So, I finally convinced a buddy to buy ED, of course for teaming up and doing some missions together. After he learned the basics and got into a Viper MKIII, I wanted to take out a pirate lord with him. As I had read before, it should be possible by synchronized mission boards.
So, now the reality:
- Missions boards are, well, somehow similar, but not sync'd. I had a few missions that he didn't have on the list and vice versa.
- Even missions looking very similar had different destinations (e.g. different bases in the same target system).
- This required us to go thru the list mission by mission and compare over voice comms.
- We found a pirate assassination mission that we both accepted. Flew to the target system's nav beacon and got completely different mission updates.
- We were now supposed to do different things to find our target.
Appearantly, missions and wings did not work well for us, and I must say we were really disappointed. While I'm somewhat experienced with ED, I led my newbie wingman through the process, without actively being able to participate. E.g., he had to rendez-vous a guy in another system to get information about the target - which of course was in the system we just came from, as always. And he had to tell me all the things standing in the mission updates over voice comms.
What I really don't understand: When you developer guys once upon a time thought about "wings", what were your plans about game mechanics? I mean, there must have been a plan, sort of, right? Some ideas. Anything. What happened? We cannot share trade benefits (escorting), we cannot share mining benefits (guardian), we can only explore or bounty hunt together. Is that really all?
Edit:
First, there seems to be a 5% share for trade profits. While, if this is true (source of information?), this is a worthy information, it doesn't change the complaint very much. 5% doesn't seem very attractive to me.
Second: Please read my post, then again. I exactly said that only the non-mission tasks are fun for wings, but my complaint is about the missions. Please don't turn this around as you like just to find some line of argumentation that just repeats what I say, while calling me sort of uninformed.
So, now the reality:
- Missions boards are, well, somehow similar, but not sync'd. I had a few missions that he didn't have on the list and vice versa.
- Even missions looking very similar had different destinations (e.g. different bases in the same target system).
- This required us to go thru the list mission by mission and compare over voice comms.
- We found a pirate assassination mission that we both accepted. Flew to the target system's nav beacon and got completely different mission updates.
- We were now supposed to do different things to find our target.
Appearantly, missions and wings did not work well for us, and I must say we were really disappointed. While I'm somewhat experienced with ED, I led my newbie wingman through the process, without actively being able to participate. E.g., he had to rendez-vous a guy in another system to get information about the target - which of course was in the system we just came from, as always. And he had to tell me all the things standing in the mission updates over voice comms.
What I really don't understand: When you developer guys once upon a time thought about "wings", what were your plans about game mechanics? I mean, there must have been a plan, sort of, right? Some ideas. Anything. What happened? We cannot share trade benefits (escorting), we cannot share mining benefits (guardian), we can only explore or bounty hunt together. Is that really all?
Edit:
First, there seems to be a 5% share for trade profits. While, if this is true (source of information?), this is a worthy information, it doesn't change the complaint very much. 5% doesn't seem very attractive to me.
Second: Please read my post, then again. I exactly said that only the non-mission tasks are fun for wings, but my complaint is about the missions. Please don't turn this around as you like just to find some line of argumentation that just repeats what I say, while calling me sort of uninformed.
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