PvP Aliens are ruining PvP

Star Citizen is a great example. Being a criminal was loads of fun the last time I played, but there wasn't much to do beyond the one basic mission type. I hope they manage to deliver a decent game when it's all said and done.

You're being disingenuous concerning any reward for killing other players in ED.

While I agree that it's loads of fun...

The maximum bounty is a paltry 1 million credits, and powerplay only awards one merit for killing an enemy commander last time I checked.

But there are a lot of criminal/illegal missions in ED. But they aren't a reward for hunting random players that aren't in your enemy group (like PP and maybe squadrons in the future). I'm all for structured pvp between player groups that gives some rewards but not for random violence. It's already fun and very easy to do in this game.
 
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No can do, as may PVP'ers farm those rare mats by working around the game modes. They'd find a data point that has a high drop rate of said materials and they would skip between Open/Solo for hours, just farming the mats. Almost actually playing the game, but not really ;)

Funny thing, I used to find crack every so often through missions. I don’t know what FD have done with the last two patches but it’s been a long time since I’ve seen CIF on offer as a mission reward. Basically, the exploit you’re talking about becomes the only way to access the mats.
As to OP, I agree. It seems CL’ing is more tolerated than ever and it is certainly not in the spirit of the game.
Having some of the pve only players come here to the PVP subforum and argue that ED is not a PVP game is just trolling.
 
Yeah but going on your description you are actually playing the game.
You interdict then communicate and then when things go wrong combat.
Combat logging in this example is a bit childish bur most don't pvp like you do.
when solmali pirates take over a ship they tend not to let the crew go as they please,if someone runs il use my guns to stop them by taking out they're drives, if people dont like the pvp aspect of the game stay away from community goals and out of open, i find it childish that people would quit the game because they dont want to lose a rebuy or dont like player interaction yet keep coming into open
 
Funny thing, I used to find crack every so often through missions. I don’t know what FD have done with the last two patches but it’s been a long time since I’ve seen CIF on offer as a mission reward. Basically, the exploit you’re talking about becomes the only way to access the mats.
As to OP, I agree. It seems CL’ing is more tolerated than ever and it is certainly not in the spirit of the game.
Having some of the pve only players come here to the PVP subforum and argue that ED is not a PVP game is just trolling.

Nope. You can get a lot of CIF by doing the research outpost ++ list. And it's even a little bit fun :)

On the topic of whining because of losing a ship in Open. It shouldn't be a surprise or something that is unexpected but the current system is really unrefined. A lot of people who play in Open for a longer time accept the danger but hate how stupid and unrealistic the whole crime system is. It's literally a Mad Max universe right now. But this will change and it's not like balancing a crime system in a sandbox game is easy, a lot of games needed years to get it right.
 
when solmali pirates take over a ship they tend not to let the crew go as they please,if someone runs il use my guns to stop them by taking out they're drives, if people dont like the pvp aspect of the game stay away from community goals and out of open, i find it childish that people would quit the game because they dont want to lose a rebuy or dont like player interaction yet keep coming into open

Nobody has to play with you.
 
Having some of the pve only players come here to the PVP subforum and argue that ED is not a PVP game is just trolling.
True, but we don't have Open subforum, so Open and PvP are mixed. For instance, this whole topic is about PvE players (as Thargoids hunters clearly don't care about PvP in this scenario), refusing to satisfy TS desire for PvP.
 
True, but we don't have Open subforum, so Open and PvP are mixed. For instance, this whole topic is about PvE players (as Thargoids hunters clearly don't care about PvP in this scenario), refusing to satisfy TS desire for PvP.

Id argue it’s about players who refuse to accept the consequences of their choices. They want to go under armed, in Open to run their content but won’t acknowledge the threat posed by other players and readily cheat when presented with the reality of that consequence. OPEN is for everyone. PVP is a part of Open. Having to defend this boggles my mind.
 
Yes you do, if you click on Open, you automatically consented to play together with PVPiers, you also acknowledged that you are willing to PVP at any time, at any place.
Dont like it? Dont click OPEN. Its very simple.

Oh really? :D

Let me find a 56k modem, this will be fun ;)
 
Id argue it’s about players who refuse to accept the consequences of their choices. They want to go under armed, in Open to run their content but won’t acknowledge the threat posed by other players and readily cheat when presented with the reality of that consequence. OPEN is for everyone. PVP is a part of Open. Having to defend this boggles my mind.
This whole argument about being under armed seems particularly hypocritical in this scenario, because players made a choice to collectively fight aliens, being perfectly armed for that. Most ships won't leave you much after you dedicate 4 hardpoints for this activity. Further, they are doing it in a place, where Aliens are. TS has no reasons to be there at all unless he wants to hunt severely handicapped ships, breaking people enjoyment of the game. Yes, he has all rights to do so, because so far the game engine does not prevent him, but why should those, whose game he breaks be happy about it?
 

rootsrat

Volunteer Moderator
I'm glad for you that you can avoid being "griefed". However, you clearly do mind losing your trade conda to a gank wing.

Why wouldn't I mind losing a ship I was working 2 years for? I role play Elite and I take it slowly. I play since Premium Beta 2 (July 2014), and with the reset at Gamma stage my total assets are just above 1 billion Creds, with about 150 mil in cash. Of course I do mind losing my ship to a wing of gankers that chose to pick an easy target rather than a matching one, for example a wing of other gankers.

Why should a minor faction like the pilot's federation be able to control anything outside of their immediate area of influence?

Because that's the lore of the game? >> http://elite-dangerous.wikia.com/wiki/Pilots_Federation

If the game were to go down that route, an alternative faction to the pilot's federation must be created to fill that role for the criminal side.

Besides... the PF gives combat rank for killing its members, all the while issuing bounties against it's own members who do so. A secretive organization that plays both sides of the coin in such a way can hardly be trusted as any kind of moral authority. Any argument that the PF should care about player kills is rendered moot by its own policies.

You're actually making sense here. OK, so Pilots Federation should not be bothered. Still, the Superpowers like Empire, Federation and Alliance should care more than PF when it comes to criminality in their territories perhaps?

To your assertion that so-called innocent commanders should be given some sort of special consideration, consider this. If they are a member of the PF, they have blood on their hands by the very nature of their association with the PF. No member of such an organization is truly innocent.

You misunderstood. I am not saying to give the victims special consideration. I am saying that the gankers should face more severe consequences than the current laughable ones.

As for insurance and murder... I keep re-spawning mysteriously with no explanation. This seems to be a commonality between all members of the pilot's federation. If murder isn't permanent death, why should it have anything like the consequences we associate with murder in reality? Your ship exploded, and you got a message that you were killed. Yet you never get an explanation as to why you're still around. Maybe we're living in a simulation... like a computer game... then it would all make sense (even the insurance [smile])!

Well, that's down to FDEV to explain this mystery in the lore. Maybe we're all clones? Is a clone's life worth less that a non-closed being? Now we're getting into Blade Runner's moral turf.

This game has never been about consequences, although the C&P system did need a boost.

Disagree. There are consequences to most of your actions, from BGS to PVP.

As for the claim of anti-social behavior, that's just incorrect. Some people may not like it, but it is how some of us socialize.

Maybe then you should socialize in that very special way with the people that enjoy that kind of socializing rather than prey on people that are civilised beings in our vast galaxy?

Not one person on my friends list is there at random. I shot them or they shot me at least once. Most are there because I ganked them at some point or another and they didn't get salty over it.

Great, why don't you hunt all of them down, rather than random (example) traders that stand no chance against you?

BTW, it seems you haven't had the pleasure of incurring a PF bounty yet. Stations will prevent you from docking if you get scanned, and NPC's will attack you in any system if you have a PF bounty. It's actually quite annoying at times.
No I haven't and if that's the case then it's great news. Step in the right direction I'd say.

Look, I'm not saying that being a ganker is a bad thing (as opposed to being a griefer, I separate the two). I am saying that the current mechanics of pretty much no consequences for ganking much weaker player is a bad thing.
 
Yes you do, if you click on Open, you automatically consented to play together with PVPiers, you also acknowledged that you are willing to PVP at any time, at any place.
Dont like it? Dont click OPEN. Its very simple.

Nope, if I don't like the cut of your jib I'll evade, wake out or even pop you onto block if you fall foul of Wheatons law. It's my choice entirely.
 
This whole argument about being under armed seems particularly hypocritical in this scenario, because players made a choice to collectively fight aliens, being perfectly armed for that. Most ships won't leave you much after you dedicate 4 hardpoints for this activity. Further, they are doing it in a place, where Aliens are. TS has no reasons to be there at all unless he wants to hunt severely handicapped ships, breaking people enjoyment of the game. Yes, he has all rights to do so, because so far the game engine does not prevent him, but why should those, whose game he breaks be happy about it?

You are straying off topic and while I’m tempted to respond (actually think some of your points are valid) I want to stay on course. Combat logging is cheating. If they want one part of what Open has to offer but not another they can go together in a private group. I hate this passive aggressive trash attitude by pve only players who are clearly hellbent on eliminating pvp from the game and refuse to acknowledge that it plays a part on ED and has been there from the onset.
 
But I have to say I'm surprised Fdev designed the new system in a way that would make anti-Thargoid fit players totally unable to fight off human attackers. That's so evil, it might as well come from Eve Online devs that design every PVE event as an opportunity for a PVP killing spree :)
 
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A commonsense response, well said.

I don't play in open, because I (a) don't have the skills to be fighting other folk (and at least I'm honest about it) and (b) because interaction with other payers doesn't simply have to be about pew pew, but to some it's the be-all and end-all and they're unable to work out those times when maybe it just isn't necessary. Have a bit of banter, a laugh and get to know a few folk as that can be just as rewarding and often a lot more lasting.

I'm no idiot, I do realise this is a direct result of having human beings playing the game. So at first, I tried to get something out of the encounter by being glib (been playing Skyrim, does it show? :) ) in comms. Immediately informing the interdictor I had all the bibles I needed and already donate a decent amount to charity. Some banter like that. Never works, shooting ensues, until I'm facing a rebuy screen. It's clear the other CMDR is working on a tally. And I'm always left wondering, how was this fun for any party involved? Is aiming at a ship and keeping the fire button pressed so much more satisfying because the square is hollow? Does that make it any less farming? I'm not trying to evade or dodge because I won't be forced into an activity I have no wish in taking part of, so I'll just sit there. In return I'll never try to force anyone to go exploring.

Now I'm being told: PvP is challenging, and sure, I can see that when two skilled PvPers have at it. I'm being told PvPers look for the interaction with real people, but when trying to have a conversation, there's no response. So I am rather at a loss sometimes. You commented that people are throwing insults and misunderstanding your way. Is that the motivator? And some posts in you are happy to announce you finally got a good fight in. Which begs the question, if you know you're hunting in a system where people are carrying weapons which aren't that effective against other CMDRs, why go there to look for a good fight?



The narrative. Humanity is fighting for survival and you are the spanner in the works. What you are doing is nothing short of treason towards the human race. I'd say that warrants some sort of response. Maia an sich isn't the reason it should be more risky, what's going on should.
 
But I have to say I'm surprised Fdev designed the new system in a way that would make anti-Thargoid fit players totally unable to fight off human attackers. That's so evil, it might as well come from Eve Online devs that design every event as an opportunity to trash hundreds of ships :)
Yes that was dumb as dog poop design decisionmaking. End of story. Whoever thought they were doing a good thing there has no understanding of multiplayer games and should not be in the position the are in.
 
You are straying off topic and while I’m tempted to respond (actually think some of your points are valid) I want to stay on course. Combat logging is cheating.
If somebody here argued that combat logging is not cheating, I've missed it. If this discussion is about this simple point, I don't know what we are arguing here. I assume that most of arguments are _why_ it is natural from PvE players in the open to be displeased by TS behaviour and act accordingly and why game should prevent this kind of behaviour.

Also, division between PvE and PvP _players_ is artificial, they are mostly the same people, including TS. If there is a player never entering solo, it would be amazing, the game now does everything to make it all but impossible.
 
1) This is a game, not a life and death situation.

2) I actually do prefer a level playing field for PvP, and its why i don't like PvP in ED. I want to know if i win at PvP, its because i had the skill to win, not because i spent a month grinding CIF to get a few % extra on my dirty drives. And of course, the reverse also holds, if I lose, i want it to be due to skill, not because the other guy was grinding longer.
I don't see how you would be at a huge disadvantage against someone with 140% G5 DD if you had a 135% roll yourself. A roll that can be achieved easily in 20 rolls or less. That isn't the problem. The problem is they have a military item in every slot, compounded by engineering.

It really doesn't take long to engineer a ship for decent PvP, I've built 2 recently to good enough level to say it's now skill that's going to count.
 
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