See I'm into all that PCMR stuff quite hard and pushing the limits of my PC or parts of it is part of it. Since I play the game and make content for it, I keep wondering what portions of the game impact what exactly and since tool tips for most of them are....complete garbage ...i mean cmon : "Volumetric effects quality -> Controls visual quality of volumetric effects" .....now that has to be the most useless explanation!
Now what I'd like to see implemented in the game , alongside the lovely DEMO (that could use an update , seriously!) to have a (prehaps a FREE) Benchmark as well.
Thru it you have the option to showcase the new features in the engine and at the same time allow players to compare thir rigs and test how well the game would run on their systems on different settings! (think Heavan benchmark type)
Now what I'd like to see implemented in the game , alongside the lovely DEMO (that could use an update , seriously!) to have a (prehaps a FREE) Benchmark as well.
Thru it you have the option to showcase the new features in the engine and at the same time allow players to compare thir rigs and test how well the game would run on their systems on different settings! (think Heavan benchmark type)