Player Planet Bases - An Actual Purpose

While playing the game last night I began thinking of player planet bases and their uses. The obvious use would be to have a private place where you could have your own outfitting, universal cartographics and ship storage, etc.

However, there is another unique use I wanted to put before you for discussion. Each player base would have a warehouse for 1,000 units of either cargo or engineer materials. Players do missions, then receive physical manufactured items that occupy their cargo bays. We can't store these on stations, nor should we. A private warehouse, however would allow a place to store these materials. You have to deliver them to your Player Base to store them, then when ready to engineer, physically transport them where needed for use.

This then gives you the option of keeping materials long term. Instead of carrying physical manufactured items like arsenic, manganese and Thargoid Energy Cells in your cargo hold attracting interdictions.

If used only for cargo, 1,000 tons won't upset any local economy to any great degree if they are all dumped at once. That's roughly 1.3 times the max. capacity of a Corvette or Cutter load. The player base would be the only place in-game where you could store cargo / manufactured items.
 
Its the same as all the other player ownership madness.
Your assets are in my galaxy (its shared), I don't want them there for reasons, I destroy them, you cry.
Could only work if the galaxy wasn't persistent and shared, but thankfully it is.
 
Not to my knowledge. Although they have been suggested ad infinitum. I would not like any player/player group owned assets to convey any material benefit to the owner(s). Ship and Module storage sounds nice though.

Ah good. I was of the understanding that FD were against player bases, so wondered if anything had changed.
 
Its the same as all the other player ownership madness.
Your assets are in my galaxy (its shared), I don't want them there for reasons, I destroy them, you cry.
Could only work if the galaxy wasn't persistent and shared, but thankfully it is.

The chances of finding a small unmarked player depot on a random lone planet is remote at best. Even if you did randomly find one by chance (and the devs made them destructible) some basic defences is all you need.

@shadragon - I can definitely see the devs adding something like that in the future. At the very least small personal land based storage depots.
 
Its the same as all the other player ownership madness.
Your assets are in my galaxy (its shared), I don't want them there for reasons, I destroy them, you cry.
Could only work if the galaxy wasn't persistent and shared, but thankfully it is.
You can't destroy bases/stations now. What makes you think they'd make any player bases destroyable?

Personally, I'd prefer the 'less impact' approach of player bases being in asteroid fields, and keeping them instanced. Only the player, and any invited friends or wing mates can even see the beacon for them. That way they're not even accessible to the rest of the player base.
 
This is very reasonable idea Dragon, backing it up +1 Also, I really would like to own little place in the black, not only my ships. Now, even if almost impossible to find, should other players be able to destroy it? Currently we cant destroy any installations.
 
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Keep dreaming.

Nah, FDEV will sooner let you store mats at Engineers, because "players don't want to travel to their base to get their mats, it's not fun!".

To make it up for the lack of reason of having a base, they'll let players instantly visit any surface installation out there, in telepresence holographic form.
 
I think they'd be fine even if they were instanced, like POIs are.

I also think they don't need a reason other than being super fun.

This is my Glass farm and research base in NMS

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I had a good hundred hours of fun building it up unit by unit. I just don't see how Elite would be worse off for it...

Other than requiring one of the two devs still working on ED to move over from programming microtransactions, obviously ;-)
 
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I said player groups, not player factions.
Players groups = guilds/clans etc.

Not really. Guilds/clans are probably a little more than we are likely to get with Squadrons. While obviously it's far to early to know, given what FD have said so far, it would seem that Squadrons simply have their own megaship that has some organisational potential for squadron members. There's no sign that there will be any gameplay changes (yet).

However, that was essentially why I asked - I was also surprised when FD announced Squadrons. But the more I've looked into those, I think many people are probably getting a little too hyped as to what they will involve (I think FD are still very wary about player ownership of assets).
 
I had a good hundred hours of fun building it up unit by unit. I just don't see how Elite would be worse off for it...

The base building in NMS convinced me that I don't want it in E: D. I spent hours building a base too, but in retrospect I don't know why I bothered. Especially as Hello Games then changed pretty much everything in the last update and I had to redo a whole load of stuff (which of course, required new resources that I didn't have, even though I'd stockpiled huge amounts previously).

E: D is about flying spaceships, not building bases. Admittedly, NMS isn't (the flight model is absolutely terrible, so if it is about flying spaceships then they missed that by a wide mark) - it is more about exploration, and base building does seem to fit in more with how they have implemented things.
 
Not really. Guilds/clans are probably a little more than we are likely to get with Squadrons. While obviously it's far to early to know, given what FD have said so far, it would seem that Squadrons simply have their own megaship that has some organisational potential for squadron members. There's no sign that there will be any gameplay changes (yet).

However, that was essentially why I asked - I was also surprised when FD announced Squadrons. But the more I've looked into those, I think many people are probably getting a little too hyped as to what they will involve (I think FD are still very wary about player ownership of assets).

What my take away from the announcement on Squadrons was, basically what the consensus has always turned out in the forum discussions on the matter. Communications and Organizational tools to allow for coordinating group activities. They seemed to make a point of mentioning Comms, and that the megaship would allow for refuel, repair, and re-spawn. Only time will tell. I will continue to support these kinds of improvements, while I watch for information on the subject.
 
What my take away from the announcement on Squadrons was, basically what the consensus has always turned out in the forum discussions on the matter. Communications and Organizational tools to allow for coordinating group activities. They seemed to make a point of mentioning Comms, and that the megaship would allow for refuel, repair, and re-spawn. Only time will tell. I will continue to support these kinds of improvements, while I watch for information on the subject.

Absolutely. I have no problems with everything FD have announced so far regarding Squadrons. I probably won't use them, but they seem like a great addition. But the number of threads I've seen recently where expectations go off the rails... :D
 
I'll definitely get involved with squadrons. Order of Mobius have some nice operations going on. I wouldn't be surprised if they could afford a carrier sooner rather than later with their numbers. Should be fun just to chill out and enjoy the ride.
 
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