) the ship you changed to was of a lesser value. If you changed to a ship of greater value, then you simply pay the re-buy for the greater value ship as normal.

Has anyone received a penalty rebuy? If so -

  • Did it work as intended?
  • Has it influenced the way you now play the game (and in what way)?
  • Any gapping "holes" or deficiencies that make the penalty re-buy a farce (i.e. is it borked)?

Even if you have not received a penalty re-buy, has it changed the way you play the game (and in what way)?

o7


This re-buy penalty is a horrible change made to this game!!!
After you play this game as long as I have, it really starts to get boring, and the only thing that never gets boring in this game is PVP combat.
Flying into an enemy or "hostile" power, and wasting as many "hostile" human players I can, was always the greatest enjoyment to me in this game!!! And, I worked hard for many months (even a couple of years to be exact) to buy my ships and fix them up so that I could be as formidable as possible.

Now with this stupid re-buy penalty, it ruins all the time and effort I put into this game.... This game is full of "pansies" and "snow flakes" that have to cry because they lose a ship now and then.... N
now, it looks like Frontier is going to cater to them!!!
I've lost a few ships here and there, but that's the price to pay for PVP and having a little fun. You don't see me crying about a lost battle.
Look, if you don't like the risk of getting wasted out there in open play, then play in solo mode. It's that simple!!!
You know...lately this game is getting to be too boring....
Frontier should try and figure out a way that encourages players to come together and battle it out in PVP combat, either for some kind of goal, or just make "hot spots" in the galaxy where PVP can be enjoyed without any penalty.
 
Back
Top Bottom