Big 3 must n be solo ships. These ships, like our actuals aicraft carriers must operate in fleet with lighter ships covering them.
Big 3 must n be solo ships. These ships, like our actuals aicraft carriers must operate in fleet with lighter ships covering them.
Oh. Myopic, edge case definition. I got ya.
This weapon makes big ships useless unless you got all fixed/turreted weapons.
Don't get hit by them. There should be a hard counter to gimbals, and TLB is it, because chaff doesn't fill the role anymore.
The big 3 MUST be flown FA off
Apa on fdl? That’s a waste of a huge hardpoint!
Basically they’re forgoing a big chunk of their damage pontential to lay on the effect. I’d get it on a Vulture or FAS but seems like a hefty compromise for the fdl.
Yes, I understand the trade off, but you’re talking about APAs. Those have another damage reduction all their own. My only point is that the pilot is forgoing a significant amount of damage in order to lay on the effect. It’s not a Large vs a Huge pa. It’s a huge PA vs an apa.It makes it very difficult to use non-hitscan gimbals, yes. Plenty of other weapons though.
IMO, TLB and chaff are soft counters, as gimbals can still be fired with no lock.
Dispersal is the hard counter as it forces gimbals to wobble even if no target is selected. Against dispersal weapons, gimbals aren't just crappy fixed weapons, they are flatly dead weight outside of point blank range.
Not really. It's situationally advantageous, as it is on all vessels, but good thruster control can allow one to keep up with almost anything, even with FA On.
Large to huge PA is a much smaller damage increase than many other large to huge weapons.
I occasionally put large weapons in my FDL's huge hardpoint to save mass and power (which saves more mass cause I can run a smaller PP), shaving 15-20 tons off the ship is often more advantageous than the extra damage.
Yes, I understand the trade off, but you’re talking about APAs. Those have another damage reduction all their own. My only point is that the pilot is forgoing a significant amount of damage in order to lay on the effect. It’s not a Large vs a Huge pa. It’s a huge PA vs an apa.
Maybe he's worried he'll miss and wants the the greater volume of fire?
maybe give it cooldown that it deserves
can you explain to me how do you not get hit by pa in big 3, thanks
Fly an actual PvP ship that's capable of anything other than 4-0-2 reverski and face-tanking.
Aren't the big three supposed to be good at combat or why are we even paying the premium for them?
Once you realize that the big three are big, slow, prone to be focused any time multiple hostiles are encountered, and that there are various effects and tactics used against the big three frequently enough that they cannot be ignored, then you can begin to manage PvP in one.
Having significant experience fighting in and against the smaller, more popular PvP ships is also critical for knowing what they are capable of, and thus understanding where the strengths and weaknesses of larger vessels lay in comparison.
You also have to realize, that piloting ability being similar, one of the big three is, at best, worth two FDLs or FASes in a fight. Given that they also cost ten times as much to replace, you have to be able to recognize when you are outmatched, and be willing to leave, assuming you don't want to face much more attrition than your foes. Larger engagements are also progressively more difficult for larger vessels to handle, even if they have allies. A well conceived and flow big three can last quite some time against focus fire from two or three hostile ships. However, once you reach a critical number of hostiles gunning just for you, you need to leave, because big ships cannot really evade or disengage in normal space, and your allies won't be able to pull off attackers that can.
As for the premium that's paid, I think it's worth it, as larger ships can do many things the smaller ones cannot. However, price/performance ratio in combat belongs to much smaller vessels.
A big 3 ship mass locks everything other than another big ship meaning they can dictate whenever they want to leave via low waking, i.e. way more chance of surviving an encounter with anything other than a big ship, wings included. They can all launch SLFs. They have the best shields and the best hull on the same ship, whereas an FDL can only match them in shields but has a weak hull and a FAS can only match them in hull but has weak shields. The big 3 have considerable firepower.Aren't the big three supposed to be good at combat or why are we even paying the premium for them?
A big 3 ship mass locks everything other than another big ship meaning they can dictate whenever they want to leave via low waking, i.e. way more chance of surviving an encounter with anything other than a big ship, wings included. They can all launch SLFs. They have the best shields and the best hull on the same ship, whereas an FDL can only match them in shields but has a weak hull and a FAS can only match them in hull but has weak shields. The big 3 have considerable firepower.
Outside of combat you also have the biggest cargo space and in the case of the Anaconda the best explorer ship in the game.
There have to be some negatives to them otherwise they'd be OP. Their negatives include: sluggish manouverability, big targets, having to use at least some gimballed/turreted weapons in order to utilise their full firepower potential. And thus they are vulnerable to effects like TLB, and dispersal field. That's just the compromises you have to deal with. PvP is currently ruled by medium ships. Small and big ships are a niche choice in PvP that on occassion can pay off but it requires a specific set of circumstances.
That depends on whether the devs intended for credits to buy you power in this game. From what I can see the ships were designed and balanced in such a way as to be side-grades rather than a straight up check list of upgrades in every area.The Cutter and Corvette are military ships, thus they should be expected to perform better than any other ship in the game in terms of combat, the other benefits such as cargo space come more as a side effect and in the case of the Anaconda it simply is a multipurpose ship. Now I do think there should be drawbacks on them when using them in PvP yet it seems they are a worse choice than an FDL in PvP in general which defeats their purpose.
That depends on whether the devs intended for credits to buy you power in this game. From what I can see the ships were designed and balanced in such a way as to be side-grades rather than a straight up check list of upgrades in every area.
The bigger the ship the less mobility you have but the tankier you are. In PvP combat mobility and speed are key more so than outright tankiness. The FDL is the apex king of PvP because it has both mobility, speed and the ability to be an uber shield tank. It's in the sweet spot and that's why it's the meta. Big ships and small ships can still do PvP but compared to the meta they are a niche choice. A Corvette or a Cutter can both be made into an uber shielded fortress that can serve perfectly well as a big heavy hitter for example but you can't expect to be able to just steam roll through a medium ship that's equipped to counter the potential use of gimbals and/or SCBs.
I thought it had been concluded by another thread that gimbals are on average, better than fixed weapons, mainly do to the shortage of chaff. I don't want the big 3 to be invincible but I want them to be what tIMO are supposed to be, the ultimate in combat capabilities, otherwise I may as well never buy one unless I'm interest in trading.
Also, what does "big heavy hitter" means?
ryan_m's post covered the points better than I could. By "big heavy hitter" I mean the big ships can hurt you a lot if they hit you with all their guns. Kinda like a hammer fist with a long wind up hurts more than a single quick jab.I thought it had been concluded by another thread that gimbals are on average, better than fixed weapons, mainly do to the shortage of chaff. I don't want the big 3 to be invincible but I want them to be what tIMO are supposed to be, the ultimate in combat capabilities, otherwise I may as well never buy one unless I'm interest in trading.
Also, what does "big heavy hitter" means?