PvP Aliens are ruining PvP

When I heard about ED the MMO my first though was "I hope it's a lot like EVE".

Sadly, it's not. But it should be a little more like Eve than ED currently is.

Funnily though, ED keeps inching its way closer. The C&P and karma plans will bring it much more in line with the Eve Online universe.

Give us reliable warp disruptors and we'll nearly be there. FSD missiles aren't really much fun to use IMO, but they were a step in the right direction.

Which just goes to show how clever they were with the three modes as we both bought and enjoy the game. The modes also scupper any approach to working territorial control for players, which is my main objection to EVE.
 
True. I haven't been playing Eve much, but it's not very common to find anyone alone and vulnerable. If you see an easy target, it's likely to be bait, or at least fit with multiple warp stabilizers. I still fly solo in Eve, but I've been using a Proteus when I play. My current ship and clone are worth about 800,000,000 ISK, and I'm using one of my cheaper clones. :D

Yeah, but territorial control is not something the average player worries about much in Eve. I can go pretty much anywhere I want with my current build (except hi-sec ;)). You've got to be careful, but it's not hard to fly with relative impunity if you know how.

EVE's EVE and all that sort of stuff goes with it, I think players trying to keep other players either under control or out of specific stations or area's doesn't really fit with ED's ethos.

Different games, different approaches. EVE is for budding Ming the Merciless types and their willing henchmen, ED is more of a Han Solo simulator where you stick it to the man and never become a lackey, Freespace2 is for mods, NMS is first person spore, X3TC is for being a space mogul and SC is an all round laughing stock.
 
To each their own. Space games should not aspire to simulate each other. ED should not aim for EVE's solutions and vice versa. Repetition is stagnation. Development is harder, will fall on it's face more often, but when it gets it right, we have something new to play with. Plus, with diversity more people will play space games since there are more flavours to chose from.
 
Actually, it's much easier to blockade a system in ED, which is visible during the CGs. Everyone entering the system drops at the same star, goes to the same station and has to squish through the same one small slot. It's almost like this game is designed for ganking and keeping players from reaching their objective without much work.

On the topic of copying ideas from other games, sure, it would be stupid, especially since the single elements work in a broader system that is different. But it would be also stupid to totally ignore how other games do it, because they have encountered similar problems.
 
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I bought this game as a space exploration, but after 40 hours of gametime and realization that this game in fact has 0 exploration content, I decided to "hunt other cmdrs" instead like the sales pitch line was advertising.

If being chain intredicted causes you to feel griefed enough to report a player in a space shooting multiplayer game, you are the one playing the wrong game.

Hehe, I really wonder what you did in 40 hours because I doubt you went to many interesting places, did any interesting feats or simply be part of an expedition. Exploration is still a very popular part of the game, it just so happens that you didn't experience enough of it or its not your cup of tea, though it could and will be better.
 
What you wrote doesn't really make sense. 3 modes all affecting the BGS equally when 2 of those modes offer immunity from direct retribution I would not consider sensible. It's a recipe for some of the worst kind of online troll behaviour. And the block feature was recently added and was never mentioned beforehand for people to know when they were deciding to buy the game or not. You can't just use the "research before you purchase" blanket excuse for something that wasn't in the game from the beginning.

If you bought the game after it did then yes.

Actually, it's much easier to blockade a system in ED, which is visible during the CGs. Everyone entering the system drops at the same star, goes to the same station and has to squish through the same one small slot. It's almost like this game is designed for ganking and keeping players from reaching their objective without much work.

On the topic of copying ideas from other games, sure, it would be stupid, especially since the single elements work in a broader system that is different. But it would be also stupid to totally ignore how other games do it, because they have encountered similar problems.

Cough cough, solo mode.
 

ALGOMATIC

Banned
Hehe, I really wonder what you did in 40 hours because I doubt you went to many interesting places, did any interesting feats or simply be part of an expedition. Exploration is still a very popular part of the game, it just so happens that you didn't experience enough of it or its not your cup of tea, though it could and will be better.

What we today for exploration is a bunch of loading screens with proc generated star systems with nothing in them but bare beige planets. You dont need to go to Sag A or beagle point to realise this.
I wanted to go to Sag A but gave up after 5000 ly from the bubble, I couldnt do this to myself any longer. At least it helped me unlock Palin.
 
What we today for exploration is a bunch of loading screens with proc generated star systems with nothing in them but bare beige planets. You dont need to go to Sag A or beagle point to realise this.
I wanted to go to Sag A but gave up after 5000 ly from the bubble, I couldnt do this to myself any longer. At least it helped me unlock Palin.
I made it about 9K ly out in an Orca and actually kind of enjoyed the ironman feel of it. Made a heap of credits thanks to exploration too. The passengers weren’t happy though. I decided to take a screenshot between two stars and didn’t realise until the ship was critical that things were getting hot. Limping back was actually a joy.
Very costly screenshot:
213609x1805.jpg
 
What we today for exploration is a bunch of loading screens with proc generated star systems with nothing in them but bare beige planets. You dont need to go to Sag A or beagle point to realise this.
I wanted to go to Sag A but gave up after 5000 ly from the bubble, I couldnt do this to myself any longer. At least it helped me unlock Palin.

See, there's some skill and fun involved in certain areas of exploring. In my case that is to traverse the very sparse regions as you have to manual plot things, use jumponium, etc.
 
What we today for exploration is a bunch of loading screens with proc generated star systems with nothing in them but bare beige planets.

How many hot blue quintuples have you run into?

Or hot blue quintuples off to the side, as the primary mass is a binary black hole pair?

Even if it's only visual entertainment, there are things out there :D Exploding noobs in Sideys I find far less entertaining.
 
Now they cry and moan about being shot in systems where it does not apply.

it's you who started moaning here, see op. (just an observation, not wanting to be picky)

Stay out of anarchy systems if you can't stand the heat.

stay out of this game if you want working 'industry standard' pvp. it's not properly designed and implemented for that. (just a recommendation, not telling you how or what to play)
 
Way to cherry pick from 300+ posts. Bravo.



Is that the best you've got?

This thread was primarily about the pathetic nerf done to AX weapons. This resulted in anyone who choose to hunt aliens being vulnerable to CMDR's who run a traditional fit. Tell me about improper design. We can talk about it all day, I think. We certainly have enough recent examples.

Oh... I hate combat loggers too, so I threw that in the mix...

Are you going to tell me a forced disconnect is OK under certain circumstances now?

Man, those new weapons could have been such a cool new addition to the game, forced us to think about yet another resistance type and made themselves fit within the current pantheon, but instead we got:
X module for y content and y content only at the expense (rather than in congruence with) everything else. Such a missed opportunity!
 
I dunno, man. You seem to have a fairly myopic view concerning space games. Eve can be played in many ways. Just like ED. Never played NMS, but I have everything else on your list. All of them have their good points and bad ones. Even SC has some good parts.

Our approaches are similar I go to the game that provides whatever I want at that time, rather than go to a game that nearly does. I'd say my approach is better, as it means appreciating each game for what it offers instead of missing what it lacks, without bothering to agitate for change. I'm currently downloading an X3TC Babylon 5 total conversion, because I fancy some starfury style semi Newtonian dogfighting (and getting slaughtered by shadow ships probably). If it's any good I'll start a thread raving about it in a few days.

Besides, I've seen plenty of suggestions that players be kept under control and out of specific stations on the ED forums. I disagree with them, but opinions abound.

When I saw my first giant rotating pirate hologram above an outpost in ED I went into crazy evasive maneuver's as I was a bounty hunter, then I realized it had no in-game effect and was disappointed. I'm all for crims being in extreme danger in lawful stations and to a lesser extent space, and vice versa for cops/bounty hunters. I just don't like the idea of player generated "NO GURLS ALOUD" signs popping up all over the bubble with arbitrary rules set by a committee of players. Which is why I dislike EVE, I don't get along with wannabe dictators who in the words of DBOBE "act like Mafioso".
 
Our approaches are similar I go to the game that provides whatever I want at that time, rather than go to a game that nearly does. I'd say my approach is better, as it means appreciating each game for what it offers instead of missing what it lacks, without bothering to agitate for change. I'm currently downloading an X3TC Babylon 5 total conversion, because I fancy some starfury style semi Newtonian dogfighting (and getting slaughtered by shadow ships probably). If it's any good I'll start a thread raving about it in a few days.



When I saw my first giant rotating pirate hologram above an outpost in ED I went into crazy evasive maneuver's as I was a bounty hunter, then I realized it had no in-game effect and was disappointed. I'm all for crims being in extreme danger in lawful stations and to a lesser extent space, and vice versa for cops/bounty hunters. I just don't like the idea of player generated "NO GURLS ALOUD" signs popping up all over the bubble with arbitrary rules set by a committee of players. Which is why I dislike EVE, I don't get along with wannabe dictators who in the words of DBOBE "act like Mafioso".

But there are only some places in EVE where you can claim space. It's easier to "claim" an anarchy CG system in Open :)
 
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