Every update simply makes progression more tedious, past exploiters have found religion.

After playing for nearly 2 years now, what I have noticed is that every update seems to wage war against earning currency. Every viable means of bypassing the tedium and frustration of Elite Dangerous seems to shrink with every update.

Each update removes former credit acquisition resources, with areas like Rhea and Quince being perfect examples. Frontier Development seems to have no problem with removing means to earn money in this game. Yet I notice they very rarely to never implement improvements to quality of life gameplay. Players are tasked with not only earning currency but also surviving the tedium of earning naval rank. A process which I have survived to earn my Corvette and sadly have no desire to repeat. I would be interested in owning an Imperial Cutter, however knowing that the daunting task of Naval rank would once again rear its ugly head, as well as having to grind the 2 billion plus credits to do so, well to say it is discouraging is an understatement.

Let us pay our foolishly loyal community pennies, while tasking them with amassing 2 billion credits..

From community goals with ridiculously pathetic payouts, a broken Mission Board with the same pathetic payouts, time-consuming and rare resource acquisition with abysmal drop rates, brutal Engineer unlock requirements and RNG, as well as tedious, torturous and unfun Naval rank acquisition. Is a 20 million credit Community Goal helping at all towards a two billion credit goal? I think not, especially not for a week of dedication. This however does not stop Frontier Development from removing every viable source of income acquisition that they can find. It is as if they indulge themselves at the prospect of the filthy Plebs toiling away for hours in the fields.

Yet there also exists the ever-so vocal reformed cheaters that support these changes. Since they have engorged themselves on a feast of skimmer and massacre missions, planetary scans etc, they now stand at the forefront of FD's tedium initiative.

Ever so ready to suggest new areas to neuter. Even though it is thanks to these people that the gameplay is so unrewarding and frustrating in the first place. Their incredible greed mandating most of the changes that have made the game so unfulfilling in many ways.

What is good for the goose is no longer good for the gander. They have their hot Corvettes, fully ranked Cutters, and both combat and exploration Anacondas ready to go! Fresh from the ED Chop Shop. These avatars of hypocrisy have found religion.

Hopefully one day this game will actually reward player effort properly and in a way that makes sense. Perhaps one day FD will consider trying to find new ways to make their game fun and not just new ways to make it more tedious, frustrating and unfulfilling. Rather than simply sending their players to dig ditches while giving them a spoon rather than a shovel. Here's hoping.

In the meantime I will continue trying to decide if Elite Dangerous is actually a video game or just a clever and insidious psychological and sociological experiment.

I agree but unfortunately this is the forum most of the nerfettes whirl their Pom poms and chant their catchy songs! This is their stage where they put on their disgusted faces and try to shame the Braben and his people by misquoting and ridiculing them!
 
I agree but unfortunately this is the forum most of the nerfettes whirl their Pom poms and chant their catchy songs! This is their stage where they put on their disgusted faces and try to shame the Braben and his people by misquoting and ridiculing them!

LOL. Did it take you long to think up that pointless response.....or did you have help? Every post so far has used *facts* to dismiss the OP's ludicrous comments, a novel concept to exploiters like yourself. Now where is that ignore button?
 
I agree but unfortunately this is the forum most of the nerfettes whirl their Pom poms and chant their catchy songs! This is their stage where they put on their disgusted faces and try to shame the Braben and his people by misquoting and ridiculing them!

"Nerfettes wavin their bloody pom poms" Not in my day - no such things as "Pom Poms" - Bricks we ad, bloody great hefty things the were an all. We didn't hav no "Catchy Songs" either - hymns we ad, bloody good un's as well. I remember those days round christmas time, standing in front of some neighbours house singin "Silent Night" with 2 bricks, 1 in each 'and in 8ft of snow.

Bloody greatful we were an all - built character.

V2k.
 
LOL. Did it take you long to think up that pointless response.....or did you have help? Every post so far has used *facts* to dismiss the OP's ludicrous comments, a novel concept to exploiters like yourself. Now where is that ignore button?
Ah the ignore button is the internet equivalent of putting your fingers in your ears, rolling around on the floor while kicking your feet screaming la la la “I can’t hear you”! Lol.

i’v been exploiting, well I mean playing for two years now on Xbox, PC and PS4 so my progress, sorry exploitation of mechanics has given me hundreds of hours of entertainment and more importantly for Frontier and even you,I must have spent about £400 on the games and skins ect across all the formats! So everyone is has done quite well out of it really! Like you and others in this post I have an opinion. Have you seen the signatures of some of the self proclaimed “veterans” on this site?
 
Ah the ignore button is the internet equivalent of putting your fingers in your ears, rolling around on the floor while kicking your feet screaming la la la “I can’t hear you”! Lol.

i’v been exploiting, well I mean playing for two years now on Xbox, PC and PS4 so my progress, sorry exploitation of mechanics has given me hundreds of hours of entertainment and more importantly for Frontier and even you,I must have spent about £400 on the games and skins ect across all the formats! So everyone is has done quite well out of it really! Like you and others in this post I have an opinion. Have you seen the signatures of some of the self proclaimed “veterans” on this site?

You still haven't made a single poiont in your ramblings - other then that you don't care for logic of course.
 
The OP is right though; I have every available ship, all the high end ones engineered for their specific role, and 500m spare. So I should be relaxed about the game, yes? No. I saw the potential content in the future, new ships, Guild Carriers and thought I should devote a little time here and there to earning more... after all, Reactive armour for the Corvette is 400m by itself, so I could always use more money.

I looked at the Mission board. I'm Triple Elite, but all the missions paid frankly insulting amounts.

I went to the local High RES to bounty hunt, but I didn't see anything above an Adder in over an hour, and I earned under 1m in credits.

I took part in round 2 of Aegis, was in the top 10% of contributers, but only earned 20m for god knows how many teeth grindingly boring A -> B -> A runs.

Earning money to make progress towards the few definable goals Elite Dangerous has is one of the only ways we have of feeling we're making progress, and yet they keep pushing those goals further back by removing "exploits", adding new grinds on top, but even the basic progression gets harder and harder. So I simply turned ED off and went to play something else. There's a Thargoid war hotting up right now and yet it's so blatantly boring and badly implemented and disdainful towards it's own community that I actually feel like playing the game less than I ever have before... the complete opposite of what should be the response.

Meanwhile the few new bloods coming in see the enormous grind and don't feel like they can ever catch up. What does it matter to me if someone gets Admiral rank easier than me, or to an Anaconda faster than I did? I'd much rather I had hundreds of people who could play exciting content alongside me than be alone and bored in a super ship it's not even worth me taking out of the hangar...

Let people earn money (and rank) far faster, instead of endlessly making it harder...

^^^^This!

Also every time Frontier slows a players progress to getting into a new ship they are also lowering their income potential. If people can’t buy a new ship then they won’t be buying paint or ship kits for it with their real money!
 
^^^^This!

Also every time Frontier slows a players progress to getting into a new ship they are also lowering their income potential. If people can’t buy a new ship then they won’t be buying paint or ship kits for it with their real money!

Or maybe ppl buy a second paint job for their current ship bc they will have to stick with it longer....
Also the whole discussion is moot. Every update so far has verifiably heightened earning possibilities ( exploits aside )
 
You still haven't made a single poiont in your ramblings - other then that you don't care for logic of course.

I have played for just under two years on three formats!
I have not become bored with the game by quickly getting into big ships!
I have spent a lot of real world cash that will have helped fund updates for all involved!
I do not demand Frontier do anything as I am just a nobody who plays their video game but I do have an opinion so I will voice it!
I’m triple elite on Xbox and PS4 and have a cutter, vette and conda on both! I ain’t no “snowflake” so why would I care if other people get them quicker than I did?

There are a few points for you.
 
I agree OP.

So i assume i'm a black knight.

I used Quincy (scan missions) to ugrade my conda that was bought with "legit" credits.

Do i feel bad for exploiting the game? NO, NOT AT ALL!

I do not enjoy grinding credits, so if i can skip one part of the endless grinding it's more than wellcome.


Let's put it down this way, if the game itselfs put the goals i gave myself (for now i am intreted in the more alien things, exploring and points of intrests like the big ships) then i would get frustrated and after that i would move on to the next game.
Elite is a nice game, but there are hundreds others and as a working family father my freetime is near the absolute 0.

I Enjoy elite, i even like to fly from system to system aimlessly just to see what points of intrest could be in the next one, i help my friends out how i can (not that you can do much beside aiding combat or deliver them few bucks of cargo).
Grinding credits is defenitely not one of these things.
 
I have played for just under two years on three formats!
I have not become bored with the game by quickly getting into big ships!
I have spent a lot of real world cash that will have helped fund updates for all involved!
I do not demand Frontier do anything as I am just a nobody who plays their video game but I do have an opinion so I will voice it!
I’m triple elite on Xbox and PS4 and have a cutter, vette and conda on both! I ain’t no “snowflake” so why would I care if other people get them quicker than I did?

There are a few points for you.

In which way do these points refute or address any of the arguments made? Especially the one that every update makes it easier to gain money ( bugs/exploits aside )
 
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Ohhh boy we are doing another one, don't we.

Hello, I am resident white knight. And I am gonna tell you about story of the game who wanted just to be on it's own. It wanted to be slow, it wanted it to be atmospheric, and it wanted ship's death to mean something in it.

But modern gamers, no, modern gamers never take no for an answer. They demanded, stumped their feet, yelled, called every opponent white knight and explained that to play game "properly" in PvP, they needed rebuys at least four or five a day - and that kind of money make even laziest ensurer quite prompt.

Don't die. Don't let your ship die. Run away and come back. Fight smart.

Join reality mate.
You want a server to play on or not. Fdev sure as hell aint making money on alredy sold games, their dev cycles, pathetic as they are cost money for employee's and servers definitely are not free.

You NEED us, as in millennial grind adverse people, who in buying this danm game fund the development and servers.

The steam rating is complete trash and average play time is also trash on steam. The grind loving space rubberneckers are milked dry, fdev need greater appeal and hello bankruptcy if they dont get it.

You might not like appeasing the impatient generation (like me and half of steam) but you better hope steam gets appeased and fast because we all know offline play play was big lie that incidentally makes gaming with no server quite difficult.
 
Faster grind isn't going to achieve anything, especially not with how much we've already sped it up.

With a little knowledge of how the game works 30M+ an hour is quite achievable, and income from normal gameplay has gone up with every update. That's enough to buy my FAS, in just one hour. Two more and you'll be done outfitting it. Not the rebuy, the entire ship. Imagine if in WoT you could get a tier 6 tank in just one hour of gameplay and have it maxed out in three, that's our current income rate. People with limited time per week technically don't have to devote as many in-game hours because CGs can double or triple their per-hour income spread over the week, ensuring any time they do commit can be used with extreme efficiency.

And that's not enough? What is? What will be fast enough for you? How many FAS should I be able to buy per hour? How quickly do you want to buy and outfit an Anaconda?

We have plenty of income, what we need is something to do with our ships after we've bought them.

Edit: You know what, I'll tell the story of how I introduced one of my friends to Elite to illustrate.

He wanted to pew pew, so obviously I told him the first order of business would be getting him a viper. Turns out he had the package with a free viper, the MkIV isn't as good as the MkIII in my opinion but close enough, mission accomplished.

So then I told him "right, slap some lasers and multicannons on that thing, follow me to this system that has a war, and accept all the massacre missions from this faction. Then just shoot whatever I shoot so we both get credit."

Two or three hours later we turned those missions in and he was weighing his options between a Vulture and an FdL. He went with the FdL, needed to go to another system to pick up an A rated FSD, and promptly got himself stranded because although I had warned him about the small tank and need for a fuel scoop, I had forgotten to explain how to find scoopable stars on the map.

So I grabbed my python, loaded up on fuel and limpets, and rescued him. He decided he wanted something with more jump range. Two days later, he had an Anaconda and was learning how to park it the hard way. Fortunately, he had remembered my advice about rebuys so he still has an Anaconda.

How's that for quick?
 
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sollisb

Banned
This all hyperbole. Sure you can earn credits, IF you do the same thing over and over again. The question is really.. Is it Balanced? And no, it's not, at all.

Mining.. Sit for hours and mine a rock. If that's you happiness mode. Great I have no quibles with it.

HazRez farming. Unbalanced, and nerfed to make it way more harder than it used to be. No it' not a money maker.

Passenger Missions: Again, same over and over again. And, the money only comes in after spending hours earning the same faction. Which means, you have to stay in the same system.

Trading: No quibbles,, if you want to go from a-b-c-b-a all night. Then great.

Exploration: Have no problem with this except the bugs and silly 'Unknown Permit' garbage.

Engineers: A grind fest for a random reward.

MultiCrew: Good when it works..

Holo-Me: Garbage

Thargoids: Mini game ladybird story in a USS. Meh, not worth the visit.

Every release is shoddy code, and shoddy implementation. I dare anyone to disprove this!

Elite: Bugs & Grinds
 
Join reality mate.
You want a server to play on or not. Fdev sure as hell aint making money on alredy sold games, their dev cycles, pathetic as they are cost money for employee's and servers definitely are not free.

You NEED us, as in millennial grind adverse people, who in buying this danm game fund the development and servers.

The steam rating is complete trash and average play time is also trash on steam. The grind loving space rubberneckers are milked dry, fdev need greater appeal and hello bankruptcy if they dont get it.

You might not like appeasing the impatient generation (like me and half of steam) but you better hope steam gets appeased and fast because we all know offline play play was big lie that incidentally makes gaming with no server quite difficult.

They might need you if they were publishing a phone game. Luckily they make other full-on video games too, so your monies aren't as vital as you think if they come with this level of entitlement attitude. Nobody needs to appease your impatience with yet another Skinnerboxfest.

The core problem with appeasement of any impatience is that nothing truly stops it, like a swarm of locusts. No game will hold that impatience much longer than any other new shiny, because it is a function of that mindset, not the game. It's a fool's errand to chase after that market because it is by its nature swift and unstable, seeking only to consume and move on.
 
This all hyperbole. Sure you can earn credits, IF you do the same thing over and over again. The question is really.. Is it Balanced? And no, it's not, at all.

Mining.. Sit for hours and mine a rock. If that's you happiness mode. Great I have no quibles with it.

HazRez farming. Unbalanced, and nerfed to make it way more harder than it used to be. No it' not a money maker.

Passenger Missions: Again, same over and over again. And, the money only comes in after spending hours earning the same faction. Which means, you have to stay in the same system.

Trading: No quibbles,, if you want to go from a-b-c-b-a all night. Then great.

Exploration: Have no problem with this except the bugs and silly 'Unknown Permit' garbage.

Engineers: A grind fest for a random reward.

MultiCrew: Good when it works..

Holo-Me: Garbage

Thargoids: Mini game ladybird story in a USS. Meh, not worth the visit.

Every release is shoddy code, and shoddy implementation. I dare anyone to disprove this!

Elite: Bugs & Grinds

Well, this is a little progress at least: so now we've determined that the problem is not a lack of ways to make money, it's that you don't enjoy any of the game's most profitable activities.

Unfortunately, out of everything on that list there are only three things missing: piracy, combat zones, and PvP. Out of those, only piracy and PvP are actually unprofitable (the bonds in CZs are low but the attached mission payouts easily make up for it, even with the nerf to stacking).

So, it seems more likely then that the problem is you only enjoy piracy and/or PvP, and *those* are unprofitable. Considering your previous complaints about keeping up with rebuys, I'm going to guess PvP because that's basically the only activity in the game where rebuys are a significant expense.

In which case I'd suggest you're playing the game wrong, as PvP is the exact opposite of profitable for a reason.
 
They might need you if they were publishing a phone game. Luckily they make other full-on video games too, so your monies aren't as vital as you think if they come with this level of entitlement attitude. Nobody needs to appease your impatience with yet another Skinnerboxfest.

The core problem with appeasement of any impatience is that nothing truly stops it, like a swarm of locusts. No game will hold that impatience much longer than any other new shiny, because it is a function of that mindset, not the game. It's a fool's errand to chase after that market because it is by its nature swift and unstable, seeking only to consume and move on.

it does not stand to reason they would pump money from a different project into an old project if it is not making money.
if they are making phone games, and if those games make money i doubt they would be nice enough to channel that into elite "IF" it is non-profitable or not selling. again, i am not saying this is the case.

as for chasing a playerbase with appeasement. depends on your definition of appeasement.
games such as fallout (even tho they are single-player) have a huge player-base who will happily sink thousands of hours into it. same goes for all manner of games both single and multiplayer, borderlands perhaps being a perfect example.
the defining feature of a lot of the popular ones is that while getting to the god-tier is still thousands of hours, there is a constant and noticeable improvement or progression throughout.
in elite getting into a A-rated vulture is not too hard, but from then on out if played as the game is meant to be played the grind is huge, and there is very little along the way to give a sense of improvement or progression, aside from intermittent upgrades to ship-parts.

you don't need to stop people from having to work for it. but the cold and unyielding grind for people who like to improve as opposed to aimless flying for fun is not something i see appealing to a big market for long.
not after enough of said market has gotten upset and left a negative review that is.
 
It's easy to label those who argue against exploits as ever-so vocal reformed cheaters isn't it?

I have never used money making exploits, earned 99% of my credits through exploration, which is far from being a cash cow. I don't have a Corvette nor a Cutter since I have grinded 0 hours for rank. I earned the Conda I have through taking part of the Distant World Expedition in which I scanned silly.

So, in conclusion. If you ever decide you are curious why some are arguing to play the game as it was intended and close loopholes, feel free to ask. In another thread of course. I'm not going to be called a cheater with incredible greed and then spend effort explaining myself.

Cheerio!

Ziggy.

Truth is easier than
 

sollisb

Banned
Well, this is a little progress at least: so now we've determined that the problem is not a lack of ways to make money, it's that you don't enjoy any of the game's most profitable activities.

Unfortunately, out of everything on that list there are only three things missing: piracy, combat zones, and PvP. Out of those, only piracy and PvP are actually unprofitable (the bonds in CZs are low but the attached mission payouts easily make up for it, even with the nerf to stacking).

So, it seems more likely then that the problem is you only enjoy piracy and/or PvP, and *those* are unprofitable. Considering your previous complaints about keeping up with rebuys, I'm going to guess PvP because that's basically the only activity in the game where rebuys are a significant expense.

In which case I'd suggest you're playing the game wrong, as PvP is the exact opposite of profitable for a reason.

All wrong my friend :D

I have every ship, all A-Rated and engineered the way I want. I never play in open and never ever do PvP.

I spend my time mostly in the HazRez, then go on an exploration trip, then check out the barnacle sites or crashed ships etc. I have my own fun. I don't need credits. I think I'm 1.2bn in liquid assets, A Conda, 2 Cutters, a vette, 3 Pythons, an FDL Vulture, Cobra, Courier and a partridge in a pear tree.

Thing is; I find the rest boring.. Bring passengers to this port, carry cargo to somewhere else.

The 'galaxy' for sure is huge, the problem is; once you've done some things more than 1000 times, they tend to get boring AF.

There is no balance, nothing to look forward to. FDev continually strive to make everything as difficult as possible for as long as possible. And everything is random based.

Engineers would be oh so more acceptable, if you know that you are going to get the reward. But you don't. It's a dice roll or 20.

E.D. is what you the player makes of what you're given. I think it's a bad implementation and framework, but that's what we have. Like I said I make my own fun. After 2000 odd hr in the game, it has to be that way.

I love what I can do in E.D. I hate the way they've implemented it. And find myself alwayss thinking 'do these guys have any actual clue or roadmap' as to what they want E.D. to be. It's not a game, it's not a sim, it's not a sandbox. It's a bunch of 'stuff' thrown in, in a haphazard fashion. And nothing in the 'beyond' video has made me sit up and think 'yes! at last'. It sad part of it all for me is, that I feel, judging by past Fdev performance, whatever they do, they'll mess it up, and deliver it buggy as heck.

Will it stop me playing? Hell no.. At least not until something more interesting comes along.
 
All wrong my friend :D

I have every ship, all A-Rated and engineered the way I want. I never play in open and never ever do PvP.

I spend my time mostly in the HazRez, then go on an exploration trip, then check out the barnacle sites or crashed ships etc. I have my own fun. I don't need credits. I think I'm 1.2bn in liquid assets, A Conda, 2 Cutters, a vette, 3 Pythons, an FDL Vulture, Cobra, Courier and a partridge in a pear tree.

Thing is; I find the rest boring.. Bring passengers to this port, carry cargo to somewhere else.

The 'galaxy' for sure is huge, the problem is; once you've done some things more than 1000 times, they tend to get boring AF.

There is no balance, nothing to look forward to. FDev continually strive to make everything as difficult as possible for as long as possible. And everything is random based.

Engineers would be oh so more acceptable, if you know that you are going to get the reward. But you don't. It's a dice roll or 20.

E.D. is what you the player makes of what you're given. I think it's a bad implementation and framework, but that's what we have. Like I said I make my own fun. After 2000 odd hr in the game, it has to be that way.

I love what I can do in E.D. I hate the way they've implemented it. And find myself alwayss thinking 'do these guys have any actual clue or roadmap' as to what they want E.D. to be. It's not a game, it's not a sim, it's not a sandbox. It's a bunch of 'stuff' thrown in, in a haphazard fashion. And nothing in the 'beyond' video has made me sit up and think 'yes! at last'. It sad part of it all for me is, that I feel, judging by past Fdev performance, whatever they do, they'll mess it up, and deliver it buggy as heck.

Will it stop me playing? Hell no.. At least not until something more interesting comes along.

Then you have no reason at all to complain about credits, as you clearly have plenty of them and they are quite easy for you to acquire. To say that you're drowning in credits, that they're easy to acquire, and then claim the problem is you can't earn credits fast enough? That's barking right up the wrong tree.

Which then goes back to what I said before: we don't need more credits, they're plenty easy to get. We need something to do with the ships after we've bought them, something that will be fun whether it earns credits or not.
 
Then you have no reason at all to complain about credits, as you clearly have plenty of them and they are quite easy for you to acquire. To say that you're drowning in credits, that they're easy to acquire, and then claim the problem is you can't earn credits fast enough? That's barking right up the wrong tree.

Which then goes back to what I said before: we don't need more credits, they're plenty easy to get. We need something to do with the ships after we've bought them, something that will be fun whether it earns credits or not.

I think you don't undestand what he are trying to say;

Like me, he have credits, but this don't have turned him in a sadomaschist that like to see another people working 10 days to make what HE does in 2.
I know you "slow progression" guys don't care about anyone beside yourselfes, i'ts a waste of time by my part trying to argue this but he is right, nobody deseve to work 10X harder that i already have worked just because im blionarie right now.

We (i think he too) want that this game GROW and get more players, we don't want to make people leave/avoid so, for sure we don't like to punish new players!
 
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