Benchmark : We need it!

See I'm into all that PCMR stuff quite hard and pushing the limits of my PC or parts of it is part of it. Since I play the game and make content for it, I keep wondering what portions of the game impact what exactly and since tool tips for most of them are....complete garbage ...i mean cmon : "Volumetric effects quality -> Controls visual quality of volumetric effects" .....now that has to be the most useless explanation!

Now what I'd like to see implemented in the game , alongside the lovely DEMO (that could use an update , seriously!) to have a (prehaps a FREE) Benchmark as well.

Thru it you have the option to showcase the new features in the engine and at the same time allow players to compare thir rigs and test how well the game would run on their systems on different settings! (think Heavan benchmark type)
 
I agree. Elite Dangerous is my main game, and I always wanted to see how much I can improve the game with overclocking my processor and graphics card.
 
Crtl + F will display your framerate at all times...
Isn't that enough? Play with the setting all you want and Ctrl + F will show you in the live game what impact its having.
 
Crtl + F will display your framerate at all times...
Isn't that enough? Play with the setting all you want and Ctrl + F will show you in the live game what impact its having.

That's not really enough though :D

I want to see framerate, RAM useage, diskrate, GPU load, VRAM useage, assets in, assets out, cache alignment, bytes out/in per peered IP, system bytes out/in, wait states per peer, unprovisioned peers, instance health, instance health in selected jump system, system temps and fan speeds :D
 
I want to see framerate, RAM useage, diskrate, GPU load, VRAM useage, assets in, assets out, cache alignment, bytes out/in per peered IP, system bytes out/in, wait states per peer, unprovisioned peers, instance health, instance health in selected jump system, system temps and fan speeds :D

Indeed. That seems like useful information. I'd also very much like to see how the audio system's performing at any given time.

After the 2.4 beta was released, with it's new, revised audio, I discovered that sound was having a major performance impact on my system. I've since removed the simple Soundblaster USB dongle I was using and switched to using the Nvidia audio drivers, plugging my speakers into the built-in audio socket on my monitor.

Before I switched, I was getting about 12-18 FPS out in open space and 1.5-6 FPS in stations - whereas after, I get 25-32 FPS in open space and 8-12 FPS in stations. The gradual slowdown I was getting during long sessions is similarly much-reduced. The game also hasn't crashed on boot even once, since then, whereas before... oh, dear.

It might be down to my ancient machine not coping on the USB front, C-Media's terrible driver software, Nvidia not playing well with third-party audio drivers or ED not playing well with anything other than Nvidia - I really can't tell - but it would have been nice to have enough information to clearly identify the problem sooner, rather than later. :)
 
Back
Top Bottom